Patch 6 – Build n° 115,068
[h2]Hey everyone,
This update delivers much needed improvements to the game as we keep focusing on stability and bug fixes.
Thank you again for all your feedback and patience ❤️
[/h2]
💥 Crash & Engine Fixes[/h3]
We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h2]
This update delivers much needed improvements to the game as we keep focusing on stability and bug fixes.
Thank you again for all your feedback and patience ❤️
📢 Patch 6 – Build n° 115,068
[h3]💥 Crash & Engine Fixes[/h3]
- [p]Fixed multiple crashes related to:[/p]
- [p] World Generator chunk creation.[/p]
- [p] Player weapons during hotjoin.[/p]
- [p] Melee weapons accessing invalid meshes or animation instances.[/p]
- [p] Ability Info Widget.[/p]
- [p] Gatekeeper sacrifice spawn logic.[/p]
- [p] AI during seamless travel.[/p]
- [p] Niagara emitter safety.[/p]
- [p] World streaming and UMovieSceneSequencePlayer.[/p]
- [p] DESS FX and boss spawn logic.[/p]
- [p]Improved pointer validation and thread safety in animation and gameplay systems (players, NPCs, and Door Boss).[/p]
- [p]Added additional data security and pointer handling improvements across the GameInstance and DataModel systems.[/p]
- [p]Updated internal crash reporter for better diagnostics.[/p]
- [p]Fixed floating torso after NPC explosions.[/p]
- [p]Fixed alchemy auto-regeneration triggering incorrectly without Philosopher Stone unlocked.[/p]
- [p]Fixed minor UI issue in SOS_AbilityInfoWidget.[/p]
- [p]Fixed wrong texture mask on MI_Flowerbody_01a_LOD2.[/p]
- [p]Fixed book “Treatise on Alchemy” behavior.[/p]
- [p]Fixed non-thread-safe calls in animation layers (NPCs, weapons, players).[/p]
- [p]Fixed missing cast checks in several UI widgets.[/p]
- [p]Fixed Weapon destruction issue where the destroyed weapon could differ from the overlapped one in certain cases.[/p]
- [p]Migrated project to FMOD 2.03.09 (major update).[/p]
- [p]Fixed possible music overlap during boss fights.[/p]
- [p]Improved battle theme sustain system and reduced looping artifacts.[/p]
- [p]Improved synchronization between action music and shrine levels.[/p]
- [p]Known issues with music layering remain — they will be addressed in an upcoming patch.[/p]
- [p]Adjusted Door Boss and Gatekeeper arenas (shadows, rotations, ambient).[/p]
- [p]Improved Hermit boss rotation curve and VFX synchronization.[/p]
- [p]Updated FX pooling for footsteps and boss abilities.[/p]
- [p]Various improvements to light culling and mesh starts for better shadows.[/p]
- [p]Improved save system stability.[/p]
- [p]Added safer async loading for anim montages.[/p][p][/p][p]
[/p]
We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h2]