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Sorry, we're slow.

I know many of you are waiting for Early Access and I predicted october at some point.

We're like "we only need to do those 4 things, then act 1 is ready", but then you find problems in code you did 1-2 years ago and happen to rework it completely for performance reasons and another month went by with no real progress.
Things just take more time for it to be good.

I was also personally busy moving to a new home from june to october, which didn't help.

We're currently doing a lot of optimisation. I already have the FPS quadrupled on my machine, which is pretty cool, because I was really worried about performance for a long time, but it's getting very good now. Btw, it's not so much GPU stuff. The bottleneck is still in inefficient code running on the CPU.

Besides that, most core features are almost done. So at least development speed will dramatically increase once we've finished those fundamentals and optimised a lot.

You might also have heard about Unreal Engine 5.5 and some of the new features. We're looking forward to try those out, especially Megalights can make a big difference for us as it is currently a big problem that we cannot have many lights at the same time. It will give us so much more freedom in the world design.

I would say Early Access should definitely happen in early 2025.
Sorry to everyone waiting, but we have to make sure it's good!
See you in the next apology news post :D

-David