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Omega Strikers - December 15th Micropatch | Update Notes

Hey gang!

So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!

Okay. Let us begin!


[h2]Strikers[/h2]
[h3]Asher[/h3]
The buff lady needs a buff because recently the buff lady was not so buff.

  • BREAKTHROUGH [SECONDARY]

    • Cooldown :: 17s → 15s

[h3]Finii[/h3]
We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect.

  • TRIPLE TAKE [SECONDARY]

    • Cast range :: 850 → 900

[h3]Juno[/h3]
Juno strong. All around. Strong. Blob goal. This help.

  • BLOB BOUNCE [SECONDARY]

    • Cooldown :: 9s → 11s

[h3]Kazan[/h3]
Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot.

  • CROOKED LEVERAGE [CLOSED PRIMARY]

    • Cooldown :: 7.5s → 8.5s

    • PvP damage :: 110 (+55% Power) → 100 (+50% Power)

      • Knockback values unchanged

  • THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]

    • PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)

    • Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)

[h3]Luna[/h3]
Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts.

  • B.O.O.S.T. [SECONDARY]

    • Cooldown :: 12s → 15s

[h3]Mako[/h3]
Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate.

  • DRUM AND BASE [SECONDARY]

    • Size and Haste linger after cast :: 1.5s → 0.5s

      • Duration while channeling unchanged

  • PERFECT PITCH [PRIMARY]

    • Minimum hold duration for projectile :: 0.25s → 0.15s

    • Projectile range increased slightly at all points in the cast

      • Minimum range :: 258.75 → 270

      • Maximum range :: 1310 → 1367

[h3]Rune[/h3]
Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.

  • SHADOW STEP [SECONDARY]

    • Cooldown :: 12 → 10

[h3]X[/h3]
He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state.
BELL RINGER [PRIMARY]

  • PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)

  • Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)

BULL RUSH [SECONDARY]

  • PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)

  • Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)


[h2] GEAR AND AWAKENINGS[/h2]
I wanted Rapid Fire again. What are you gonna do about it, punk?
  • ROTATED OUT: Perfect Form
  • ROTATED IN: Rapid Fire

[h3]Demolitionist[/h3]
Demolitionist was just straight up pretty strong.

  • Cooldown refund :: 8s → 6s

[h3]Fight or Flight[/h3]
Wake up babe new Slick Kicks 2 just dropped.

  • Speed boost duration :: 1.5s → 1.75s

[h3]Reverberation[/h3]
Reverberation wasn't at its peak performance, now it is. Hopefully.

  • Cooldown Rate per 100 Stagger :: 1.15 → 1.25

[h3]Specialized Training[/h3]
Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized

  • Special PvP hit modifier :: +50% → +40%

  • Special Core hit modifier :: +10% → +8%

[h3]Stagger Swagger[/h3]
Stag Swag was too strong at higher elos, but too weak at lower elos.

  • Base speed :: 10% → 12%

  • Heal per second at low health :: 200 → 150