Omega Strikers - June 22nd Micropatch - Balance Adjustments
Hello dear friends! On today's menu, we've got a quick little micropatch. The main dish will be a couple balance adjustments towards characters, with a side dish of awakening adjustments. Delicious.
Okay, let's dig in!
[h2]STRIKERS[/h2]
[h3]Ai.Mi[/h3]
We can't cap the App. Even following some nerfs targeted at Ai.Mi goalie, she's still overperforming as the most played and a very winning Striker. We're bringing down the damage that has been long kept her on top of the charts.
[h3]Asher[/h3]
Our favorite shield wall has been a bit crumbled since her small rework. She's getting a small buff to tide her over.
[h3]Juliette[/h3]
Juliette has always been THE brawler. With no Unstoppablers to get in her way, she's risen to the top - especially at high levels of play.
[h3]Octavia[/h3]
We overestimated the potency of Octavia's bugfix and see she's a bit out of the spotlight. We're pulling back some of the nerfs and giving her a touch extra to bring her back to a nice place. Maybe we'll get to hear Thousand Absolutes more!
[h2]GEAR AND AWAKENING BALANCE[/h2]
[h3]Vicious Vambrace[/h3]
[h3]Specialized Training [/h3]
[h3]Siphoning Wand [/h3]
Even with previous nerfs, Siphoning Wand is overperforming against its competing options, so we're giving it an even lighter tap.
[h3]Built Different[/h3]
[h3]Fire Up! [/h3]
The new Energy Awakenings landed well but Fire Up! was a bit problematic when stacked with allies. We're reducing the amount it batteries itself in those cases.
Okay, let's dig in!
[h2]STRIKERS[/h2]
[h3]Ai.Mi[/h3]
We can't cap the App. Even following some nerfs targeted at Ai.Mi goalie, she's still overperforming as the most played and a very winning Striker. We're bringing down the damage that has been long kept her on top of the charts.
Glitch.Pop [PRIMARY]
Damage :: 170 (+85% Power) → 160 (+80% Power)
PvP Knockback :: 190 (+95% Power) → 160 (+80% Power)
Core Knockback :: 1340 (+180% Power) → 1300 (+160% Power)
Missile hitbox linger lifetime :: .15s → .1s
We want there to be a slight linger to make the ability easier to use but it was staying out in the world too long. To be clear, it should have never have been invisible but now it'll end more towards the front end of the VFX
[h3]Asher[/h3]
Our favorite shield wall has been a bit crumbled since her small rework. She's getting a small buff to tide her over.
Breakthrough [SECONDARY]
Cooldown :: 20s → 18s
[h3]Juliette[/h3]
Juliette has always been THE brawler. With no Unstoppablers to get in her way, she's risen to the top - especially at high levels of play.
Flying Phoenix [SECONDARY]
Cooldown :: 14s → 16s
Fiery Fist [PRIMARY]
Damage and PvP Knockback :: 165 (+85% Power) → 155 (+77.5% Power)
Core Knockback :: 1310 (+165% Power) → 1290 (+155% Power)
[h3]Octavia[/h3]
We overestimated the potency of Octavia's bugfix and see she's a bit out of the spotlight. We're pulling back some of the nerfs and giving her a touch extra to bring her back to a nice place. Maybe we'll get to hear Thousand Absolutes more!
Flow State [SECONDARY]
Starting Speed :: 25% → 30%
Duration : 2s → 2.25s
[h2]GEAR AND AWAKENING BALANCE[/h2]
[NEW] :: New Awakening sets with the new Energy Awakenings and Reverberation added to Quick Play
[h3]Vicious Vambrace[/h3]
Stagger restore percent of damage dealt :: 30% → 40%
[h3]Specialized Training [/h3]
Extra Damage and Healing for Specials :: 50% → 55%
[h3]Siphoning Wand [/h3]
Even with previous nerfs, Siphoning Wand is overperforming against its competing options, so we're giving it an even lighter tap.
Bonus Damage and Heal :: 4% of enemies' max stagger → 3.5% of enemies' max stagger 4% healing and damage dealt → 3.5%
[h3]Built Different[/h3]
IMPACT abilities hit 15% harder (3% on Core) → 10% (2% on Core)
[h3]Fire Up! [/h3]
The new Energy Awakenings landed well but Fire Up! was a bit problematic when stacked with allies. We're reducing the amount it batteries itself in those cases.
Energy share for allies :: 30% → 15%
Note: Tooltip will still show 0% until next major patch