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  3. Patch 1 – Build n° 114,491

Patch 1 – Build n° 114,491

📢 Patch 1 – Build n° 114,491




[h2]Thanks everyone for the amazing support and feedback during the launch!
This first patch focuses on stability improvements, crash fixes, and a few gameplay and balancing tweaks to make your runs smoother and more reliable.[/h2]



[h3]⚔️ Balancing[/h3]
  • Sanctuary now always appears after defeating a boss (100% chance).
  • Adjusted the Gate Keeper balance.
  • Reworked “Palm of God” ability behavior.
  • Various gameplay tweaks.
  • Gate Keeper Boss balancing.
  • Door Boss balancing.
  • Tweaked Door Boss logic in multiplayer.


[h3]🐞 Bug Fixes[/h3]
  • Fixed a rare case where the Fly character could stay invisible after death.
  • Fixed an issue where private games could still appear public when selected by mouse.
  • Fixed spawn points in the Prison biome for better player placement.
  • Fixed missing localization text on biome selection.
  • Fixed an issue where the private match selection was not properly validated in some cases.


[h3]💥 Stability & Crashes[/h3]
  • Fixed multiple crashes related to:
  • Lobby browser
  • PlayerState replication and NetUniqueId
  • Melee weapons during hotjoin
  • Magus entity events
  • Hermit encounters
  • Artifact or OnRep PlayHit logic
  • Input rebind system
  • NPC List Manager
  • AI synchronization during hotjoin
  • General improvements to overall stability and multiplayer synchronization.
  • Portal workaround implemented to prevent potential softlocks.
  • Added additional safety checks to prevent invalid latent actions.


[h3]🧩 UI & Menu[/h3]
  • Fixed issue with player display in the Start Action Menu.
  • Removed unnecessary render rules causing a blue screen focus effect on widgets.
  • Adjusted and secured latent actions handling for safer UI updates.
  • Fixed potential double avatar showing up in the end menu.




[h2]We’re actively monitoring your feedback and reports — keep them coming! Next updates will focus on performance improvements, balancing, and co-op polish.

We're doing our best to improve the game experience, and quickly address your feedback. We're counting on you to leave a review (that tremendously help us), or update it if some of your grievances have been addressed. Thanks![/h2]