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Supraworld News

Update 2 - V0.1.7708

[h2]New Features:[/h2]
  • [p] Added new mysteries and a puzzle sequence in previously underwhelming sections including 8 knowledge gates (if you have an old save: start in the house of the nerd with the spikey front yard) - this adds another mandatory step in the middle of the "imperial helmet" quest.[/p]
  • [p] Added two new puzzles behind Floortown.[/p]
  • [p] Added a 2nd legal way to get the sponge suit. [/p]
  • [p] Added secret trick to get toothpin for free [/p]
  • [p] Reworked and added some secrets.[/p]
  • [p] 3 New achievements for you to get!
    [/p]
[h2]Quality of life:[/h2]
  • [p] Carriables now leave a hologram behind at their spawn location.[/p]
  • [p] Made Ghost more transparent and quiet. [/p]
  • [p] Rebalanced presents and coins (less presents in too easy to reach sections).[/p]
  • [p] Snail area and castle vicinity now have separate secret counters.[/p]
  • [p] A few Secret area changes and additions.[/p]
  • [p] Less enemy spawns.[/p]
  • [p] Toothpick has more stabbing range.[/p]
  • [p] Floppy disk puzzle also works in a non- meta way now.[/p]
  • [p] Added more puzzle police.[/p]
  • [p] Made less carriables lose their initial spawn location when fashionized.[/p]
  • [p] Solver guide's hints are numbered now.[/p]
[p][/p][h2]Fixes:[/h2]
  • [p] Finetuned the start to ease in players a little bit better.[/p]
  • [p] Fixed bug where game would not save anymore after a combat arena.[/p]
  • [p] Prevented some paths that skip a lot at the castle.[/p]
  • [p] Suitcase turned around 180° for OOB reasons.[/p]
  • [p] Fixed way of getting "jump height x2" egg without solving the puzzle.[/p]
  • [p] Fixed potato near acid not working right.[/p]
  • [p] Fixed magnet not working on objects that were respawned while being magnetized.[/p]
  • [p] Fixed various OOBs.[/p]
  • [p] Fixed bug where Padlock guy didn't remember his combination.[/p]
  • [p] Made sure certain textures that need to be readable never become blurry when vram is too full (that also made safety glass look breakable which it wasn't).[/p]
[p][/p][h2]Misc:[/h2]
  • [p] Lots of little or big improvements here or there to make puzzles fairer and better to use.[/p]
  • [p] Various small performance fixes.[/p]
  • [p] Upgraded engine to 5.6.1.[/p]
  • [p] Disabled XeSS due to issues with Unreal 5.6.1.[/p]

Update V0.1.7462

[p]Update V0.1.7462[/p]
  • [p]Made it easier to get onto fashion store under the bed - cut out sponge puzzle no-one understood[/p]
  • [p]Reduced gear-fan rotation speed; you know why![/p]
  • [p]Increased distance to enemy spawners required for them to spawn more enemies[/p]
  • [p]Fixed rare issue where first item from shop disappeared if game was closed during its construction[/p]
  • [p]Fixed autosaves not showing progression and health properly[/p]
  • [p]Various smaller fixes to improve some puzzles clarity[/p]
[p]Update V0.1.71448[/p]
  • [p]Less enemy spawns,[/p]
  • [p]Dark places are brighter, blinding things are darker,[/p]
  • [p]Made many puzzles more fair based on what players reported and what we saw in streams,[/p]
  • [p]FSR and XeSS performance fixes.,[/p]
  • [p]Added new puzzle behind fashion store in town (helps tutorialize fashion store better),[/p]
  • [p]Jump now jumps less if you only tap jump button slightly (hold for max height),[/p]
  • [p]Fixed wrong playtime in save slots (does not fully fix old save game times),[/p]
  • [p]More puzzle police added (you players are outrageous!),[/p]
  • [p]Added new NPC reactions based on watching people play,[/p]
  • [p]Fixed "High"* achievement fake solution with gears and propeller,[/p]
  • [p]Fixed critical bug with "gasmask guy puzzle" under bed,[/p]
  • [p]Many other fixes and improvements everywhere to make things fairer and more enjoyable[/p]

Update V0.1.7448

Update V0.1.7448

-Less enemy spawns
-Dark places are brighter, blinding things are darker
-Made many puzzles more fair based on what players reported and what we saw in streams
-FSR frame generation now actually works (was broken before)
-XeSS fixed
-Added new puzzle behind fashion store in town (helps tutorialize fashion store better)
-Jump now jumps less if you only tap jump button slightly (hold for max height)
-Fixed wrong playtime in save slots (does not fully fix old save game times)
-More puzzle police added (you players are outrageous!)
-Added new NPC reactions based on watching people play
-Fixed "High"-achievement fake solution with gears and propeller
-Fixed critical bug with "gasmask guy puzzle" under bed
-Many other fixes and improvements everywhere to make things fairer and more enjoyable

Thanks for the big support! The countless feedback helps a lot!

Supraworld Act 1 is out!

[p]Have fun![/p][p]
[dynamiclink][/dynamiclink]
Let us know on Discord how you feel and help us improve it![/p][p]https://discord.gg/DhWbSbfMqx[/p]

Supraworld Release Date, Size, Translations later

[p]Supraworld will release next week Friday, 15. August 25.[/p][p][dynamiclink][/dynamiclink]We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.[/p][p]As you know this will be an Early Access release and for now it's the first of 4 acts.[/p][p]I did some counting and here are some comparison numbers of how much to expect:[/p][p][/p][p]Act 2 consists of 6 parts and will be rolled out step by step in the following months. Here you can see the rough progress:[/p][p][/p][p]How much it costs you ask? Steam lowers the price for countries with weaker currencies, but this is the Euro price:[/p][p][/p][p]Join our beautiful Discord Supra Community:
https://discord.gg/DhWbSbfMqx[/p][p][/p][p]-David[/p]