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Patch 5 – Build n° 114,916

[h3]Hey everyone,[/h3][h3]This update took a bit longer to roll out, as we included several engine-level fixes, audio improvements, and FX optimizations to improve overall stability and visual quality.[/h3][h3]Thank you for your patience and continued feedback ❤️

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📢 Patch 5 – Build n° 114,916
[h3]
💥 Crash & Engine Fixes[/h3][p]- Fixed several engine-related crashes and rendering issues.[/p][p]- Fixed frequent crashes occurring near boss fights.[/p][p]- Fixed possible crash related to body instances.[/p][p]- Fixed rare crash in the Volumetric Cloud component during initialization.[/p][p]- Fixed potential crash in the Minimap component.[/p][p]- Updated and stabilized several PSO management and shader compilation systems. [/p][h3]🐞 Bug Fixes[/h3][p]- Fixed an issue where Daimon orbs could not be recovered from destroyed weapons.[/p][p]- Fixed a problem where NPC conversion could block combat or mission progress in certain encounters (Door Boss, Hermit, Challenge the General).[/p][p]- Fixed boss immortality issues.[/p][p]- Fixed Alchemy not working properly on boss maps.[/p][p]- Fixed Necromantic Control converting NPCs on normal death instead of only during Wrath.[/p][p]- Fixed Hermit FX and Door Boss FX display issues.[/p][p]- Fixed explosive NPC sound not stopping in some cases.[/p][p]- Fixed player cocoon sound not stopping after being freed.[/p][p]- Fixed Jian F skin (First Person View) arm materials.[/p][p]- Fixed Saif F pre-order DLC skin (nose).[/p][p]- Fixed Giant Sword power attack.[/p][p]- Fixed volumetric fog rendering in lava levels.
[/p][h3]🎵 Audio & FX[/h3][p]- Improved music system overlap handling (temporary FMOD fix to prevent theme overlaps – some known issues remain and will be addressed soon).[/p][p]- Updated Hermit boss VFX and SFX, improving sync between shockwave and sword fall sequences.[/p][p]- Updated Gatekeeper, Door, and Hermit arenas to better control ambient ritual door sounds.[/p][p]- Fixed various particle display issues and added extra safety checks to avoid FX-related crashes.[/p][p]- Added better synchronization between music and combat phases.
[/p][h3]💡 Improvements & Optimization[/h3][p]- Shrine Chest UI: improved widget layout and text wrapping for item descriptions.[/p][p]- Optimized player skin vertex normals.[/p][p]- Optimized player cloth simulation performance.[/p][p]- General FX and lighting optimization across boss arenas.

[/p][h2]We’re continuing to monitor feedback and reports closely — thanks again for all your support![/h2]