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Omega Strikers - April 17th Micropatch | Update Notes

[h2]Bonjour, Strikers![/h2]
Welcome to another edition of the Omega Strikers Micropatch Patch Notes ft. Aesop (That’s me) (I’m Aesop)
Nothing crazy this patch as it is just a micropatch to shake up some balance and meta stuff.
I didn’t change Zentaro’s special CD again. Yet.
I did buff Orb Replicator though and it’s gonna be good one day you’ll see!

Today’s patch was also thought up in part with my secret random patch consortium, ft. HamsterQuest, Mexicasual, MookMook, VeryGeneric, and Trajiic.With that all being said, LET’S BEGIN
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STRIKERS
[h3]Asher[/h3]Aside from a small adjustment to her Primary recently, Asher has been pretty much untouched for months and has slowly crept upwards in her efficiency.
  • Base Stats
    • Power: 120→ 115
  • Barrier Beam [PRIMARY]
    • Cooldown :: 9s → 10s
  • Breakthrough [SECONDARY]
    • Cooldown :: 16s → 14.5s
[h3]Atlas[/h3]Atlas is still feasting with the beasts and is pretty much outperforming all the other goalies.
  • Astral Projection [PRIMARY]
    • Damage/Knockback :: 180 + 90% → 180 + 80%
    • Core Knockback :: 1340 + 180% → 1330 + 175%
[h3]Drek’ar[/h3]Trying an experimental change on Drek to make his primary fire off a little quicker.
  • Lock and Load [PRIMARY]
    • Pre-Channel time :: .35s → .28s
[h3]Dubu[/h3]
  • Rollout[PRIMARY]
    • Knockback / Damage :: 170 + 85% -> 170 + 78%
  • Somerassault[SECONDARY]
    • Knockback / Damage :: 230 + 110% -> 230 + 105%
[h3]Era[/h3]Era is falling behind just a little bit in some tiers, this should just be a little love to people who like to spam her tornados (I’m talking about myself here)
  • Magic Maelstrom [SPECIAL]
    • Cooldown :: 20s → 18.5s
[h3]Estelle[/h3]Estelle has just been a tiny bit above where she should be following her back to back buffs.
  • Crystal Thorns [SPECIAL]
    • Cooldown :: 22s → 23s
[h3]Kai[/h3]Little love to Kai following his back to back speed nerfs.
  • Blazing Pace [SECONDARY]
    • Cooldown :: 16s → 15s
  • Giga Blast [SPECIAL]
    • Damage :: 235 → 220
    • Cooldown :: 23s → 21s
[h3]Kazan[/h3]Kazan is a tricky character to adjust but we’ll try hitting his Closed Strike a bit and seeing if that makes him less of a menace in places.
  • Press the Point [CLOSED form Strike]
    • Core Knockback :: 1300 + 150% → 1230 + 145%
[h3]Mako[/h3]Continuing the live surgery of Mako to try to make her not super oppressive in higher tiers while pretty bad elsewhere.
  • Perfect Pitch [PRIMARY]
    • Damage/Knockback :: 20 → 15
  • Drum and Base [SECONDARY]
    • Haste granted :: 23.5% → 22%
    • Size granted :: 20% → 21%
  • Ensnare Drums [SPECIAL]
    • Cooldown :: 38s → 36s
[h3]Nao[/h3]A longtime strong staple in higher tiers of play, Nao needs a little touch to bring her strength down while not totally handicapping her in lower tiers.
  • Proximity Drone [SECONDARY]
    • Cooldown :: 9s → 10.5s
[h3]Rasmus[/h3]Tiny adjustment to Rasmus to make him DIE A LITTLE MORE DIE DIE DIE.
  • Base Stats
    • Stagger Scaling :: 375 → 325
[h3]Vyce[/h3]Experimental change similar to Drek’ar, making Vyce’s projectile a little faster. This also functionally increases the range a touch so I’m monitoring it to make sure it doesn’t go crazy.
  • Power Chord [PRIMARY]
    • Velocity :: 2350 → 2585 (10% faster)
MAPS AND MODES
I did a poll to decide the new maps and it didn’t fit my narrative so I only picked the top ones that were chosen. Will prolly do weekly map changes starting the Monday after this patch goes out.

Rotated out:
  • Inky's Splash Zone
  • Ai.Mi's App
Rotated In:
  • Night Market
  • Demon Dais
AWAKENINGS
Rotated out:
  • Chronoboost
  • Perfect Form
Rotated In:
  • Explosive Entrance
  • Fight or Flight (Nerfed)
[h3]Built Different[/h3]Hitting size a little bit and BD is just overall always really good.
  • Size :: 25% → 22.5%
[h3]Fight or Flight[/h3]This mf is polarizing. Gonna nerf it a bit and see how it does in the long run.
  • Speed: 17.5% → 15%
  • Duration: 1.5s → 1.25s
[h3]Might of the Colossus[/h3]Another size boy. Except I’m not hitting the Size itself on this one.
  • Power per 1% bonus size :: .65 → .60
[h3]Orb Replicator[/h3]IT’S GONNA BE GOOD.
  • Orb benefits shared to allies :: 75% → 110%
[h3]One-Two Punch[/h3]Overall a pretty good choice in all situations and even better on more brawly maps, just want to bring it down a little touch.
  • Hit 26% -> 23% (13 -> 12% core) Harder
[h3]Recovery Drone[/h3]Another size guy. Honestly what if I actually just remove size from this entirely. Would that be crazy???
  • Size:: 25% → 20%
[h3]Reverberation[/h3]Little more base stagger but lower scaling. Will always be weaker.
  • Stagger :: 350 → 360
  • Cooldown per stagger: 1.25 → 1.20