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Daimon Blades News

Patch 3 – Build n° 114,519

📢 Patch 3 – Build n° 114,608
[p][/p][h3]Hello folks,

The team continues to cruise through reported issues, improving the overall stability, squashing bugs, and implemented much needed feedback like 16:10 aspect ratio compatibility or removed zoom on non-charged ranged attacks.

We hope that this third patch continues to improve the game experience for you!


[/h3][h2]💥 Crash Fixes[/h2][p]- Fixed several crashes related to:[/p][p] - Engine stability[/p][p] - Door Boss encounters[/p][p] - Forge Menu interactions[/p][p] - Player display in the Start Action Menu[/p][p] - Tutorial display[/p][p] - Artifacts handling[/p][p] - “Challenge the General” mission[/p][p] - Shrine treasure chest[/p][p] - Player death events[/p][p][/p][h2]⚔️ Balancing[/h2][p]- Door Boss: moved Pool B pattern trigger to 80% HP.[/p][p]- Door Boss: moved Pool C pattern trigger to 55% HP.[/p][p]- Tweaked Viking Axe Dash Attack animations for smoother feel and timing.[/p][p][/p][h2]🐞 Bug Fixes[/h2][p]- Fixed possible empty chest spawns.[/p][p]- World Generator: fixed possible unreachable end portal in Challenge the General mission.[/p][p]- Fixed issue where Fly could remain invisible.[/p][p]- Fixed locked Jian F Secreta skin (DLC).[/p][p]- Fixed books that could appear even if the player didn’t have the required grade.[/p][p]- Fixed missing localization strings in mission dialogues.[/p][p]- Fixed quest list displaying incorrect character names.[/p][p]- Attempted fix for double avatar display in the end menu.[/p][p]- Fixed lava SFX continuing to play after leaving a map.[/p][p]- Fixed empty quest button display in the quest UI.[/p][p]- Fixed widget display issues on certain exotic screen resolutions.[/p][p]- Fixed missing material on gore LOD for Hunter head.[/p][p][/p][h2]💡 Quality of Life & Improvements[/h2][p]- Removed zoom on non-charged ranged attacks.[/p][p]- Reworked Music Director algorithm for smoother transitions and reactivity.[/p][p]- Added 16:10 aspect ratio compatibility.[/p][p]- Added a Discord community link button.[/p][p]- Small visual adjustments in the Temple HUB.[/p]

SECRETA SECRETORUM Early Access Reward Now Available!

[p]Hello all,[/p][p]The SECRETA SECRETORUM exclusive early access reward is finally available. This free DLC is a gift for players who are supporting us during the early access, and an ode to our original title E.Y.E: Divine Cybermancy. [/p][p]It includes:[/p]
  • [p]An exclusive nodachi weapon skin inspired by the legenday Facere Mortis.[/p]
  • [p]An exclusive armor set to kick some Daimon a** with style[/p]
  • [p]The Digital Artbook[/p]
  • [p]The game Original Soundtrack (that will be delivered when the game comes out of early access)[/p]
[p][/p][p]Both the weapon skin and the armor set are exclusive to the early access reward and won't be available when the game comes out. The Artbook and OST will be purchasable then.

Note: the Artbook will be installed with the game and can be found here:
...\\SteamLibrary\\steamapps\\common\\DaimonBlades\\DaimonBlades_Artbook.pdf

We hope you're having fun with Daimon Blades, and that our two first Patches have improved the experience for you! We are working hard on a third patch to keep addressing the most pressing issues, the most requested feedback.

Thank you for your patience :)[/p]

Patch 2 – Build n° 114,519

📢 Patch 2 – Hotfix Early Access Update! Build n° 114,519

[h3]With this second patch we continue to address the most pressing issues with fixes to the melee dash, AI behaviour, and a tweak that should resolve the resolution issues that some were experiencing.

Also, we have removed the camera lock during dashes, as it was one of the top QoL request so far.

The team continues to work hard on improving the game, and implementing your feedback. If you appreciate the game and our efforts so far don't forget to leave a steam review. It helps us tremendously![/h3][p]
[/p][h2]🐞 Bug Fixes[/h2][p]- Fixed DPI awareness issues.[/p][p]- Fixed an issue where Marauder AI wouldn’t restart properly after being returned to the AI pool.[/p][p]- Fixed the melee dash curve for the Great Axe attack.[/p][p]- Fixed the melee dash curve for the Giant Sword attack.[/p][p]- Fixed the melee dash curve for the Great Hammer attack.[/p][p][/p][h2]⚔️ Balancing[/h2][p]- Increased the minimum number of maps in the run builder to avoid cases with only one level between two bosses.[/p][p][/p][h2]💡 Quality of Life[/h2][p]- Removed player camera lock during dash and dash attacks.[/p]

Patch 1 – Build n° 114,491

📢 Patch 1 – Build n° 114,491




[h2]Thanks everyone for the amazing support and feedback during the launch!
This first patch focuses on stability improvements, crash fixes, and a few gameplay and balancing tweaks to make your runs smoother and more reliable.[/h2]



[h3]⚔️ Balancing[/h3]
  • Sanctuary now always appears after defeating a boss (100% chance).
  • Adjusted the Gate Keeper balance.
  • Reworked “Palm of God” ability behavior.
  • Various gameplay tweaks.
  • Gate Keeper Boss balancing.
  • Door Boss balancing.
  • Tweaked Door Boss logic in multiplayer.


[h3]🐞 Bug Fixes[/h3]
  • Fixed a rare case where the Fly character could stay invisible after death.
  • Fixed an issue where private games could still appear public when selected by mouse.
  • Fixed spawn points in the Prison biome for better player placement.
  • Fixed missing localization text on biome selection.
  • Fixed an issue where the private match selection was not properly validated in some cases.


[h3]💥 Stability & Crashes[/h3]
  • Fixed multiple crashes related to:
  • Lobby browser
  • PlayerState replication and NetUniqueId
  • Melee weapons during hotjoin
  • Magus entity events
  • Hermit encounters
  • Artifact or OnRep PlayHit logic
  • Input rebind system
  • NPC List Manager
  • AI synchronization during hotjoin
  • General improvements to overall stability and multiplayer synchronization.
  • Portal workaround implemented to prevent potential softlocks.
  • Added additional safety checks to prevent invalid latent actions.


[h3]🧩 UI & Menu[/h3]
  • Fixed issue with player display in the Start Action Menu.
  • Removed unnecessary render rules causing a blue screen focus effect on widgets.
  • Adjusted and secured latent actions handling for safer UI updates.
  • Fixed potential double avatar showing up in the end menu.




[h2]We’re actively monitoring your feedback and reports — keep them coming! Next updates will focus on performance improvements, balancing, and co-op polish.

We're doing our best to improve the game experience, and quickly address your feedback. We're counting on you to leave a review (that tremendously help us), or update it if some of your grievances have been addressed. Thanks![/h2]

DAIMON BLADES OUT NOW!

[p]Hello folks,

The game is finally available with a -10% discount to celebrate the launch for the next two weeks. We can't wait to see you join the ranks of the Secreta and open the Daimon Gate!



Enjoy our 66,6s Early Access launch trailer, and see you in the Daimon Realm.[/p][previewyoutube][/previewyoutube][p]

With Daimon Blades, we are returning to our beloved original IP, taking you back in time during the first crusades. You will discover the origins of the Secreta, meet the new Saif al'Haq faction, and experience the original Cycle of Corruption!

Your former mentor, the Hermit, has betrayed the order. You must track him down, and put a stop to his soul-devouring ritual.

Join us on Discord to share your feedback & ideas, and help us craft the best game we can! We have a lot of surprises, new features and content for the months ahead, and with your help we can push even further!

JOIN THE COMMUNITY



We are happy to report that AI generated placeholders have ALL been removed from the game, thanks to the hard work of our Lead Artist! Enjoy brand new Daimon portraits, right from Early Access launch.



Finally, we have a small gift for you if you decide to support us and purchase the game during its Early Access. The reward is currently being processed by Valve and will be unlocked very very shortly. Note that the Original Soundtrack will be delivered in a few months once the game leaves Early Access.



And finally, with the launch of Daimon Blades, and the return to our original IP, we know that some of you are also very much looking forward to E.Y.E2. While we plan to deliver a strong 1.0 for Daimon Blades, and support the game for years to come, we are happy to announce that we have slowly started to work on E.Y.E 2 concept!!! To make that happen, we need your support.

[/p]