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Patch 11 – Build n° 116,895

📢Patch 11 - Build n°116,895
[p][/p][p]Hello warriors![/p][p][/p][p]We hope 2026 brings you epic loot and glorious victories. Thank you for your continued support and feedback. your passion for the game drives us to keep improving it every day.[/p][p]This update brings several exciting changes, including a brand new revive system based on your votes on Discord! We've also reworked talismans, squashed bugs, and polished various aspects of the game.[/p][p]Now grab your weapons and dive back into the action![/p][p][/p][h2]🔥Major changes[/h2][p]* Strategy Scrolls[/p][p] - Sacred strategies fixes and updates[/p][p]* Talismans[/p][p] - New looted talismans features[/p][p] . Increase max HP[/p][p] . Increase max Stamina[/p][p] . Increase potion size[/p][p] . Increase ascension speed[/p][p] . Increase player's attributes[/p][p] . Cannot have elemental resistance[/p][p] - Old looted talismans are kept but icons might have been updated[/p][p]* Weapons Abilities & Skills[/p][p] - New Daimons got awoken[/p][p] - Fix Burst intensifier was sometimes reset during the run[/p][p] - Fix several issues regarding attack and stats values of Wrath attacks[/p][p]* Revive System[/p][p] - New reviving system following vote on Discord[/p][p] . A player can revive one or several other players around him only by their presence[/p][p] . Hitting a dead player with a weapon helps revive them faster[/p][p] . NB: Several players around the same dead player will not revive them faster.[/p][p][/p][h2]🗡️Minor changes and updates[/h2][p]* Gameplay[/p][p] - Combat & Damage[/p][p] . Damages taken by NPC are mitigated by difficulty[/p][p] . Deals better with friendly fire[/p][p]* User Interface[/p][p] - HUD[/p][p] . Treasure chest stat feedbacks[/p][p] . Adjusted the scroll box of Video settings[/p][p]* Music[/p][p] - Added Lava theme to the list of missions musics[/p][p]* Characters & NPCs[/p][p] - NPCs[/p][p] . Updated physics asset of Trans, Hunter, Pyro, Tank, Warrior for less rigidity[/p][p] . Fix dismember on Dead king of the giants[/p][p] - Bosses & Enemies[/p][p] . Several fixes on Door boss related to damages and soft lock in patterns[/p][p] . Solved a soft lock on Necrogatekeeper gate level[/p][p]* Levels & Maps[/p][p] - Temporarily removed "Climb or Die" mission[/p][p] - Fix and update some parts of NecroBoss arena navigation[/p][p] - Updated Cemetery biome[/p][p]* Visual & VFX[/p][p] - Added new visual animation on KillTheHeroes mercury ball mission[/p][p]* Multiplayer & Networking[/p][p] - Fix Necroman's urns were not correctly played client side[/p][p]* Systems[/p][p] - Unstuck System Improvement[/p][p] - Grapnel algorithm update[/p][p]* Stability[/p][p] - Fix potential crash related to opening tab menu[/p][p] - Fix crash related to resolution options[/p]