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Omega Strikers - December 16th Patch | Update Notes

Happy holidays, strikers!


Man, it feels like it's been a few months since I last did a patch.
Last time I pushed the patch early to avoid a banger tournament. This time I pushed it LATE to avoid a banger tournament!!!

ANYWAY, this micropatch is actually quite macro. There's a bit of beef to it, so make sure you read all of it!
As a little preview of the beef, this patch contains

  • Buffs to almost every single character

  • Ability reworks for Octavia's Flow State and Atlas's Celestial Intervention

  • A rework of an awakening that hasn't been in the game in over two years!

  • Three BRAND NEW AWAKENINGS!!!

    • Okay they aren't "brand new" but they are never-before-seen type awakenings that were lying around in the code.

  • Your usual balance changes and awakening rotations.

This patch was co-opted by the council of orangeandblack5, AverageAlex, Soren, and FrightfullyFresh, so ping them if you are unhappy with anything. (But ping ME if you're happy with anything.)

Let's get into the changes!

[hr][/hr]

STRIKERS
We have buffed the speed of almost every single character in the game to speed up gameplay a bit and provide a bit more action. We're also making some big awakening changes (READ BELOW DUDE) so we have also buffed most characters' BLINK ranges and HASTE speeds to help account for that. We're aiming to make characters feel better at the start of a game, without letting them scale completely out of control by set 5.

[h3]Ai.Mi[/h3]
Hoping to give the cat a touch more range as a goalie without sending her power level through the roof.

  • Base Stats

    • Speed :: 450 → 455

    • Stagger :: 1200 → 1150

    • Stagger growth :: 375 → 300

  • Glitch.Pop [PRIMARY]

    • Range :: 900 → 980

  • Cyber Swipe [SECONDARY]

    • Range :: 550 → 600

[h3]Asher[/h3]
Asher has been struggling in the net, so we're aiming to bump up defensive parts of her kit. HOWEVER, she's not getting any extra speed, will be a tad squishier, and won't be able to chuck Pathsplitter into the opposing goalie's face nearly as often. She can be... volatile so we'll be keeping a close eye on her.

  • Base Stats

    • Stagger growth :: 500 → 425

  • Barrier Beam [PRIMARY]

    • Self-slow :: 45% → 40%

  • Breakthrough [SECONDARY]

    • Buff duration :: 2.5s → 5s

    • Cooldown :: 13.5s → 14.5s

  • Pathsplitter [SPECIAL]

    • Cooldown :: 35s → 40s

[h3]Atlas[/h3]
Nao filed a complaint that Atlas was, quote, "stealing her job," so instead of healing, Atlas is locking in and focusing on pulling off sick clutch revives.

  • Base Stats

    • Speed :: 435 → 440

  • Celestial Intervention [SPECIAL]

    • Duration :: 3s → 2s

    • Size :: 625 → 450

    • Heal on successful revive :: 30% → 60%

    • Cooldown :: 45s → 35s

[h3]Drek'ar[/h3]
Giving everyone's favorite alien striker (I know what I said, Juno players) a slight mobility boost.

  • Base Stats

    • Speed :: 460 → 465

  • Xeno Cloak [SECONDARY]

    • Speed :: 40% → 42.5%

[h3]Dubu[/h3]
The hamster has been an absolute unit for a while. We're hoping this will make him just a tad less absolute.

  • Base Stats

    • Size :: 285 → 280

  • Rollout [PRIMARY]

    • BUGFIX: Now properly applies stuns to knocked back enemies.

[h3]Era[/h3]
Maybe she can finally catch up to Kai?

  • Base Stats

    • Speed :: 460 → 465

[h3]Finii[/h3]
A very complex and interesting game warping mind altering change for bunny.

  • Base Stats

    • Speed :: 460 → 465

[h3]Juliette[/h3]
They should buff the SPEED the Juliette plush gets to your house.

  • Base Stats

    • Speed :: 450 → 455

[h3]Juno[/h3]
We're giving her a tad more mobility, but keeping her base jump speed the same.

  • Base Stats

    • Speed :: 455 → 460

  • Blob Bounce [SECONDARY]

    • Range :: 600 → 700

    • Duration :: 0.6s → 0.7s

    • Cooldown :: 13s → 12s

[h3]Kai[/h3]
Nevermind Era, you ain't catching this dude.

  • Base Stats

    • Speed :: 460 → 465

  • Blazing Pace [SECONDARY]

    • Speed :: 35% → 37.5%

[h3]Kazan[/h3]
His hook will now go away a bit faster when he doesn't hit anything. It should grab stuff you weren't expecting it to less often, but in exchange he can act slightly faster after missing.

  • Base Stats

    • Speed :: 445 → 450

  • Crooked Leverage [CLOSED PRIMARY]

    • Linger :: 0.35s → 0.3s

[h3]Luna[/h3]
Luna's theme is actually slept on as one of the best songs in the game.

  • Base Stats

    • Speed :: 455 → 460

[h3]Mako[/h3]
Mako should now be stronger as a base character, but won't scale as hard over the course of a game due to awakenings.

  • Base Stats

    • Speed :: 440 → 445

  • Drum and Base [SECONDARY]

    • Speed :: 22% → 28%


[h3]Nao[/h3]
This workaholic business lady has NOT been getting stuff done. She's trying to clock in and get some more games, so this should help her out.

  • Base Stats

    • Speed :: 455 → 460

  • Proximity Drone [SECONDARY]

    • Speed :: 30% → 40%


[h3]Octavia[/h3]
Rework alert! Octavia has historically always been one of the weakest characters in the game - mainly because if she gets a few awakenings that she really wants, she becomes the strongest character in the game. We're aiming to make her stronger overall but not turn into some game-warping snowballing maniac.

  • Base Stats

    • Speed :: 465 → 470

  • Flow State [SECONDARY]

    • Speed :: 24% → 33%

    • Speed per second :: 1.8% → 0%

    • Duration:: 2.25 → 2.5

[h3]Rasmus[/h3]
Clarion Corp Majority Shareholder

  • Base Stats

    • Speed :: 450 → 455

  • Whiplash [SECONDARY]

    • Cooldown :: 16s → 15s

[h3]Rune[/h3]
We're giving him more speed than anybody else, but in exchange it will be slightly easier to dodge his special.

  • Base Stats

    • Speed :: 450 → 460

  • Shadow Swap [SECONDARY]

    • Speed :: 4000 → 5000

  • Banish [SPECIAL]

    • Pre-cast channel time :: 0.4s → 0.45s

[h3]Vyce[/h3]
You've been (drum sounds) Thunderstruck

  • Base Stats

    • Speed :: 455 → 460

  • Thunderstruck [SECONDARY]

    • Range :: 825 → 950

[h3]X[/h3]
That thing that we've been doing to each character for their speed and stuff yea X got that too if you can believe it.

  • Base Stats

    • Speed :: 440 → 445

[h3]Zentaro[/h3]
Zentaro should now feel significantly less hamstrung until he picks up a blink range awakening.

  • Base Stats

    • Speed :: 450 → 455

  • Slashing Strike [PASSIVE]

    • Range :: 350 → 400

  • Iai Rush [SECONDARY]

    • Range :: 500 → 600

  • Oni's Blade [SPECIAL]

    • Range :: 350 → 400

    • Cooldown :: 36s → 40s
Awakenings
Remember way long ago at the top of the patch notes, we talked about big awakening stuff? Yeah lets get into that. Tempo Swing returns after a two-year absence, and she brought some friends. Meet Inner Focus, Berserker, and Omega Infused Accelerator. Another thing we're poking is DASH/BLINK/HASTE awakenings. They've been granting 70% or higher bonuses since launch even though things like size and speed awakenings have been consistently hampered. Is hampered the right word here?Also the new awakenings have ugly ass temp icons. If you want to make new icons for me, hit me up!

Rotated Out
Rotated In
Adrenaline Rush
Prize Fighter
Knife's Edge
Stacks on Stacks
Spark of Agility
Rampage
Spark of Focus
Among Titans
Spark of Leadership
Team Player
Spark of Strength
Reptile Remedy
Stagger Swagger
Tempo Swing [REWORKED]
Big Fish
Inner Focus [NEW]
Might of the Colossus
Berserker [NEW]
Unstoppable
Omega Infused Accelerator [NEW]


[h3]Aerials[/h3]
We're adjusting the power of all four DASH/BLINK/HASTE awakenings down to bring them in line with other awakenings. Aerials gets some more projectile range as well.

  • DASH range, BLINK range, and HASTE effects increased 75% → 45%. PROJECTILES gain 42.5% → 55% travel or cast range.

[h3]Among Titans[/h3]
1 like and I make Among Titans a goalie gear.

  • Lose 30% → 20% Size and gain 12% → 10% Speed. Your teammates gain 15% → 10% Size.

[h3]Berserker [NEW][/h3]
Next time you're getting beaten up, take this and fight back! We'll be keeping a close eye on how it plays and making sure it doesn't break anything, so if you see something, please let me know on Discord in the bug or feedback channel.

  • Gain up to 30 Power and 15 Cooldown Rate based on how much Stagger you are missing. While Staggered gain 1.5 times the max amount.

[h3]Chronoboost[/h3]
Chronoboost is NOT IN, but it's being adjusted it in line with the other DASH/BLINK/HASTE awakenings for the future.

  • DASH range, BLINK range, and HASTE effects increased 70% → 40%. Ability BUFFS and DEBUFFS last 22.5% longer.

[h3]Egoist[/h3]
We're giving players who take Egoist a little bit more risk to accompany the high reward.

  • Evades refund 8 → 0 Energy (16 from Energy Bursts). Reaching max Energy grants 60% → 40% Speed for 6s, reducing to 8% speed when you remain at max Energy.

[h3]Explosive Entrance[/h3]
Keeping the damage intact but bringing the range down in line with other awakenings.

  • DASH range, BLINK range, and HASTE effects increased 70% → 35%. Your IMPACT abilities hit 15% harder (3.25% on Core).

[h3]Glass Cannon[/h3]
Glass Cannon has been consistently at the top of the charts, so we're pulling back a bit on its power when fully stacked.

  • Gain 4 Power and 2% Speed every 2s (up to 28 → 24 Power and 14% → 12% Speed). Getting hit resets the timer.

[h3]Inner Focus [NEW][/h3]
There's a new stacking awakening in town! Might be a good idea to try to knock out anybody with Inner Focus as soon as they have 10 or more Cooldown Rate. We'll be keeping a close eye on how it plays and making sure it doesn't break anything, so if you see something, please let me know on Discord in the bug or feedback channel.

  • Hits grant 3 stacks of Cooldown Rate (0.13 per stack, 1 stack for LIGHT hits). At 100 stacks, double the Cooldown Rate per stack. Stacks reset when K.O.'d and between sets.

[h3]Omega Infused Accelerator [NEW][/h3]
Rasmus's research has resulted in this new awakening that can give a large speed boost - for a price. We'll be keeping a close eye on how it plays and making sure it doesn't break anything, so if you see something, please let me know on Discord in the bug or feedback channel.

  • Gain 1% speed and lose 2% Max Stagger every 1s up to a maximum of 12% Speed. Resets when K.O.'d or between rounds.

[h3]Peak Performance[/h3]
With almost every character being slightly faster, we're reducing the power of most speed awakenings slightly, and Peak Performance is no exception.

  • Gain 300 max Stagger and 0.5% → 0.4% Speed per 100 max Stagger.

[h3]Primetime [BUGFIX][/h3]
Wording bugfix - the tooltip rounded down instead of up. The functionality is unchanged.

  • PRIMARY gains +1 charge but hits are reduced by 4.5% (0.9% → 1% to Core).

[h3]Prize Fighter[/h3]
Prize Fighter should now be much easier to shut down in order to prevent the user from snowballing out of control. In exchange, it's a bit stronger if they manage to stack it up.

  • Begin each set with 1 Prize Fighter stack, granting 18 → 20 Power. Takedowns grant 1 Prize Fighter stack (max 4 stacks), but getting K.O.'d removes 1 → 2 stacks. Stacks reset (to 1) between sets.

[h3]Quick Strike[/h3]
The Quick Strike experiment was alright, but it's been underperforming at all levels of play. We're pulling back on its drawback a bit.

  • Strike cooldown reduced by 15%. Strike hits grant -0.65 → -0.5 additional Energy.

[h3]Rampage[/h3]
Last time Rampage was in the game, the other size awakenings were 50% stronger. We're making the same adjustment here.

  • Gain 7.5% → 5% Size. Whenever you destroy or assist in destroying an enemy barrier, gain 7.5% → 5% more size. Lose additional size when KO'd and between sets.

[h3]Reptile Remedy[/h3]
With the rework of Tempo Swing, we're adjusting Reptile Remedy a tad.

  • Gain 400 → 300 Stagger and heal 4% → 3% missing Stagger per second for 4 → 3 seconds whenever you strike the core.

[h3]Siege Machine[/h3]
Siege Machine has never been like super particularly strong but has always been near the bottom of all metrics, so we give it a lil tap. Also please note that orangeandblack5 of the council wanted me to write a reference to a song by the Swedish power metal band "Sabaton" so if you have heard of this band or this song where they say something about the 60 days of siege, let me know.

  • PROJECTILES gain 30% → 35% travel or cast range. CREATIONS gain 30% duration and hit 20% harder (4% to Core).

[h3]Stacks on Stacks[/h3]
With base speeds higher nearly across the board, Stacks needs to come down a tiny bit.

  • Hits grant 4 stacks of Speed (0.07% → 0.06% per stack, 10.5% → 9% Speed at Max Stacks, 2 stacks for LIGHT hits). At 150 stacks, double the Speed per stack (21% → 18% Speed). Stacks reset when K.O.'d and between sets.

[h3]Super Surge[/h3]
Does this taste a bit flat to anyone else?

  • DASH range, BLINK range, and HASTE effects increased 75% → 35%. These abilities hit 25% harder (8% to Core).

[h3]Team Player[/h3]
Team Player is a contentious awakening, but we hope the increase to base speeds and a slight decrease to its power can help reign it in. We'll be keeping a close eye on this one.

  • Strikes hit the core 15% → 12.5% harder when aiming towards an ally. If that Ally strikes the core within 1.5 second(s) they will hit the core 12.5% → 10% harder, if they strike towards an Ally they can transfer this buff.

[h3]Tempo Swing [REWORKED][/h3]
After more than two full years out of rotation, Tempo Swing makes its triumphant return, but this time it will be far less effective at deleting the health bars of your opponents. Take it when you need healing!

  • Hitting anything heals you for 6% of your max Stagger (2% for LIGHT hits) and deal 20% of that amount as damage to the enemy hit.
GEAR
With how much everything else is changing, we're keeping gear changes relatively light.
[h3]Eject Button[/h3]
Last patch's experiment went... maybe too well! We're adjusting the numbers on hastes a bit to account for the other awakenings. I'm also updating the in-game tooltip to display the correct values - but it will only be shown on PC for the time being.

  • Gain 50% DASH range and BLINK range, 55% → 40% HASTE effectiveness, and 15% reduced SECONDARY cooldown. After casting your SECONDARY, recast it within 3s → 3.25s to BLINK back to the cast position.

[h3]Powerhouse Pauldrons[/h3]
A few goalies who liked grabbing as much size as possible were a bit out of control.

  • Gain 30% → 27.5% size, 20 power, and 20% damage reduction.


Also since you made it this far and im feeling festive, here's 50 codes for the Kai Christmas Expansion emote.
If it says "server could not fulfill request" then someone already got the code, better luck next time.

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Striker Superlatives: Season 6 | Omega Strikers

STRIKER SUPERLATIVES




Back at it again at Krispy Kreme with another round of Striker Superlatvies

What is Striker Superlatives?

Striker Superlatives is the seasonal rewards show awarding on the biggest grinders and schmoovers of Omega Strikers.

The winning players will get EXCLUSIVE TITLES to equip in their favorite game Omega Strikers.

  • Top knockouts get Verified KO Champ
  • Top goalies get Verified Fortress
  • Top scorers get Verified Egoist
  • Top MVPs get Verified MVP
Originally posted by You
Aesop why are there different amounts of winners?

Well, kind reader, because some people are CHEATERS and tried to get 100 KOs in 1 game on a smurf or are guilty of cringe activities so they aren't on the list.

Also this is ranked only

Anyway, without further ado, let's look at the winners from the ENTIRETY of Season 6

[hr][/hr]

[h3]Top KOs (in one game)[/h3]



Rank

Name

Total KOs

Striker

1
istinto
90
Zentaro
2
_Shinra_
78
Vyce
3
StrongCorn
61
Juliette
4
VictorNiby
45
Juliette
5
DJ Octavia
42
Drek'ar
6
ばなちょも2
42
X
7
デュブに自慢じなきゃ
40
Juliette
8
煽られたら切断
39
Luna
9
AMAI ODAYAKA
38
Vyce
10
あんそん
36
X
11
Yuumi one trick
36
Drek'ar
12
Lydyran
35
Vyce
13
asyu_nogi0810
35
Juliette
14
Gambabouin
34
Juliette
15
Thrownee
34
Drek'ar
16
Edible Lizard
34
X
17
Etonazeka
34
Juliette
18
腹パンわからせ
33
Juliette
19
spearhead.
32
Dubu
20
floresdocuaberto
31
Juliette
21
StayBaked
31
Zentaro
22
くききききききい
31
X
23
WADestined
31
Rasmus
24
Angel Tears
30
Juliette
25
Freshish
30
Juliette


(90 KOs? 78 KOs? Be for REAL bro 🤨🤨🤨)

[h3]Most Goals (Season total!) [/h3]


Rank

Name

Goals

Goals per Game

1
ocdavep
5141
4.33
2
Mikun Hatsune
4036
4.95
3
GoonWick
4019
3.95
4
RavenRevix
3624
4.11
5
marmotsilver
3246
3.80
6
symadon
3178
3.81
7
MozIleto
3090
4.51
8
guter Torwart
3052
2.97
9
Tarmanin
3008
3.71
10
bageIs
2981
4.53
11
slendermon
2978
4.05
12
Yunaka
2951
4.25
13
JulezXL
2804
3.89
14
Ruby12922
2774
3.30
15
Marukyu
2757
3.56
16
istinto
2751
3.10
17
AMAI ODAYAKA
2741
3.08
18
Imrichiee
2731
3.49
19
REBECCA MY IDOL
2729
3.13
20
Kneecap Inc. CEO
2659
4.43
21
IL PUMA
2656
3.08
22
WWIIaboo
2655
1.86
23
桜井LXNA
2629
2.58
24
MELANIE MY IDOL
2549
2.22
25
huevobell
2536
4.05
26
Kneecap Sorcer
2500
2.47
27
VoFazerGolBlz
2414
4.33
28
에바참치
2397
3.63
29
Weeeee
2393
5.22
30
Fleam
2358
3.28
31
うどん4353
2354
4.28
32
KniteCain
2333
4.59
33
CarmineUNICLR
2305
3.59
34
FMiz
2274
3.79
35
NoMoeNoLife
2263
3.23
36
CeejOfHearts
2208
2.94
37
Goldnbabi
2202
3.80
38
DrTreason
2197
3.94
39
Sol
2175
4.72
40
TempoMelon
2174
4.82



[h3]Most Saves (in one game) [/h3]


Rank

Name

Saves

Striker

1
BigStriker7
336
Kai
2
Better Splootchy
325
Asher
3
揚げパスタ
319
Dubu
4
ぴぽぴぱアッシャー使いたい
310
Asher
5
NeoExcel
301
Atlas
6
Lukyo
290
Atlas
7
meemm3
287
Kazan
8
TerrorSkill
279
Asher
9
好きなオメスター発表ドラゴン
270
Rune
10
りょりょうがぁぁ
267
Asher
11
Nodashima
267
Asher
12
Goomy Daughter
264
Dubu
13
Xenoph77
260
Kazan
14
HydraRevenge
260
Asher
15
Смешарик
258
Dubu
16
Juraj Janosik
258
Rasmus
17
BigStriker7
258
Nao
18
Lukyo
258
Atlas
19
ElemxntFleX
257
Asher
20
hollow_blanc557
256
Atlas
21
太っちょ界のモデル体型
256
Dubu
22
pigula
256
Nao
23
Cavah
256
Dubu
24
pigula
254
Nao
25
Purifice
253
Atlas
26
カボチヤ先生
252
Kai
27
太っちょ界のモデル体型
251
Dubu
28
Admexir
249
Kai
29
Paper Angels
248
Asher
30
BobbySauce
247
Drek'ar
31
pigula
247
Atlas
32
ISPADEI
246
Atlas
33
りょりょうがぁぁ
245
Asher
34
PEACEMAKER.
244
Dubu
35
ComboBreaker
244
Rasmus
36
Aboongus
244
Kazan
37
Bナイト
243
Atlas
38
CocoLixo
243
Asher
39
ねこぉ
241
Atlas
40
Scald
240
Nao
41
Koloktos
239
Juliette
42
あえうお
239
Dubu
43
Lapixier
239
Mako
44
Metatran
239
Atlas
45
Draggun
239
Drek'ar
46
Yuihal
238
Dubu
47
BuuFord
237
Dubu
48
PastTheHeretic
237
Rune
49
Eiken
237
Asher
50
Watagam1
236
Atlas
51
Elysianhex
235
Asher
52
.sloppytop.
235
Atlas
53
Lukyo
235
Atlas
54
ぴぽぴぱアッシャー使いたい
235
Asher
55
Striker Luna
234
Rasmus


[h3]Most MVPs (Season total) [/h3]


Rank

Name

MVPs

MVP Rate

1
REBECCA MY IDOL
267
30.58%
2
Jrix
248
19.20%
3
B__ri__d__ge
245
25.52%
4
Vay Z
224
31.68%
5
CeejOfHearts
221
29.47%
6
CarmineUNICLR
221
34.42%
7
WWIIaboo
215
15.07%
8
griver1212
209
24.13%
9
GoonWick
206
20.24%
10
Ruby12922
201
23.90%
11
TheJEC357True
195
27.58%
12
Mikun Hatsune
195
23.93%
13
Panesito
194
23.29%
14
Zay 4EVR
193
42.05%
15
Sir Gnuby
191
26.98%
16
Purifice
183
20.65%
17
symadon
182
21.82%
18
MozIleto
179
26.13%
19
TempoMelon
178
39.47%
20
Alex2704
178
56.51%
21
ocdavep
175
14.73%
22
Goldnbabi
170
29.31%
23
slendermon
168
22.83%
24
Faylath
167
26.63%
25
桜井LXNA
162
15.91%
26
marmotlalau
155
23.96%
27
guter Torwart
154
14.98%
28
Vid3o
152
21.56%
29
chomiress
149
30.04%
30
mezuru
148
27.51%
31
AMAI ODAYAKA
147
16.52%
32
AGodOfKings TTV
147
30.25%
33
Weeeee
146
31.88%
34
UTA003
146
24.21%
35
IL PUMA
146
16.96%
36
OMEgASTRIKER2000
145
25.57%
37
fanaefane
144
24.91%
38
Kneecap Sorcer
143
14.12%
39
SuaBy
143
17.92%
40
ktg1775
143
30.49%



[hr][/hr]

ALRIGHT thanks for reading!!
To the winners: I'll have your titles to you by the time you read this!
To the losers: BETTER LUCK NEXT TIME, HOLD THIS L LMFAOOOOOOOOOOO

Okay that's all for now.
Talk to you later.
Love you,
Bye.

Also as a bonus for making it to the bottom of the post, here's 20 one-time use codes for a nice SoniiWires emote.
(If it says server can't fulfill request or whatever, it means it was already taken. too bad)


56928fe0-7795-4e7b-b954-0b43ccc2ee49
df2fb1cc-4f79-4ab9-b827-8e327c6f657f
7b8a45a9-edcb-48ac-a183-944a263b781a
6559edb1-d3a5-4926-8eb1-e7789741e44b
7b66bc27-7131-47c5-90a6-501d7a15ff89
ede44ca2-08f7-474e-a8e3-7a070f36072c
714628ba-0ba2-4f5d-b8ea-9725eac57643
e5090e8f-c001-4c60-8ae4-4106170fc83b
f7da507e-dcaa-47c5-adec-50fe2eecaa1e
38e375eb-4bf6-4481-a6af-df5202419fb4
458725a5-79f3-4c97-858d-67ba32b1ca1c
03492080-3fd4-47e3-8899-63c218c36b98
5a5dbff1-54a7-4354-a76d-7668aab6f7a7
9a20437c-ccd3-4f4b-bc1e-9f20a2f1e5e8
708f3aff-5d8d-4ba3-8eb8-5214e1659af1
45fcbc79-b322-497c-9f1f-f3360d970a17
3b61f70b-9b20-4c73-80de-dff5065add3c
63abae57-916f-4bde-bdef-03f734b72754
e10470b1-5fa3-411f-9083-f7d65391eb53
b42a0e5b-de70-43cd-bb76-3dd69b318e05

Omega Strikers - Season ∞ Starts! | New Mode: ?!

HELLO GAMERS

The everlasting SEASON has BEGUN!!!

What does that mean, you may ask?
Well, to be honest, nothing that different from before.
Things that will stop after this season reset:
  • New BP levels
  • New mission rewards
  • New skins

Things I will keep doing:
  • Ladder resets
  • Micropatches
  • Community emote giveaways (Have a couple more slots to add too. Contest 2?)


We also got a couple more plushies coming your way. Any guesses on who's next?! Hehehe

There's no patch notes with this one because we did that a few weeks ago as to no coincide with the big OS LAN in Denver coming up

(Okay I lied there were a few hotfixes to the last patch I will mention below)

There is a NEW MODE tho!!! More info below the stuff I copy and paste each season.

Alright, let us begin!!
[hr][/hr]

SEASON RESET
NEW SEASON! Season ∞. After this, we're gonna continue to do ladder resets and balance patches and such, but there weren't be like new content like skins, BP rewards, etc, so I'm just calling it Season Everlasting. I mentioned this in the top part but if you skipped that I'm writing it again so you aren't like WAIT WHAT DOES THAT SEASON MEAN??

Ranked Rewards:
  • Aqua Cannon goal explosion
    • (This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
    • If you hit challenger and didn’t get this, make a ticket.
  • Top "x" titles
    • ex: Top 5, Top 10, Top 25, etc
  • An emote for reaching Platinum
  • An emote for playing a bunch of games
    • 25 Ranked Games to be exact
  • New Battlepass Levels
    • Also please note that after a certain Battlepass level, you can no longer purchase additional levels with Ody points.
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season. They will go out with ladder resets.
As always, you can track your progress and match history at our official site at stats.omegastrikers.gg

NEW MODE


I'm loving calling this Chaos Queue.
It will be called ?! in the queue selector because I didn't want to localize it. How smart.
Basically, how it works, is that it serves a different Micropatch from the main game modes.
This allows me to change characters, abilities, cooldowns, base stats, awakenings, gear etc SEPARATELY from the main game mode.

One mode I was testing was stuff like bigger awakening tradeoffs. For example, Quick Strike gives a ton of energy but slows your strikes, Super Surge made your dash shorter but did a LOT more knockback, Heavy Impact would reduce your damage but refresh cooldowns by 80% if you hit them.

Also tested a mode where everyone was Juno but had 20 movespeed but no cooldowns

Also tested a mode where everyone was X and had 1,000 movespeed and huge damaging ults.

Stuff like this.

We can do a lot of stuff that has to do with changing numbers.

Let me know if you have any ideas!




PATCH NOTES
Very quick addendums to the last patch that I fixed the other day
  • Juliette special was still 30s, patch said 35. It's 35 now. Fixed
  • Rasmus secondary was dealing 160 base dmg. It should've been 120. Fixed
  • Drek secondary was dealing 9.7% kb to core. Should be 15%. Fixed
  • Stagger swagger nerfed :: threshold: 40% -> 35%
  • Quick strike buffed :: Energy: -1 -> -.65
  • Orb dancer buffed :: Duration 2 -> 2.2s, Speed after 5 stacks: 60% -> 65%


Server changes

We spun down a couple rarely-used servers in some regions. Shouldn't affect latency for you that much considering there are other nearby servers and they were played on much more frequently. This will not affect US-Central local zones.
  • us-west-2 (Oregon)
  • ca-central-1 (Montreal)
  • eu-west-1 (Ireland)
  • ap-northeast-2 (Seoul)

Omega Strikers - September 4th Micropatch | Update Notes

Hello GAMERS!!!!!!!!!!!!!!!!!!!!
We're approaching Season 7(!) of Omega Strikers, which means it's time to attempt some shakeups to the video game.

We've got some reworked awakenings (familiar faces you haven't seen in a while~) and some of your regular ole' balance changes.

This patch is a little earlier than the season reset itself because there is a LAN tournament around the time of the season reset and if I changed the balance 2 days before the tournament I think I might get attacked irl.

Last but not least, thanks to my patch gang that helped me with this one: AlphaMii, Megaverse, Tanky McTanky, TempoMelon, and weston.

Okay let us begin

[hr][/hr]

MAP ROTATION
I've been doing weekly map rotations (Monday map madness) and posting them in the Discord. Because of that, no map rotations in patch notes.

STRIKERS
As far as Striker changes go, nothing insane here. The overall theme of the patch is essentially trying to balance out speed/damage/core control. It's become sort of search for that sweet spot where damage isn't taking over speed or speed isn't obviously outshining damage.

[h3]Ai.Mi[/h3]
This cat has been quite powerful in all tiers of play, has a good "dash punch" and always allows for flashy plays that are tough to counter.

  • Cyber Swipe [SECONDARY]

    • Cooldown :: 13s → 15s

[h3]Asher[/h3]
Asher is in a pretty solid place but I still think the "feel" of her gameplay can be improved a touch.

  • Breakthrough [SECONDARY]

    • Pre-channel cast time .125s → .075s

  • Pathsplitter [SPECIAL]

    • Cooldown: 40s → 35s

[h3]Atlas[/h3]
He's been a little weak, not so much so, but hitting his primary to be a little faster - and therefore longer range - should help him a touch.

  • Astral Projection [PRIMARY]

    • Speed 2000 → 2286

[h3]Drek'ar[/h3]
Ok I'm putting back his secondary KB stuff but making it hurt less.

  • Xeno Cloak [Secondary]

    • Core Knockback :: 9.7% → 15%

    • Damage 30% → 20%

[h3]Dubu[/h3]
Dubu has been just a little strong in some places, making his slam not deal so much damage should help that.

  • Somerassault [Secondary]

    • Damage 230 → 200

      • Knockback unchanged

[h3]Era[/h3]
Era still remains like far and away the strongest character. Like by a lot.

  • Base Stats

    • Stagger :: 1300 → 1200 (Tier 3 → Tier 4)

    • Stagger growth :: +425 → +325 (Tier 2 → Tier 4)

  • Bewitching Beam [PRIMARY]

    • Enemy Speed Debuff :: 25%→ 20%

[h3]Finii[/h3]
A little experimental change to the tenacious trickster's Triple Take to make it a little quicker. The cooldown begins after the skill ends, so making a CD change to account for that as well (and its new power).

  • Triple Take [SECONDARY]

    • Time between pulses :: 0.4s → 0.3s

    • Cooldown :: 11s → 12s

[h3]Juliette[/h3]
Jules could use a little tap to her relatively short CD special to bring her in line.

  • Flame Flurry [SPECIAL]

    • Cooldown :: 30s → 35s

[h3]Kai[/h3]
A fairly straightforward character, Kai doesn't have a ton of room to adjust things. Giving him a little buff to his primary range to help him feel a little better.

  • Barrage [PRIMARY]

    • Range :: 650 → 780

    • Lifetime :: .375 → .450

      • Lifetime change is needed otherwise the projectiles disappear before reaching intended range

[h3]Kazan[/h3]
Kazan is pretty oppressive in many places, making a small adjustment to his form change so that players have to think just a little more when they want to switch.

  • Pop-Up / Retract [SPECIAL]

    • Cooldown :: 1s → 1.5s

[h3]Luna[/h3]
Equipped with what I assume are nuclear bombs, Luna has always been capable of pumping tons of damage and launching people and cores all over the place.

  • B.O.O.S.T. [SECONDARY]

    • Core Knockback :: 1380 + 200% → 1300 + 200%

  • W.H.A.M.M.Y. [PRIMARY]

    • Damage/Knockback :: 220 → 200

[h3]Rasmus[/h3]
Razzy is pretty good in all facets and is kind of a jack-of-all-trades. This should tone him down just a tiny bit to bring him in line.

  • Whiplash [SECONDARY]

    • Duration :: 2.5s → 2.25s

    • Time until recast enabled :: 0.5s → 0.4s

[h3]Rune[/h3]
Little "feeling improvement" buff to Rune to make him TP around a little quicker and pull off some flashy plays.

  • Shadow Swap [SECONDARY]

    • Projectile Speed :: 3450 → 4000

      • Rune IS the projectile

[h3]Vyce[/h3]
Probably the game's leading damage dealer, Vyce could use just a lil' reduction in that front.

  • Power Chord [PRIMARY]

    • Damage / Knockback :: 180 → 160

  • Super Nova [SPECIAL]

    • Cooldown :: 35s → 40s

[h3]Zentaro[/h3]
Go ahead, post the ult change screenshot. I dare you.

  • Slice and Dice [PRIMARY]

    • Cooldown :: 7.5s → 9s

  • Oni's Blade [SPECIAL]

    • Cooldown :: 35s → 36s


SYSTEMS
Little change to Core Flip damage. It was doing a lot of damage and it was kinda wack to just die from a million damage flip. Knockback is unchanged because if you die from flip from being too close to a wall, that's your problem.

[h3]Core Flip (aka Energy Burst)[/h3]

  • Base Damage :: 200 → 150

    • Knockback Unchanged
AWAKENINGS
Alright here comes the fun stuff. New rotation with some old friends. The old friends just aren't really how you remember them. I'll be keeping a close watch on how the new awakenings perform in games so if anything becomes crazy and insane or is hot garbage, I can adjust accordingly quickly after.


  • Rotated out:

    • Prize Fighter

    • Recovery Drone

    • Orb Replicator

    • Team Player

    • Fight or Flight

    • Stacks on Stacks

  • Rotated in:

    • Knife's Edge [NERFED]

    • Big Fish [BUFFED]

    • Orb Dancer [NERFED]

    • Quick Strike [REWORKED]

    • Stagger Swagger [REWORKED]

    • Unstoppable [REWORKED]

[h3]Big Fish[/h3]
BF moves more in line with the other stagger awakenings.

  • Gain 22.5% Size and 175 → 200 max Stagger.

[h3]Built Different[/h3]
Giving Built Different a little love to those who are nailing the impacts.

  • Gain 22.5% → 20% Size. Your IMPACT abilities hit 5% → 7% harder (1% on Core).

[h3]Dead Eye[/h3]
Moving Dead Eye to being more of a reward for long range characters.

  • Hit 25% harder (6.5% to Core) against enemies at 525+ → 600+ range.

[h3]Knife's Edge[/h3]
One of the awakenings I frequently hear yapped about. This should move it down a bit. Did you know there can be a modifier on the Knife's Edge effect in your own goal arc?

  • Gain 30 Power and 30% Speed whenever you're within 400 → 250 range of the Arena's edge.

[h3]Missile Propulsion[/h3]
Missile Prop is kind of a "do everything a little too well" type awakening.

  • PROJECTILES gain 70% travel or cast range and hit 22.5% → 17.5% harder (4.5% to Core).

[h3]Orb Dancer[/h3]
My vision of Orb Dancer is that it grants a big burst of speed when you pick up an orb allowing you to reposition better rather than just giving you a bunch of speed for like an hour (it used to be as long as a Kai secondary and it was FASTER!)

  • Power Orbs increase Speed by 30% for 4.5s. → 2s After collecting 5 without being KOed, this effect is increased to 55% → 60%.

[h3]Quick Strike[/h3]
Rework alert. Quick Strike has been gone for a while because it was just like insane and good and insane. This should make it still good but has an interesting trade-off that you gotta think about.

  • Strike cooldown reduced by 20% → 15%. Strike hits grant 1 → -1 additional Energy.

    • So base strike does not grant energy at all. Abilities still do. X's SPECIAL still does.

[h3]Stagger Swagger[/h3]
Rework alert. Stagger Swagger is actually losing the Stagger part of its name. I think we should just pretend it is called "Swagger" now.

  • Gain 5% → 6% Speed. While below 50% → 40% Stagger, this effect increases to 15% → 30% and you heal 150 → 0 Stagger per second, including while in the Staggered state.

    • The tooltip for this may be incorrect, saying it will be triggered under 60%.

      • I'm working on fixing this but I can't update tooltips in a micropatch.

[h3]Twin Drive[/h3]
That's a 5% increase.

  • SECONDARY gains +1 charge and has 2% → 2.1% decreased cooldown.

[h3]Unstoppable[/h3]
Rework alert. Making unstoppable more stoppable but more of an anti-damage tool.

  • Gain a shield that protects you from 100% of the damage and 100% → 30% knockback from the first hit you take. This shield recharges at the start of each round and after 6.5s of not getting hit.

    • Shield lingers for 0.1s → 0.75s (Not mentioned in tooltip)

      • Cooldown begins after linger time ends.
GEAR

[h3]Eject Button[/h3]
Little experimental change. Adjusting a hidden modifier to make JUST the HASTE effectiveness improved.

  • Gain 50% DASH range, BLINK range, and 50% → 55% HASTE effectiveness, and 15% reduced SECONDARY cooldown. After casting your SECONDARY, recast it within 3.25s → 3s to BLINK back to the cast position

    • HASTE change will be unnoted in tooltip.