Omega Strikers - April 12th Update | Season 3! | Update Notes
GOOD DAY STRIKERS!!
We're here with Omega Strikers update 4 POINT 0!!!!!!!
We've got some new things we cooked up for you, ranging from a new friends list, new awakenings, new custom game options, and new gameplay changes to like every striker! (Keep reading for that)
This will also mark the beginning of A NEW SEASON!!!
With all of that out of the way, let us begin.
[hr][/hr]
[h2]New Friends List[/h2]
[h2]Custom Lobby Ping Filter[/h2]
[h2]Divergent Base Stats[/h2]
[h2]New Gameplay Rule[/h2]
We want to reward players for their sickass dribbling and passses while further disincentivize pingponging, so we're changing things up a bit. This new strike/ability adjustment should open up room for some new combos on many strikers while also shaking up "optimal" playstyles for everyone else. You can probably expect cooldown increases to strikers in future patches as we fine tune the game with these new rules.
[h2]Custom Lobby Changes[/h2]
Ranked Rewards:
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.
We are also working on an external match history webpage for you to track your progress!
[h2]Maps and Modes[/h2]
[h3]Ranked[/h3]
Picking teams in ranked is getting a shakeup. We're introducing a couple things to the game that'll change up the whole Striker draft. Snake draft, no mirrors, slot trading. Check it out. These changes will hopefully add more game-to-game variance and add to the dynamics of picking!
[h3]Map Rotations[/h3]
[h3]Skins[/h3]
[h3]Nameplates[/h3]
[h3]Emoticons[/h3]
[h3]Steam Community Items[/h3]
[h3]Unlocked Strikers[/h3]
[h3]Ai.Mi[/h3]
Ai.Mi's been all sass and no swipe for the last few patches - especially at low-mid ranks. She's sharpening her claws now!!
[h3]Asher[/h3]
[h3]Atlas[/h3]
[h3]Drek'ar[/h3]
Shotgun Lizard developed an upgrade to his active camoflauge. We've shifted some of his power towards his secondary to give help him relive his dreams as an assassin when he ambushes his opponents.
[h3]Dubu[/h3]
In addition to his base stat changes, Dubu is getting his old larger strike size back!
[h3]Era[/h3]
[h3]Estelle[/h3]
[h3]Finii[/h3]
[h3]Juliette[/h3]
[h3]Juno[/h3]
[h3]Kai[/h3]
[h3]Kazan[/h3]
[h3]Mako[/h3]
[h3]Nao[/h3]
[h3]Octavia[/h3]
Flow State just got a lot faster with her base speed increase. We're gonna preemptively give her a tuning so she doesn't run over the competition.
[h3]Rasmus[/h3]
[h3]Rune[/h3]
[h3]Vyce[/h3]
In upper tiers of play, Vyce is a real star. Were turning her volume down just a touch.
[h3]X[/h3]
X was sad last patch, but nothing will make him feel better than hitting you harder and more frequently!!
[h3]Zentaro[/h3]
[h3]Heavy Impact[/h3]
Heavy Impact had quite the impact on the last patch. We're turning down its cooldown refund capabilities to bring it fully in line with other similar awakenings.
[h3]Magnetized Soles[/h3]
Dust off these ole' boots, the weather is changing so it's time to try em out again.
[h3]Quick Strikes[/h3]
[h3]Siphoning Wand[/h3]
With base stagger going up across the board were preemptively nerfing Siphoning Wand to keep it from going CRAZY.
[h3]Stagger Swagger[/h3]
Stagger Swagger is being nerfed on its way out.
[h3]Strike Shot[/h3]
Strike Shot is a staple gear in high tiers. We're nudging it down a touch to give the other options some room to breathe.
[h3]Team Player[/h3]
Sometimes Team Player was a bit too gatekeepy about whether your "pass" was truly a pass or just a random redirect. This should make it stop being so stingy.
[h3]Timeless Creator[/h3]
What's even more timeless than timeless? Timelessless??
[h3]Unstoppable[/h3]
Unstoppable is still struggling to find a home across all tiers of play. We're giving it another nudge on the cooldown to see if it can live up to its dreams.
We're here with Omega Strikers update 4 POINT 0!!!!!!!
We've got some new things we cooked up for you, ranging from a new friends list, new awakenings, new custom game options, and new gameplay changes to like every striker! (Keep reading for that)
This will also mark the beginning of A NEW SEASON!!!
With all of that out of the way, let us begin.
[hr][/hr]
SYSTEM CHANGES
[h2]New Friends List[/h2]
Now displays current game status!
Online, In Queue, In Game.
[h2]Custom Lobby Ping Filter[/h2]
Filter out some custom games so your ping isn't hella high.
[h2]Divergent Base Stats[/h2]
Strikers now have different initial speed/power/stagger.
Each striker is currently on a "tier" of the new base stats, but we these stats will likely branch out in the future.
On average, strikers recieved an increase to their base stagger to dampen damage-focused playstyles moving into 4.0
For example, in general, bigger characters will have more power and stagger but will be slower in contrast to smaller characters. These changes are also to help strikers develop their unique themes and sharpen their identities.
Also, this will serve as another balance lever for us!
[h2]New Gameplay Rule[/h2]
We want to reward players for their sickass dribbling and passses while further disincentivize pingponging, so we're changing things up a bit. This new strike/ability adjustment should open up room for some new combos on many strikers while also shaking up "optimal" playstyles for everyone else. You can probably expect cooldown increases to strikers in future patches as we fine tune the game with these new rules.
Hitting the CORE with an ability resets your STRIKE cooldown (once per ability cast)
Hitting the CORE with strike now reduces your ability cooldowns
[h2]Custom Lobby Changes[/h2]
Can now choose starting awakenings, draft type, sets, goals per set, etc.
How customizable! Go check it out!
SEASON RESET
Big changes to Ranked are here! We'll be rolling out the new season starting today. The new season will feature all the goodies we mentioned before!Ranked Rewards:
Aqua Cannon goal explosion
(This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
Top "x" titles
ex: Top 5, Top 10, Top 25, etc
Kazan Recolor
For anyone who reaches Gold!
An emote for reaching plat
An emote for playing a bunch of games
25 Ranked Games to be exact
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season.
We are also working on an external match history webpage for you to track your progress!
[h2]Maps and Modes[/h2]
[h3]Ranked[/h3]
Picking teams in ranked is getting a shakeup. We're introducing a couple things to the game that'll change up the whole Striker draft. Snake draft, no mirrors, slot trading. Check it out. These changes will hopefully add more game-to-game variance and add to the dynamics of picking!
-
Snake Draft
Teams now take turns picking their characters
Blue team picks 1, red team picks 2, blue team picks 2, red picks 1.
-
No mirrors
You can't pick the same character as your opponent. Time to learn 3 more characters.
-
Slot trading
Want your goalie to go first? Trade them!
You'll be able to trade before the pick-phase for your team.
Ban and pre-selection phase have been slightly extended to give players time to trade.
[h3]Map Rotations[/h3]
Rotated in
Clarion Corp
Inky's Splash Zone
Rotated out
Atlas's Lab
Ai.Mi's App
COSMETICS
We whipped up a couple cosmetics and some other goodies for your enjoyment! Especially if you're rich. Also our good ole' community sent some emotes our way. Shouts out to them.[h3]Skins[/h3]
Gold Kazan (Ranked Reward)
[h3]Nameplates[/h3]
Big Spender
2,000,000 SC
New Community Nameplates
[h3]Emoticons[/h3]
New Community Emoticons
[h3]Steam Community Items[/h3]
Trading cards, badges, profile wallpapers, and more can be YOURS!!!
This is kinda unrelated to game cosmetics but I'm putting it here anyway. Fight me.
STRIKERS
Like I mentioned above, Strikers are getting changes to their base stats. We've changed pretty much every Striker because of that, so there will be lots of numbers here.[h3]Unlocked Strikers[/h3]
[h3]Ai.Mi[/h3]
Ai.Mi's been all sass and no swipe for the last few patches - especially at low-mid ranks. She's sharpening her claws now!!
Cyber Swipe [SECONDARY]
Cooldown :: 14s → 13s
[h3]Asher[/h3]
Base Stats
Speed :: 450 → 440
Power :: 100 → 125
Stagger :: 1200 → 1400
Breakthrough- Buff Strike CD reduction location :: Own goal zone -> Own side of the field
- Buff Strike CD reduction :: 33% -> 15%
[h3]Atlas[/h3]
Base Stats
Speed :: 450 → 440
Power :: 100 → 90
Stagger :: 1200 → 1400
[h3]Drek'ar[/h3]
Shotgun Lizard developed an upgrade to his active camoflauge. We've shifted some of his power towards his secondary to give help him relive his dreams as an assassin when he ambushes his opponents.
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Stagger Growth :: 500 → 375
Lock and Load [PRIMARY]
Cooldown :: 8 → 9
Xeno Cloak [SECONDARY]
Rework: Become invisible and gain 50% Speed for 1s. Using an ability during this
invisibility will reveal you and make that ability hit 25% harder (12.5% to
Core).
The tooltip in-game is wrong for that, don't worry about it. It's right.
[h3]Dubu[/h3]
In addition to his base stat changes, Dubu is getting his old larger strike size back!
Base Stats
Speed :: 450 → 435
Stagger :: 1200 → 1500
Strike
Strike Range :: 275 → 285
[h3]Era[/h3]
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Stagger :: 1200 → 1300
- Bewitching Beam
- Ally power buff :: +70% Power -> +70 Power
[h3]Estelle[/h3]
Base Stats
Power :: 100 → 110
Stagger Growth :: 375 → 250
[h3]Finii[/h3]
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
[h3]Juliette[/h3]
Base Stats
Power :: 100 → 110
Stagger Growth :: 500 → 425
Stagger :: 1200 → 1300
Flying Phoenix [SECONDARY]
Cooldown :: 18s → 16s
[h3]Juno[/h3]
Base Stats
Power :: 100 → 90
Stagger :: 1200 → 1400
[h3]Kai[/h3]
Base Stats
Speed :: 450 → 475
Power :: 100 → 90
[h3]Kazan[/h3]
Base Stats
Power :: 100 → 90
Stagger :: 1200 → 1100
Base Stats
Power :: 100 → 110
[h3]Mako[/h3]
Base Stats
Speed :: 450 → 440
Power :: 100 → 110
Stagger :: 1200 → 1300
Drum and Base [SECONDARY]
Haste Granted :: 20% → 25%
[h3]Nao[/h3]
Base Stats
Speed :: 450 → 460
Power :: 100 → 90
Stagger :: 1200 → 1100
[h3]Octavia[/h3]
Flow State just got a lot faster with her base speed increase. We're gonna preemptively give her a tuning so she doesn't run over the competition.
Base Stats
Speed :: 450 → 475
Power :: 100 → 75
Stagger :: 1200 → 1100
Flow State [SECONDARY]
Cooldown :: 18s → 20s
[h3]Rasmus[/h3]
Base Stats
Stagger :: 1200 → 1300
[h3]Rune[/h3]
Base Stats
Stagger :: 1200 → 1300
[h3]Vyce[/h3]
In upper tiers of play, Vyce is a real star. Were turning her volume down just a touch.
Base Stats
Power :: 100 → 110
Stagger :: 1200 → 1300
Power Chord
Damage & Knockback modifier for chained hits :: 60% → 50%
Thunderstruck [SECONDARY]
Stun Duration :: 0.75s → 0.6s
[h3]X[/h3]
X was sad last patch, but nothing will make him feel better than hitting you harder and more frequently!!
Base Stats
Speed :: 450 → 440
Power :: 100 → 130
Stagger :: 1200 → 1250
Bell Ringer [PRIMARY]
Cooldown :: 9s → 8s
[h3]Zentaro[/h3]
Base Stats
Speed :: 450 → 460
Stagger :: 1200 → 1100
AWAKENINGS
Rotated out:
Spark of Strength
Spark of Agility
Spark of Focus
Spark of Resilience
Spark of Leadership
Built Different
Stagger Swagger
Fight or Flight
Glass Cannon
Rotated in:
[NEW] Reptile Remedy
Gain 350 Stagger and heal 3% missing Stagger per second for 3 seconds whenever you strike the core.
[NEW] Might of the Colossus
Gain 15% Size and 1 Power per 1% bonus Size.
[NEW] Rampage
Gain 5% Size. Whenever you destroy or assist in destroying an enemy barrier, gain 7.5% more size. Lose additional size when KO'd and between sets.
-
Stinger
Normal hit burn :: 12% Max stagger → 10% Max Stagger
Light hit burn :: 12% Max Stagger → 3.33% Max Stagger
No Longer stacks if multiple players apply it to the same target
-
Adrenaline Rush
Speed granted from takedown :: 100% → 40%
Cooldown refund on takedown :: 5s → 10s
Stacks on Stacks
Peak Performance
Bulk Up
Reverberation
[h3]Heavy Impact[/h3]
Heavy Impact had quite the impact on the last patch. We're turning down its cooldown refund capabilities to bring it fully in line with other similar awakenings.
CD Refund :: 35% → 30%
Maximum CD Refund :: 7s → 3s
[h3]Magnetized Soles[/h3]
Dust off these ole' boots, the weather is changing so it's time to try em out again.
Haste duration :: 1.5s → 2s
[h3]Quick Strikes[/h3]
- Cooldown :: 20% -> 15%
- Energy :: 1 -> 2
[h3]Siphoning Wand[/h3]
With base stagger going up across the board were preemptively nerfing Siphoning Wand to keep it from going CRAZY.
Normal Hit Drain :: 6% → 5%
Light hit Drain :: 2% → 1.66%
[h3]Stagger Swagger[/h3]
Stagger Swagger is being nerfed on its way out.
Bonus Movespeed :: 12% → 10%
[h3]Strike Shot[/h3]
Strike Shot is a staple gear in high tiers. We're nudging it down a touch to give the other options some room to breathe.
Cooldown :: 8s → 9s
[h3]Team Player[/h3]
Sometimes Team Player was a bit too gatekeepy about whether your "pass" was truly a pass or just a random redirect. This should make it stop being so stingy.
Increased what counts as a pass for close-medium ranges.
[h3]Timeless Creator[/h3]
What's even more timeless than timeless? Timelessless??
Creation Duration :: 65% → 75%
[h3]Unstoppable[/h3]
Unstoppable is still struggling to find a home across all tiers of play. We're giving it another nudge on the cooldown to see if it can live up to its dreams.
Recharge Time :: 7s → 6.5s
BUG FIXES
Fixed a bug where some creations visuals would disappear if the player had too much creation duration.
Clarion Corp: Project OBSCURA now correctly slows staggered players inside the zone
Clarion Corp: Project OBSCURA no longer adds multiple stacks of the intended slow onto staggered players
Improved consistency of Asher's Special once it is deployed (Some cases still exist where it will leak as the ability spawns)
Attempted to fix a bug where Recovery Drone and Atlas SPECIAL would revive players without cleansing their staggered state.
Mako's Primary Projectile now counts as part of her PRIMARY for the purposes of awakenings
Vyce Secondary now correctly grants her a Hit whenever she would stun a target with the ability
Reduced cases where Juno Blobbos would pass backwards to other Blobbos
Strike Shot now correctly has its knockback amped by Missile Propulsion
Fixed missing voice line from Shogun Asher's MVP celebration