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  3. Patch 8 – Build n° 115,959

Patch 8 – Build n° 115,959

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Hey everyone,

We hope you've been enjoying the new content: [dynamiclink][/dynamiclink] We're back with another patch that addresses multiple engine-related crashes, and focuses on gameplay and visual improvements (plus a brand new audio battle theme out of the oven). [/h2]

📢 Patch 8 – Build n° 115,959
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Gameplay & Combat[/h3]
  • [p]Adjusted attack speeds and combos for Berserker, Swordman, and Slicer.[/p]
  • [p]Fixed parry issues with unstoppable NPC capacity. [/p]
  • [p]Unbreakable NPC capacity removed (player’s parry was not breaking their attack)[/p]
[h3]Visuals & Animations[/h3]
  • [p]Dead king of the Giants’ tornad VFX polished and optimized.[/p]
  • [p]Updated Berserk BigSword/BigAxe animations and body simulation.[/p]
  • [p]Removed homing on some NPC when leaping.[/p]
[h3]Audio[/h3]
  • [p]New Battle Theme 4 assets and improved mix.[/p]
  • [p]Pause in menu is also pausing the sounds[/p]
[h3]World & Biomes[/h3]
  • [p]Fixed some shadow issues on graveyard.[/p]
[h3]UI & Systems[/h3]
  • [p]Steam virtual keyboard added for redeem codes.[/p]
[h3]Stability & Engine[/h3]
  • [p]Various crash fixes related to shader, physical animation, particles, movie scene….[/p]
[p][/p][p][/p][p][/p][h3]We’re continuing to monitor feedback and reports closely — thanks again for your support!

We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h3]