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Omega Strikers News

X PLUSH ON SALE NOW!!! Limited time only!!

[h3]EXCELLENT. EXCEPTIONAL. EXACTLY WHAT YOU NEED. OF COURSE THEY WOULD MAKE ME A PLUSH, I'M X BABY!![/h3][p][/p][p]Head over to our partners at Makeship to pick yours up before you miss it forever![/p][p]You've only got a little over 2 weeks left before he disappears from the shop because he went to get more hair product.
[/p][p] [/p][p]BUY HERE:[/p][p]https://www.makeship.com/products/x-plushie[/p][p][/p][p][/p][p][/p][p]https://www.makeship.com/products/x-plushie
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Striker Superlatives: Season 6 | Omega Strikers

STRIKER SUPERLATIVES




Back at it again at Krispy Kreme with another round of Striker Superlatvies

What is Striker Superlatives?

Striker Superlatives is the seasonal rewards show awarding on the biggest grinders and schmoovers of Omega Strikers.

The winning players will get EXCLUSIVE TITLES to equip in their favorite game Omega Strikers.

  • Top knockouts get Verified KO Champ
  • Top goalies get Verified Fortress
  • Top scorers get Verified Egoist
  • Top MVPs get Verified MVP
Originally posted by You
Aesop why are there different amounts of winners?

Well, kind reader, because some people are CHEATERS and tried to get 100 KOs in 1 game on a smurf or are guilty of cringe activities so they aren't on the list.

Also this is ranked only

Anyway, without further ado, let's look at the winners from the ENTIRETY of Season 6

[hr][/hr]

[h3]Top KOs (in one game)[/h3]



Rank

Name

Total KOs

Striker

1
istinto
90
Zentaro
2
_Shinra_
78
Vyce
3
StrongCorn
61
Juliette
4
VictorNiby
45
Juliette
5
DJ Octavia
42
Drek'ar
6
ばなちょも2
42
X
7
デュブに自慢じなきゃ
40
Juliette
8
煽られたら切断
39
Luna
9
AMAI ODAYAKA
38
Vyce
10
あんそん
36
X
11
Yuumi one trick
36
Drek'ar
12
Lydyran
35
Vyce
13
asyu_nogi0810
35
Juliette
14
Gambabouin
34
Juliette
15
Thrownee
34
Drek'ar
16
Edible Lizard
34
X
17
Etonazeka
34
Juliette
18
腹パンわからせ
33
Juliette
19
spearhead.
32
Dubu
20
floresdocuaberto
31
Juliette
21
StayBaked
31
Zentaro
22
くききききききい
31
X
23
WADestined
31
Rasmus
24
Angel Tears
30
Juliette
25
Freshish
30
Juliette


(90 KOs? 78 KOs? Be for REAL bro 🤨🤨🤨)

[h3]Most Goals (Season total!) [/h3]


Rank

Name

Goals

Goals per Game

1
ocdavep
5141
4.33
2
Mikun Hatsune
4036
4.95
3
GoonWick
4019
3.95
4
RavenRevix
3624
4.11
5
marmotsilver
3246
3.80
6
symadon
3178
3.81
7
MozIleto
3090
4.51
8
guter Torwart
3052
2.97
9
Tarmanin
3008
3.71
10
bageIs
2981
4.53
11
slendermon
2978
4.05
12
Yunaka
2951
4.25
13
JulezXL
2804
3.89
14
Ruby12922
2774
3.30
15
Marukyu
2757
3.56
16
istinto
2751
3.10
17
AMAI ODAYAKA
2741
3.08
18
Imrichiee
2731
3.49
19
REBECCA MY IDOL
2729
3.13
20
Kneecap Inc. CEO
2659
4.43
21
IL PUMA
2656
3.08
22
WWIIaboo
2655
1.86
23
桜井LXNA
2629
2.58
24
MELANIE MY IDOL
2549
2.22
25
huevobell
2536
4.05
26
Kneecap Sorcer
2500
2.47
27
VoFazerGolBlz
2414
4.33
28
에바참치
2397
3.63
29
Weeeee
2393
5.22
30
Fleam
2358
3.28
31
うどん4353
2354
4.28
32
KniteCain
2333
4.59
33
CarmineUNICLR
2305
3.59
34
FMiz
2274
3.79
35
NoMoeNoLife
2263
3.23
36
CeejOfHearts
2208
2.94
37
Goldnbabi
2202
3.80
38
DrTreason
2197
3.94
39
Sol
2175
4.72
40
TempoMelon
2174
4.82



[h3]Most Saves (in one game) [/h3]


Rank

Name

Saves

Striker

1
BigStriker7
336
Kai
2
Better Splootchy
325
Asher
3
揚げパスタ
319
Dubu
4
ぴぽぴぱアッシャー使いたい
310
Asher
5
NeoExcel
301
Atlas
6
Lukyo
290
Atlas
7
meemm3
287
Kazan
8
TerrorSkill
279
Asher
9
好きなオメスター発表ドラゴン
270
Rune
10
りょりょうがぁぁ
267
Asher
11
Nodashima
267
Asher
12
Goomy Daughter
264
Dubu
13
Xenoph77
260
Kazan
14
HydraRevenge
260
Asher
15
Смешарик
258
Dubu
16
Juraj Janosik
258
Rasmus
17
BigStriker7
258
Nao
18
Lukyo
258
Atlas
19
ElemxntFleX
257
Asher
20
hollow_blanc557
256
Atlas
21
太っちょ界のモデル体型
256
Dubu
22
pigula
256
Nao
23
Cavah
256
Dubu
24
pigula
254
Nao
25
Purifice
253
Atlas
26
カボチヤ先生
252
Kai
27
太っちょ界のモデル体型
251
Dubu
28
Admexir
249
Kai
29
Paper Angels
248
Asher
30
BobbySauce
247
Drek'ar
31
pigula
247
Atlas
32
ISPADEI
246
Atlas
33
りょりょうがぁぁ
245
Asher
34
PEACEMAKER.
244
Dubu
35
ComboBreaker
244
Rasmus
36
Aboongus
244
Kazan
37
Bナイト
243
Atlas
38
CocoLixo
243
Asher
39
ねこぉ
241
Atlas
40
Scald
240
Nao
41
Koloktos
239
Juliette
42
あえうお
239
Dubu
43
Lapixier
239
Mako
44
Metatran
239
Atlas
45
Draggun
239
Drek'ar
46
Yuihal
238
Dubu
47
BuuFord
237
Dubu
48
PastTheHeretic
237
Rune
49
Eiken
237
Asher
50
Watagam1
236
Atlas
51
Elysianhex
235
Asher
52
.sloppytop.
235
Atlas
53
Lukyo
235
Atlas
54
ぴぽぴぱアッシャー使いたい
235
Asher
55
Striker Luna
234
Rasmus


[h3]Most MVPs (Season total) [/h3]


Rank

Name

MVPs

MVP Rate

1
REBECCA MY IDOL
267
30.58%
2
Jrix
248
19.20%
3
B__ri__d__ge
245
25.52%
4
Vay Z
224
31.68%
5
CeejOfHearts
221
29.47%
6
CarmineUNICLR
221
34.42%
7
WWIIaboo
215
15.07%
8
griver1212
209
24.13%
9
GoonWick
206
20.24%
10
Ruby12922
201
23.90%
11
TheJEC357True
195
27.58%
12
Mikun Hatsune
195
23.93%
13
Panesito
194
23.29%
14
Zay 4EVR
193
42.05%
15
Sir Gnuby
191
26.98%
16
Purifice
183
20.65%
17
symadon
182
21.82%
18
MozIleto
179
26.13%
19
TempoMelon
178
39.47%
20
Alex2704
178
56.51%
21
ocdavep
175
14.73%
22
Goldnbabi
170
29.31%
23
slendermon
168
22.83%
24
Faylath
167
26.63%
25
桜井LXNA
162
15.91%
26
marmotlalau
155
23.96%
27
guter Torwart
154
14.98%
28
Vid3o
152
21.56%
29
chomiress
149
30.04%
30
mezuru
148
27.51%
31
AMAI ODAYAKA
147
16.52%
32
AGodOfKings TTV
147
30.25%
33
Weeeee
146
31.88%
34
UTA003
146
24.21%
35
IL PUMA
146
16.96%
36
OMEgASTRIKER2000
145
25.57%
37
fanaefane
144
24.91%
38
Kneecap Sorcer
143
14.12%
39
SuaBy
143
17.92%
40
ktg1775
143
30.49%



[hr][/hr]

ALRIGHT thanks for reading!!
To the winners: I'll have your titles to you by the time you read this!
To the losers: BETTER LUCK NEXT TIME, HOLD THIS L LMFAOOOOOOOOOOO

Okay that's all for now.
Talk to you later.
Love you,
Bye.

Also as a bonus for making it to the bottom of the post, here's 20 one-time use codes for a nice SoniiWires emote.
(If it says server can't fulfill request or whatever, it means it was already taken. too bad)


56928fe0-7795-4e7b-b954-0b43ccc2ee49
df2fb1cc-4f79-4ab9-b827-8e327c6f657f
7b8a45a9-edcb-48ac-a183-944a263b781a
6559edb1-d3a5-4926-8eb1-e7789741e44b
7b66bc27-7131-47c5-90a6-501d7a15ff89
ede44ca2-08f7-474e-a8e3-7a070f36072c
714628ba-0ba2-4f5d-b8ea-9725eac57643
e5090e8f-c001-4c60-8ae4-4106170fc83b
f7da507e-dcaa-47c5-adec-50fe2eecaa1e
38e375eb-4bf6-4481-a6af-df5202419fb4
458725a5-79f3-4c97-858d-67ba32b1ca1c
03492080-3fd4-47e3-8899-63c218c36b98
5a5dbff1-54a7-4354-a76d-7668aab6f7a7
9a20437c-ccd3-4f4b-bc1e-9f20a2f1e5e8
708f3aff-5d8d-4ba3-8eb8-5214e1659af1
45fcbc79-b322-497c-9f1f-f3360d970a17
3b61f70b-9b20-4c73-80de-dff5065add3c
63abae57-916f-4bde-bdef-03f734b72754
e10470b1-5fa3-411f-9083-f7d65391eb53
b42a0e5b-de70-43cd-bb76-3dd69b318e05

Omega Strikers - Season ∞ Starts! | New Mode: ?!

HELLO GAMERS

The everlasting SEASON has BEGUN!!!

What does that mean, you may ask?
Well, to be honest, nothing that different from before.
Things that will stop after this season reset:
  • New BP levels
  • New mission rewards
  • New skins

Things I will keep doing:
  • Ladder resets
  • Micropatches
  • Community emote giveaways (Have a couple more slots to add too. Contest 2?)


We also got a couple more plushies coming your way. Any guesses on who's next?! Hehehe

There's no patch notes with this one because we did that a few weeks ago as to no coincide with the big OS LAN in Denver coming up

(Okay I lied there were a few hotfixes to the last patch I will mention below)

There is a NEW MODE tho!!! More info below the stuff I copy and paste each season.

Alright, let us begin!!
[hr][/hr]

SEASON RESET
NEW SEASON! Season ∞. After this, we're gonna continue to do ladder resets and balance patches and such, but there weren't be like new content like skins, BP rewards, etc, so I'm just calling it Season Everlasting. I mentioned this in the top part but if you skipped that I'm writing it again so you aren't like WAIT WHAT DOES THAT SEASON MEAN??

Ranked Rewards:
  • Aqua Cannon goal explosion
    • (This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
    • If you hit challenger and didn’t get this, make a ticket.
  • Top "x" titles
    • ex: Top 5, Top 10, Top 25, etc
  • An emote for reaching Platinum
  • An emote for playing a bunch of games
    • 25 Ranked Games to be exact
  • New Battlepass Levels
    • Also please note that after a certain Battlepass level, you can no longer purchase additional levels with Ody points.
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season. They will go out with ladder resets.
As always, you can track your progress and match history at our official site at stats.omegastrikers.gg

NEW MODE


I'm loving calling this Chaos Queue.
It will be called ?! in the queue selector because I didn't want to localize it. How smart.
Basically, how it works, is that it serves a different Micropatch from the main game modes.
This allows me to change characters, abilities, cooldowns, base stats, awakenings, gear etc SEPARATELY from the main game mode.

One mode I was testing was stuff like bigger awakening tradeoffs. For example, Quick Strike gives a ton of energy but slows your strikes, Super Surge made your dash shorter but did a LOT more knockback, Heavy Impact would reduce your damage but refresh cooldowns by 80% if you hit them.

Also tested a mode where everyone was Juno but had 20 movespeed but no cooldowns

Also tested a mode where everyone was X and had 1,000 movespeed and huge damaging ults.

Stuff like this.

We can do a lot of stuff that has to do with changing numbers.

Let me know if you have any ideas!




PATCH NOTES
Very quick addendums to the last patch that I fixed the other day
  • Juliette special was still 30s, patch said 35. It's 35 now. Fixed
  • Rasmus secondary was dealing 160 base dmg. It should've been 120. Fixed
  • Drek secondary was dealing 9.7% kb to core. Should be 15%. Fixed
  • Stagger swagger nerfed :: threshold: 40% -> 35%
  • Quick strike buffed :: Energy: -1 -> -.65
  • Orb dancer buffed :: Duration 2 -> 2.2s, Speed after 5 stacks: 60% -> 65%


Server changes

We spun down a couple rarely-used servers in some regions. Shouldn't affect latency for you that much considering there are other nearby servers and they were played on much more frequently. This will not affect US-Central local zones.
  • us-west-2 (Oregon)
  • ca-central-1 (Montreal)
  • eu-west-1 (Ireland)
  • ap-northeast-2 (Seoul)

Omega Strikers - September 4th Micropatch | Update Notes

Hello GAMERS!!!!!!!!!!!!!!!!!!!!
We're approaching Season 7(!) of Omega Strikers, which means it's time to attempt some shakeups to the video game.

We've got some reworked awakenings (familiar faces you haven't seen in a while~) and some of your regular ole' balance changes.

This patch is a little earlier than the season reset itself because there is a LAN tournament around the time of the season reset and if I changed the balance 2 days before the tournament I think I might get attacked irl.

Last but not least, thanks to my patch gang that helped me with this one: AlphaMii, Megaverse, Tanky McTanky, TempoMelon, and weston.

Okay let us begin

[hr][/hr]

MAP ROTATION
I've been doing weekly map rotations (Monday map madness) and posting them in the Discord. Because of that, no map rotations in patch notes.

STRIKERS
As far as Striker changes go, nothing insane here. The overall theme of the patch is essentially trying to balance out speed/damage/core control. It's become sort of search for that sweet spot where damage isn't taking over speed or speed isn't obviously outshining damage.

[h3]Ai.Mi[/h3]
This cat has been quite powerful in all tiers of play, has a good "dash punch" and always allows for flashy plays that are tough to counter.

  • Cyber Swipe [SECONDARY]

    • Cooldown :: 13s → 15s

[h3]Asher[/h3]
Asher is in a pretty solid place but I still think the "feel" of her gameplay can be improved a touch.

  • Breakthrough [SECONDARY]

    • Pre-channel cast time .125s → .075s

  • Pathsplitter [SPECIAL]

    • Cooldown: 40s → 35s

[h3]Atlas[/h3]
He's been a little weak, not so much so, but hitting his primary to be a little faster - and therefore longer range - should help him a touch.

  • Astral Projection [PRIMARY]

    • Speed 2000 → 2286

[h3]Drek'ar[/h3]
Ok I'm putting back his secondary KB stuff but making it hurt less.

  • Xeno Cloak [Secondary]

    • Core Knockback :: 9.7% → 15%

    • Damage 30% → 20%

[h3]Dubu[/h3]
Dubu has been just a little strong in some places, making his slam not deal so much damage should help that.

  • Somerassault [Secondary]

    • Damage 230 → 200

      • Knockback unchanged

[h3]Era[/h3]
Era still remains like far and away the strongest character. Like by a lot.

  • Base Stats

    • Stagger :: 1300 → 1200 (Tier 3 → Tier 4)

    • Stagger growth :: +425 → +325 (Tier 2 → Tier 4)

  • Bewitching Beam [PRIMARY]

    • Enemy Speed Debuff :: 25%→ 20%

[h3]Finii[/h3]
A little experimental change to the tenacious trickster's Triple Take to make it a little quicker. The cooldown begins after the skill ends, so making a CD change to account for that as well (and its new power).

  • Triple Take [SECONDARY]

    • Time between pulses :: 0.4s → 0.3s

    • Cooldown :: 11s → 12s

[h3]Juliette[/h3]
Jules could use a little tap to her relatively short CD special to bring her in line.

  • Flame Flurry [SPECIAL]

    • Cooldown :: 30s → 35s

[h3]Kai[/h3]
A fairly straightforward character, Kai doesn't have a ton of room to adjust things. Giving him a little buff to his primary range to help him feel a little better.

  • Barrage [PRIMARY]

    • Range :: 650 → 780

    • Lifetime :: .375 → .450

      • Lifetime change is needed otherwise the projectiles disappear before reaching intended range

[h3]Kazan[/h3]
Kazan is pretty oppressive in many places, making a small adjustment to his form change so that players have to think just a little more when they want to switch.

  • Pop-Up / Retract [SPECIAL]

    • Cooldown :: 1s → 1.5s

[h3]Luna[/h3]
Equipped with what I assume are nuclear bombs, Luna has always been capable of pumping tons of damage and launching people and cores all over the place.

  • B.O.O.S.T. [SECONDARY]

    • Core Knockback :: 1380 + 200% → 1300 + 200%

  • W.H.A.M.M.Y. [PRIMARY]

    • Damage/Knockback :: 220 → 200

[h3]Rasmus[/h3]
Razzy is pretty good in all facets and is kind of a jack-of-all-trades. This should tone him down just a tiny bit to bring him in line.

  • Whiplash [SECONDARY]

    • Duration :: 2.5s → 2.25s

    • Time until recast enabled :: 0.5s → 0.4s

[h3]Rune[/h3]
Little "feeling improvement" buff to Rune to make him TP around a little quicker and pull off some flashy plays.

  • Shadow Swap [SECONDARY]

    • Projectile Speed :: 3450 → 4000

      • Rune IS the projectile

[h3]Vyce[/h3]
Probably the game's leading damage dealer, Vyce could use just a lil' reduction in that front.

  • Power Chord [PRIMARY]

    • Damage / Knockback :: 180 → 160

  • Super Nova [SPECIAL]

    • Cooldown :: 35s → 40s

[h3]Zentaro[/h3]
Go ahead, post the ult change screenshot. I dare you.

  • Slice and Dice [PRIMARY]

    • Cooldown :: 7.5s → 9s

  • Oni's Blade [SPECIAL]

    • Cooldown :: 35s → 36s


SYSTEMS
Little change to Core Flip damage. It was doing a lot of damage and it was kinda wack to just die from a million damage flip. Knockback is unchanged because if you die from flip from being too close to a wall, that's your problem.

[h3]Core Flip (aka Energy Burst)[/h3]

  • Base Damage :: 200 → 150

    • Knockback Unchanged
AWAKENINGS
Alright here comes the fun stuff. New rotation with some old friends. The old friends just aren't really how you remember them. I'll be keeping a close watch on how the new awakenings perform in games so if anything becomes crazy and insane or is hot garbage, I can adjust accordingly quickly after.


  • Rotated out:

    • Prize Fighter

    • Recovery Drone

    • Orb Replicator

    • Team Player

    • Fight or Flight

    • Stacks on Stacks

  • Rotated in:

    • Knife's Edge [NERFED]

    • Big Fish [BUFFED]

    • Orb Dancer [NERFED]

    • Quick Strike [REWORKED]

    • Stagger Swagger [REWORKED]

    • Unstoppable [REWORKED]

[h3]Big Fish[/h3]
BF moves more in line with the other stagger awakenings.

  • Gain 22.5% Size and 175 → 200 max Stagger.

[h3]Built Different[/h3]
Giving Built Different a little love to those who are nailing the impacts.

  • Gain 22.5% → 20% Size. Your IMPACT abilities hit 5% → 7% harder (1% on Core).

[h3]Dead Eye[/h3]
Moving Dead Eye to being more of a reward for long range characters.

  • Hit 25% harder (6.5% to Core) against enemies at 525+ → 600+ range.

[h3]Knife's Edge[/h3]
One of the awakenings I frequently hear yapped about. This should move it down a bit. Did you know there can be a modifier on the Knife's Edge effect in your own goal arc?

  • Gain 30 Power and 30% Speed whenever you're within 400 → 250 range of the Arena's edge.

[h3]Missile Propulsion[/h3]
Missile Prop is kind of a "do everything a little too well" type awakening.

  • PROJECTILES gain 70% travel or cast range and hit 22.5% → 17.5% harder (4.5% to Core).

[h3]Orb Dancer[/h3]
My vision of Orb Dancer is that it grants a big burst of speed when you pick up an orb allowing you to reposition better rather than just giving you a bunch of speed for like an hour (it used to be as long as a Kai secondary and it was FASTER!)

  • Power Orbs increase Speed by 30% for 4.5s. → 2s After collecting 5 without being KOed, this effect is increased to 55% → 60%.

[h3]Quick Strike[/h3]
Rework alert. Quick Strike has been gone for a while because it was just like insane and good and insane. This should make it still good but has an interesting trade-off that you gotta think about.

  • Strike cooldown reduced by 20% → 15%. Strike hits grant 1 → -1 additional Energy.

    • So base strike does not grant energy at all. Abilities still do. X's SPECIAL still does.

[h3]Stagger Swagger[/h3]
Rework alert. Stagger Swagger is actually losing the Stagger part of its name. I think we should just pretend it is called "Swagger" now.

  • Gain 5% → 6% Speed. While below 50% → 40% Stagger, this effect increases to 15% → 30% and you heal 150 → 0 Stagger per second, including while in the Staggered state.

    • The tooltip for this may be incorrect, saying it will be triggered under 60%.

      • I'm working on fixing this but I can't update tooltips in a micropatch.

[h3]Twin Drive[/h3]
That's a 5% increase.

  • SECONDARY gains +1 charge and has 2% → 2.1% decreased cooldown.

[h3]Unstoppable[/h3]
Rework alert. Making unstoppable more stoppable but more of an anti-damage tool.

  • Gain a shield that protects you from 100% of the damage and 100% → 30% knockback from the first hit you take. This shield recharges at the start of each round and after 6.5s of not getting hit.

    • Shield lingers for 0.1s → 0.75s (Not mentioned in tooltip)

      • Cooldown begins after linger time ends.
GEAR

[h3]Eject Button[/h3]
Little experimental change. Adjusting a hidden modifier to make JUST the HASTE effectiveness improved.

  • Gain 50% DASH range, BLINK range, and 50% → 55% HASTE effectiveness, and 15% reduced SECONDARY cooldown. After casting your SECONDARY, recast it within 3.25s → 3s to BLINK back to the cast position

    • HASTE change will be unnoted in tooltip.


Omega Strikers - July 8th Micropatch | Update Notes

Welcome Back Gamers

Season 6 is well underway and, following that fat patch from last month or so, we want to make a couple modifications to the stuff that we changed in the aforementioned big fat patch. Outside of that, there aren't a ton of other things we're adding at this point. (No second emote contest yet, sad.)
But I'm still cooking up some goodies headed your way! (New plush soon tm?)
And, of course, thanks to my patch gang that helped me with this one: threezybreezy, MothHoney, Rayboyp, and Snake.

MAP ROTATION
I've been doing weekly map rotations (Monday map madness) and posting them in the Discord. Because of that, no map rotations in patch notes this time. I'm also thinking about just turning on ALL THE MAPS at the same time for a little bit. How does that feel? Let me know it in the comments below or on Discord or on Reddit or whatever.
STRIKERS
Last patch we shook up a lot of things. The cast were mostly in pretty good spots but there were a handful of outliers and strikers that weren't really in line with the rest of em. These adjustments should mostly even things out a bit.
[h3]Asher[/h3]
Asher got hit with a somewhat large usability nerf last patch with the self slow. This should alleviate some of those pains while keeping her strength relatively similar.

  • Barrier Beam [PRIMARY]

    • Self slow :: 60% → 45%

[h3]Atlas[/h3]
He's in pretty good shape following the nerf, but we can afford to show him just a little love for like the longest CD ability in the whole game.

  • Celestial Intervention [SPECIAL]

    • Healing :: 25% → 30%

[h3]Drek'ar[/h3]
This is just to tone down some of his cheesy maneuvers that are kinda WACK.

  • Xeno Cloak [Secondary]

    • Core Knockback :: 15% → 9.7%

[h3]Era[/h3]
Following the cast time buff and some other things, Era was easily the biggest winner of the last patch. This should tone her down but still let her meaningfully interact with the game.

  • Bewitching Beam [PRIMARY]

    • Debuff :: 2s → 1.75s

  • Flutter Fly [SECONDARY]

    • Speed :: 52.5% → 45%

[h3]Estelle[/h3]
A light tap to Estelle primary while allowing for more cool Rose Warp plays.

  • Piercing Shot [PRIMARY]

    • Cooldown :: 9s → 9.5s

  • Rose Warp [SECONDARY]

    • Cooldown :: 17s → 16s

[h3]Finii[/h3]
Finii has been pretty good, even with a nerf that hit her in the last patch. She was on the radar so we'll tone her down a bit more.

  • Misdirection [PRIMARY]

    • Cooldown :: 7s → 8s

  • Triple Take [SECONDARY]

    • Range :: 900 → 850

    • Damage Dealt by Allies :: 25% → 30%

[h3]Juliette[/h3]
Outperforming the other KO greedy strikers, Jules needs just a little touch to keep her in line.

  • Base Stats

    • Power :: 110 → 100

[h3]Juno[/h3]
Juno is tossing her friends around and dealing damage and killing people and being generally super annoying.

  • Friend Fling [PRIMARY]

    • Cooldown :: 7.5s → 8s

    • Knockback / Damage :: 200 + 100% → 200 + 90%

[h3]Octavia[/h3]
Octy is a game warping character. Her recent nerfs have kept her in check but she has a little bit of room to grow still.

  • Sonic Boom [PRIMARY]

    • Cooldown :: 10s → 9s
AWAKENINGS
The awakening rotation is pretty solid atm. A lot of the more troublesome awakenings are out, but where's the fun if you can't be troublesome sometimes? A handful of adjustments here and some awakenings are getting tiny reworks so we'll see how those feel as well.

  • Rotated out:

    • Reptile Remedy

    • Big Fish

    • Among Titans

  • Rotated in:

    • Demolition

    • Siege Machine

    • Peak Performance [NERFED]

[h3]Adrenaline Rush[/h3]
Small rework alert! Giving a higher base CD reduction so it feels better to deny, nerfing the wild speed boost it gives.

  • Ability cooldowns reduced by 1s → 1.5s. Earning a Takedown increases Speed by 40% for 8s → 7s and reduces current cooldowns by 10s → 8s.

[h3]Bulk Up[/h3]
Moving the oft overperforming bulky boy in line with the rest of the stagger awakenings.

  • Gain 350 → 300 max Stagger and 1.75 → 1.5 Power per 100 max Stagger.

[h3]Extra Special[/h3]
Watch as I slightly wipe away the smirk on the face of the happy star.

  • SPECIAL cooldown reduced by 30% → 25%. Each face off its cooldown is reset.

[h3]One-Two Punch[/h3]
One + Two. That's how much power I'm removing from it.

  • Hit 23% → 20% harder (12% to Core) against targets you've hit within 1.5s.

[h3]Peak Performance[/h3]
Back in the rotation, Peak is pretty peak in terms of power - especially with the other stuff coming in this patch.

  • Gain 350 → 300 max Stagger and 0.55% → 0.50% Speed per 100 max Stagger.

[h3]Prize Fighter[/h3]
Small rework alert 2! More stacks required to get to max, but less power per KO.

  • Begin each set with 1 Prize Fighter stack, granting 23 → 18 Power. Takedowns grant 1 Prize Fighter stack (max 3 → 4 stacks), but getting K.O.'d removes 1 stack. Stacks reset (to 1) between sets.

[h3]Spark of Strength[/h3]
Spark of Strength was kinda overperforming compared to the other members of its spark gang

  • SPARK - Gain 4 Power, plus 20 → 18 per SPARK you have.

[h3]Stinger[/h3]
Stinger is still ass in every tier

  • Normal hits deal bonus damage equal to 11% → 12% (Light hits 3%) of enemies' max Stagger over 3.5s → 3.75s.

[h3]Super Surge[/h3]
The strength in this mostly lies in its range but it could use a little touch to its damage.

  • DASH range, BLINK range, and HASTE effects increased 75%. These abilities hit 30% → 25% harder (7.5% → 8% to Core).
GEAR

[h3]Magnetized Soles[/h3]
A troublesome gear, I'm trying a little rework to how Mag soles functions. The gear is often kinda used best when like straddling the midline which isn't my favorite paradigm. This will give you speed for a bit longer but won't be as effective if you keep refreshing it.

  • Crossing Midfield grants 20% → 14% Speed for 1.5s → 1.8s.

[h3]Momentum Boots[/h3]
Mom boots got a sizable buff last patch and as a result was doing pretty well. I like how it emerged as a contended but I don't want it to overshadow other selections. This is a bit of an experimental change to see how the ramping speed effects the people who are good with it so I'll keep an eye on it.

  • Gain 5% Speed plus up to 15% → 13% over 12s → 10s (1.3% Movement Speed per Stack). Getting hit resets the added effect.

[h3]Powerhouse Pauldrons[/h3]
Pauldrons is quite a niche pick, but when it's picked correctly, it does pretty well. While I do want people to be rewarded for picking correctly in niche situations, I don't want it to be like. Super good.

  • Gain 30% size, 25 → 20 power, and 20% damage reduction.

[h3]Siphoning Wand[/h3]
Not really a great pick in most situations and kind of an average pick in situations where it could be good. Giving the wand a lil love.

  • Hits deal bonus damage equal to 6% → 7% of the enemies max Stagger over 2.5s → 2s (2% for Light hits), heal yourself for 125% of that amount.

[h3]Vicious Vambrace [/h3]
Vambrace has fallen to the wayside, despite survivability changes. This should help it out a bit while making sure strikers aren't just straight up unkillable. Hopefully.

  • Restore Stagger equal to 45% → 50% of the damage you deal (10% on Core).