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Omega Strikers - July 24th Micropatch | Update Notes | Summer Splash Mini

Hey Strikers! We’re here with by far the biggest news of July 2024: an Omega Strikers Micropatch!
We’ve got a couple small adjustments and a little surprise: SUMMER SPLASH IS BACK! Except it’s in like mini form.
Check the Missions tab and you can unlock yourself some summery emotes and goodies.
As an added bonus, Summer Splash (Mini) is actually happening in summer this year! So let us begin.

STRIKERS
[h3]Atlas [/h3]High elo Atlas was kinda struggling. Celestial Intervention also was (is) kinda bugged so this should also help mitigate some of those effects, while also strengthening him.
  • Celestial Intervention [SPECIAL]
    • Healing Per tick :: 3.75% Max stagger → 4% Max Stagger
  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 21s → 20s
[h3]Dubu [/h3]Large Goalie Buffs: Part II. Dubu can now roll to stop that core a little more frequently. Just don’t miss or this buff might be a nerf.
  • Somerassault [SECONDARY]
    • Cooldown :: 19s → 17s
  • Damage & Knockback :: 200 (+100% Power) → 220 (+110%)
[h3]Estelle [/h3]Estelle’s been slowly working her way to the top despite recent nerfs so we’re trying to keep her in check!
  • Base Move speed :: 450 → 445
  • Rose Warp [SECONDARY]
    • Cooldown :: 16s → 17s
[h3]Juno [/h3]Us: Juno, stop jumping around or you’re gonna get nerfed. Juno: i know, i know. i wooon’t! Juno 10 minutes later: omg ur gonna haaate me.
  • Blob Bounce [SECONDARY]
    • Cooldown :: 11s → 13s
[h3]Luna [/h3]Did… did her legs get longer?
  • Base Move Speed :: 450 → 460
[h3]Mako [/h3]The bugfix last patch had a sizeable impact on Mako’s game feel. We're pulling back some of those changes and loading more power into Drum and Base to compensate.
  • Drum and Base [SECONDARY]
    • Minimum cast time :: 0.25s → 0.2s
    • Self-slow while channeling :: 52% → 47%
      • (Base speed while channeling :: 262 → 289)
    • Size and Haste linger after cast :: 0.5s → 0.75s
  • Perfect Pitch [PRIMARY]
    • Minimum cast time :: 0.15s → 0.1s
[h3]Rasmus [/h3]2 more seconds of worry free gameplay on Ai.Mi’s app.
  • Death Touch [SPECIAL]
    • Cooldown :: 20s → 22s
[h3]Vyce [/h3]Vyce’s damage was *off the charts* - especially if she picked up a couple cooldown awakenings. So we nerfed her. Did we really need to write that last sentence? You can read the change and see what we did right? It’s totally intuitive. Nah.
  • Power Chord [PRIMARY]
    • Cooldown :: 7s → 8.5s
    • Damage & Knockback :: 185 (+92.5% Power) → 175 (+87.5% Power)
    • Core Knockback :: 1350 (+185% Power) → 1330 (+175% Power)
MAPS AND MODES
Rotated In: Inky’s Splash Zone

Rotated Out: Ai.Mi’s App, Ahten City, Atlas’s Lab, Clarion Test Chamber, Demon Dais, Gates of Obscura, Night Market, Oni Village, Taiko Temple, Map Flipped, Corner Pocket, Back to Back, About Face, Neo Origins.

Just kidding I wanted to scare you all. We’re not changing any maps this patch lol.
AWAKENINGS
[h3]Aerials[/h3]
  • Movement ability boost :: 75% → 80%
[h3]Cast to Last[/h3]
  • Buff / Debuff duration :: 45% → 50%
[h3]Catalyst[/h3]
  • Bonus Energy from dealing hits :: 20% → 15%
[h3]Orb Dancer[/h3]
  • Move speed boost at max stacks :: 60% → 55%
[h3]Peak Performance[/h3]
  • Percentage Move speed per 100 stagger :: 0.6% → 0.55%
[h3]Perfect Form[/h3]
  • Normal hit cooldown reduction :: 15% (max 1.5s) → 13.5% (Max 1.35s)
  • Light hit cooldown reduction :: 5% (max 0.5s) → 4.5% (Max 0.45s)
[h3]Prize Fighter[/h3]
  • Power per stack :: 20 → 23
[h3]Stinger[/h3]The change for stinger in the last patch ended up being a much more sizeable nerf than intended. This should still represent a nerf from two patches ago, while also bringing the awakening more in line with its peers.
  • Percentage max stagger burn :: 8% → 9% (2.66% → 3% For Light hits)