Patch 8 – Build n° 115,959
[h2]
Hey everyone,
We hope you've been enjoying the new content: [dynamiclink][/dynamiclink] We're back with another patch that addresses multiple engine-related crashes, and focuses on gameplay and visual improvements (plus a brand new audio battle theme out of the oven).
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📢 Patch 8 – Build n° 115,959[h3][/h3][h3]
Gameplay & Combat[/h3]
[/p][p][/p][h3]We’re continuing to monitor feedback and reports closely — thanks again for your support!
We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h3]
Hey everyone,
We hope you've been enjoying the new content: [dynamiclink][/dynamiclink] We're back with another patch that addresses multiple engine-related crashes, and focuses on gameplay and visual improvements (plus a brand new audio battle theme out of the oven).
📢 Patch 8 – Build n° 115,959
Gameplay & Combat[/h3]
- [p]Adjusted attack speeds and combos for Berserker, Swordman, and Slicer.[/p]
- [p]Fixed parry issues with unstoppable NPC capacity. [/p]
- [p]Unbreakable NPC capacity removed (player’s parry was not breaking their attack)[/p]
- [p]Dead king of the Giants’ tornad VFX polished and optimized.[/p]
- [p]Updated Berserk BigSword/BigAxe animations and body simulation.[/p]
- [p]Removed homing on some NPC when leaping.[/p]
- [p]New Battle Theme 4 assets and improved mix.[/p]
- [p]Pause in menu is also pausing the sounds[/p]
- [p]Fixed some shadow issues on graveyard.[/p]
- [p]Steam virtual keyboard added for redeem codes.[/p]
- [p]Various crash fixes related to shader, physical animation, particles, movie scene….[/p]
We hope that this patch brings a better, more stable experience for all. Please consider leaving a review on Steam, it means the world to us![/h3]