1. Daimon Blades
  2. News

Daimon Blades News

Winter Sale

[p]Daimon Blade is available at a reduced price during the Steam Winter Sale.[/p][p]This is a good opportunity to discover the game.[/p]

Patch 10 – Build n° 116,568

[p]Hi all,[/p][p][/p][p]Here is a patch with new fixes and stability improvements! Thank you for your continued support[/p][p][/p][p]📢 Patch 10 – Build n° 116,568[/p][p]🔥 Combat & Enemies[/p]
  • [p]Update feedback regarding the fight against the Dead king of the giants[/p]
[hr][/hr][p]🌑 World & Biomes[/p]
  • [p]Fixed damages from lava can be parried[/p]
  • [p]Update post process effect during lava mission[/p]
[hr][/hr][p]🖥️ UI & UX[/p]
  • [p]Fixed animation issue in the select character menu[/p]
[hr][/hr][p]⚙️ Performance & Stability[/p]
  • [p]Fixed several rare crashes[/p]

Patch 9 – Build n° 116,359

[p]Hi all,[/p][p][/p][p]We have a new update bringing major improvements to stability, performance, and gameplay. Combat feels smoother, enemies behave more consistently, and overall performance has been optimized for a better experience. We’ve also added full support for Traditional Chinese, so more players can enjoy the game. Numerous bug fixes and quality-of-life improvements round out this update.[/p][p][/p][p]❤️If you’re enjoying the game or the progress we’re making in Early Access, a review helps us more than you can imagine. Thanks a ton!❤️[/p][p][/p][p]📢 Patch 9 – Build n° 116,359[/p][p]🔥 Combat & Enemies[/p]
  • [p]Major improvements to leap, super-rush, and homing behaviors.[/p]
  • [p]Fixes for several special attacks not dealing or syncing damage correctly.[/p]
  • [p]Perfect Parry now rewards weapon XP and increases Wrath.[/p]
  • [p]Anti–one-shot protection added for more consistent survivability.[/p]
  • [p]Updated flinch, parry, stun, and death animations across many enemy types for smoother combat feedback.[/p]
[hr][/hr][p]🗡️ Weapons, Loot & Progression[/p]
  • [p]Save system optimized to reduce file size and improve reliability.[/p]
  • [p]Fixes for disappearing weapons, duplicate items, and incorrect loot notifications.[/p]
  • [p]Fix talisman not correctly destroyed during bulk destroy[/p]
[hr][/hr][p]🌑 World & Biomes[/p]
  • [p]Corrected soundscapes and environment settings in multiple regions.[/p]
  • [p]Hub area updated with new Threshold Watcher details.[/p]
[hr][/hr][p]🎧 Audio Improvements[/p]
  • [p]Huge expansion of Bone impact audio (slashes, hits, backstabs, headshots).[/p]
  • [p]Fixed audio leaking during pause and improved altar volume.[/p]
  • [p]New ambient audio touches added to key locations.[/p]
[hr][/hr][p]🖥️ UI & UX[/p]
  • [p]Localization improvements including full Traditional Chinese support.[/p]
[hr][/hr][p]⚙️ Performance & Stability[/p]
  • [p]Fix AMD Frame Generation was not working[/p]
  • [p]PSO and pipeline cache for smoother performance.[/p]
  • [p]Numerous crash fixes related to abilities, FX, saves, and UI.[/p]
  • [p]General cleanup of warnings, stale assets, and visual inconsistencies.[/p]
[p] [/p]

Patch 8 – Build n° 115,959

[h2]
Hey everyone,

We hope you've been enjoying the new content: [dynamiclink][/dynamiclink] We're back with another patch that addresses multiple engine-related crashes, and focuses on gameplay and visual improvements (plus a brand new audio battle theme out of the oven). [/h2]

📢 Patch 8 – Build n° 115,959
[h3][/h3][h3]
Gameplay & Combat[/h3]
  • [p]Adjusted attack speeds and combos for Berserker, Swordman, and Slicer.[/p]
  • [p]Fixed parry issues with unstoppable NPC capacity. [/p]
  • [p]Unbreakable NPC capacity removed (player’s parry was not breaking their attack)[/p]
[h3]Visuals & Animations[/h3]
  • [p]Dead king of the Giants’ tornad VFX polished and optimized.[/p]
  • [p]Updated Berserk BigSword/BigAxe animations and body simulation.[/p]
  • [p]Removed homing on some NPC when leaping.[/p]
[h3]Audio[/h3]
  • [p]New Battle Theme 4 assets and improved mix.[/p]
  • [p]Pause in menu is also pausing the sounds[/p]
[h3]World & Biomes[/h3]
  • [p]Fixed some shadow issues on graveyard.[/p]
[h3]UI & Systems[/h3]
  • [p]Steam virtual keyboard added for redeem codes.[/p]
[h3]Stability & Engine[/h3]
  • [p]Various crash fixes related to shader, physical animation, particles, movie scene….[/p]
[p][/p][p][/p][p][/p][h3]We’re continuing to monitor feedback and reports closely — thanks again for your support!

We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h3]

Patch 7 – Build n° 115,861

[h2]Hey everyone,

Alonside our first Major Update - Sepulchral Legions - we are keeping our efforts to improve the stability and performance for everyone. Thank you again for all your feedback and patience ❤️

The Major updates features new content, and community-requested features. Learn more here: [dynamiclink][/dynamiclink] [/h2]

📢 Patch 7 – Build n° 115,861
[h3]
🐞 Fixes[/h3]
  • [p]General stability improvements.[/p]
  • [p]Fix some incorrect NPC behaviors.[/p]
  • [p]Various gameplay fixes.[/p]
  • [p]Fix weapon could be looted after any boss. New weapon should only be found in a chest or after killing the Hermit.[/p]
  • [p]Fix some UI display.[/p]
  • [p]Fix in options the on/off Motion blur button was not working correctly.[/p]
  • [p]Various performance optimizations.[/p]
[p][/p][h3]⚖️ Improvements & balancing[/h3]
  • [p]Revamped Bravery system (balanced in a more permissive way and related to difficulty).[/p]
  • [p]Update enemy's reaction when hit by big blunt weapons (hammer/axe).[/p]
  • [p]Various sound updates.[/p]
[p][/p][h3]🖥️ Graphic options[/h3]
  • [p]Added AMD GPUOpen Frame Generation option.[/p]
[p][/p][p][/p][p][/p][h2]We’re continuing to monitor feedback and reports closely — thanks again for your support!

We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h2]