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Omega Strikers - November 16th Micropatch | Update Notes

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Yo! We're back at it again at Odyssey Interactive with a micropatch! Today's micropatch is particularly micro, but is still patch! It'll feature some changes to characters you love! Or hate! I don't know how you play the game, I'm not one to judge!
Alright, let us dig into it!!

[h3]Maps Rotation[/h3]
It's getting cold in Ahten and the pipes of Inky's Splash Zone risk becoming frozen, so we're moving it into storage for a bit!

Rotated in :: Ahten City, Demon Dais
Rotated out :: Oni Village, Inky's Splash Zone

[h2]Strikers[/h2]
[h3]Finii[/h3]
When it comes to damage, Finii is shining! Outside of that, she's a bit... dull? These changes intend to lower her damage while helping her control the field in other ways.

  • DOUBLE TAKE [SECONDARY]

    • Cooldown :: 10s → 8s

    • PvP damage :: 80 (+40% Power) → 50 (+25% Power)

    • Core knockback :: 1140 (+80% Power) → 1080 (+50% Power)

[h3]Nao[/h3]
Nao is still struggling to find her footing, particularly at higher tiers of play. We're hoping to hook her up with a competitive advantage by adding some much-needed consistency to her portfolio.

  • SENTRY DRONE [PRIMARY]

    • Cooldown :: 7s → 6s

    • Drone Duration :: 3.25 → 3.5

  • PROXIMITY DRONE [SECONDARY]

    • Cooldown :: 12s → 10s

    • Explosion radius :: 575 → 650

[h3]Rasmus[/h3]
Perhaps the extra data Nao has provided to him has helped Rasmus climb his way back to the top. To keep him in line, we're giving his Death Touch a... love tap.

  • DEATH TOUCH [SPECIAL]

    • Cooldown :: 18s → 20s

[h3]Vyce[/h3]
As usual, her sister was getting all the attention, so Vyce has slipped out of the limelight. We're giving her some playmaking tools so she can shine a bit as brightly as she once did.

  • THUNDERSTRUCK [SECONDARY]

    • Cooldown :: 16s → 14s

    • Teleport Recast window :: 3.25s → 3.75s

[h2] GEAR AND AWAKENINGS[/h2]
The Orb map is back, so we're bringing the Orb awakenings with it!

ROTATED IN: Orb Dancer, Orb Ponderer, Orb Replicator
ROTATED Out: Tempo Swing, Bulk up, Reverberation

[h3]Chronoboost[/h3]
Y'know, movement abilities also count as "buffs", so we'll be nerfing chronoboost to weaken those movement buff double dippers a touch.

  • Buff and Debuff duration increase :: 35% → 30%

  • Movement ability range increase :: 75% → 70%

[h3]Deadeye[/h3]
While Deadeye's main users have no trouble making dead guys, it still falls a bit flat for the rest of the cast. We're making it a bit easier to trigger so more Strikers can take their turn sniping the competitors.

  • Range :: 600 → 550

[h3]Fight or Flight[/h3]
Fight or Flight, aka 'Better Slick Kicks' was too good. We're changing it to "Better Slick Kicks but not as good as before."

  • Speed boost :: 20% → 15%

[h3]Magnetized Soles[/h3]
Everyone in the city has been waiting in line before the store even opens to get their hands on Slick Kicks. We'd like to see if the other stylish footwear from Ahten City can give it a run for its money.

    Speed boost duration :: 1s →1.5s

    • This won't show up in the game tooltips but it's actually there. Source: just trust me bro

[h3]Monumentalist[/h3]
Monumentalist wasn't really popping off in high tiers. With this change, Strikers might be creating some monuments in memory of their opponents. Because they'll be knocking enemies off the stage. Get it?

  • Creation PvP hit amplifier :: 15% → 20%

  • Creation Core hit amplifier :: 3% → 4%

[h3]Quick Strikes[/h3]
We're striking Quick Strikes again quickly after we struck it last time. (It was still really good)

  • Strike Cooldown Reduction :: 20% → 15%