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Omega Strikers - November 16th Micropatch | Update Notes

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Yo! We're back at it again at Odyssey Interactive with a micropatch! Today's micropatch is particularly micro, but is still patch! It'll feature some changes to characters you love! Or hate! I don't know how you play the game, I'm not one to judge!
Alright, let us dig into it!!

[h3]Maps Rotation[/h3]
It's getting cold in Ahten and the pipes of Inky's Splash Zone risk becoming frozen, so we're moving it into storage for a bit!

Rotated in :: Ahten City, Demon Dais
Rotated out :: Oni Village, Inky's Splash Zone

[h2]Strikers[/h2]
[h3]Finii[/h3]
When it comes to damage, Finii is shining! Outside of that, she's a bit... dull? These changes intend to lower her damage while helping her control the field in other ways.

  • DOUBLE TAKE [SECONDARY]

    • Cooldown :: 10s → 8s

    • PvP damage :: 80 (+40% Power) → 50 (+25% Power)

    • Core knockback :: 1140 (+80% Power) → 1080 (+50% Power)

[h3]Nao[/h3]
Nao is still struggling to find her footing, particularly at higher tiers of play. We're hoping to hook her up with a competitive advantage by adding some much-needed consistency to her portfolio.

  • SENTRY DRONE [PRIMARY]

    • Cooldown :: 7s → 6s

    • Drone Duration :: 3.25 → 3.5

  • PROXIMITY DRONE [SECONDARY]

    • Cooldown :: 12s → 10s

    • Explosion radius :: 575 → 650

[h3]Rasmus[/h3]
Perhaps the extra data Nao has provided to him has helped Rasmus climb his way back to the top. To keep him in line, we're giving his Death Touch a... love tap.

  • DEATH TOUCH [SPECIAL]

    • Cooldown :: 18s → 20s

[h3]Vyce[/h3]
As usual, her sister was getting all the attention, so Vyce has slipped out of the limelight. We're giving her some playmaking tools so she can shine a bit as brightly as she once did.

  • THUNDERSTRUCK [SECONDARY]

    • Cooldown :: 16s → 14s

    • Teleport Recast window :: 3.25s → 3.75s

[h2] GEAR AND AWAKENINGS[/h2]
The Orb map is back, so we're bringing the Orb awakenings with it!

ROTATED IN: Orb Dancer, Orb Ponderer, Orb Replicator
ROTATED Out: Tempo Swing, Bulk up, Reverberation

[h3]Chronoboost[/h3]
Y'know, movement abilities also count as "buffs", so we'll be nerfing chronoboost to weaken those movement buff double dippers a touch.

  • Buff and Debuff duration increase :: 35% → 30%

  • Movement ability range increase :: 75% → 70%

[h3]Deadeye[/h3]
While Deadeye's main users have no trouble making dead guys, it still falls a bit flat for the rest of the cast. We're making it a bit easier to trigger so more Strikers can take their turn sniping the competitors.

  • Range :: 600 → 550

[h3]Fight or Flight[/h3]
Fight or Flight, aka 'Better Slick Kicks' was too good. We're changing it to "Better Slick Kicks but not as good as before."

  • Speed boost :: 20% → 15%

[h3]Magnetized Soles[/h3]
Everyone in the city has been waiting in line before the store even opens to get their hands on Slick Kicks. We'd like to see if the other stylish footwear from Ahten City can give it a run for its money.

    Speed boost duration :: 1s →1.5s

    • This won't show up in the game tooltips but it's actually there. Source: just trust me bro

[h3]Monumentalist[/h3]
Monumentalist wasn't really popping off in high tiers. With this change, Strikers might be creating some monuments in memory of their opponents. Because they'll be knocking enemies off the stage. Get it?

  • Creation PvP hit amplifier :: 15% → 20%

  • Creation Core hit amplifier :: 3% → 4%

[h3]Quick Strikes[/h3]
We're striking Quick Strikes again quickly after we struck it last time. (It was still really good)

  • Strike Cooldown Reduction :: 20% → 15%

The Future of Omega Strikers

[h3]Hi everyone.
[/h3]

We wanted to talk about the future of Omega Strikers, what it means for us, and what that means for you.

We made a quick video to talk about these things with two of the founders of Odyssey Interactive: Ody LUNCHBOY and Ody Maple.

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If you don't have time to watch the video, here's the gist:

• By the end of this year, the Odyssey team is pivoting to work on new games set in the Omega Strikers universe.

• Servers for Omega Strikers will stay on and we’ll continue releasing balance updates for the foreseeable future. We’re also planning to polish up the custom games tool and ship some other quality of life updates before the end of the year.

• But after this year there won’t be any more new skins, maps, strikers, awakenings, or Striker Passes.

• Any purchases you made in Omega Strikers will carry over as premium currency granted to you in our next game.

We go into more detail on this new FAQ page on our site: https://support.odysseyinteractive.gg/hc/en-us/articles/20078372545819

Lunchboy and Maple will be in our official Discord server answering any questions you may have, so please head over there to https://discord.gg/OmegaStrikers

Thanks for reading!

Omega Strikers - November 2nd Micropatch | Update Notes

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Hey, what's goin' on, Ethan? Woah no way for real? Haha, that's awesome! Y'know what, you should check out these patch notes.
We've got some small changes today to your favorite game, Omega Strikers. With the launch of Nao, she helped us research into characters and that we should change - including herself! We also have another Asher buff, just like last patch, so you Asher mains can stop following me home. Okay, let us begin.

[h2]Strikers[/h2]
[h3]Asher[/h3]
Last patch buff wasn't as effective as we'd hoped, so we're buffing the buff lady a bit more.

  • BARRIER BEAM [PRIMARY]

    • Barrier width on her side of the field increased by 5%

[h3]Estelle[/h3]
Though not dominant, Estelle excels in a lot of different ranges of gameplay tiers. This is just a little touch to bring her in line.

  • ROSE WARP [SECONDARY]

    • Cooldown :: 15 → 16

    • Damage and Knockback :: 150 (+75% Power) → 140 (+70% Power)

    • Core Knockback :: 1280 (+150% Power) → 1260 (+140% Power)

[h3]Luna[/h3]
Luna mains get real good with Luna - and they be B.O.O.S.Tin' their enemies off the map too much man.

  • B.O.O.S.T. [SECONDARY]

    • Damage + Knockback :: 220 (+110% Power) → 200 (+100% Power)

    • Core Knockback :: 1390 (+205% Power) → 1380 (+200% Power)

[h3]Octavia[/h3]
Players were sleeping on this Oni, but she's seen a resurgence a bit at higher levels of play and people are flow stating all over the place.

  • FLOW STATE [SECONDARY]

    • Base speed bonus :: 30% → 28%

    • Speed growth (per second) :: 2% → 1.6%

[h3]Nao [/h3]
We put the director of special projects into your hands and she made a decent debut. She's a little weak following said debut, so this should help her fare better in all tiers of play.

  • SENTRY DRONE [PRIMARY]

    • Minimum recast time :: 0.2 → 0.1

    • Cooldown :: 8 → 7

    • Duration :: 3.0 → 3.25

    • Knockback & Damage :: 150 (+75% Power) → 160 (+80% Power)

    • Core Knockback :: 1220 (+125% Power) → 1260 (+140% Power)

  • PROXIMITY DRONE [SECONDARY]

    • Time to Destroy (How long enemies need to step on it) :: 0.65 → 0.8

  • LIFELINE [SPECIAL]

    • Range :: 1250 → 1500

    • Teleport duration :: 0.5 → 0.4

[h2] GEAR AND AWAKENINGS[/h2]
Due to a bug, Demolitionist was demolishing your cooldowns instead of just barriers. We’re bringing back our old buddy Glass Cannon while we work on a fix!

  • ROTATED OUT: Demolitionist
  • ROTATED IN: Glass Cannon


[h3]Aerials[/h3]
Projectiles with Aerials were projecting too much. Just a bit. This'll make it a little more appropriate.

  • Projectile range 35% → 30%

  • Dash range :: 0.75 → 0.7

[h3]Cast to Last[/h3]
Cast to Last casts were really lasting, but now the Cast to Last casts will last less.

  • Buff and Debuff duration increase :: 70% → 60%

[h3]Dead eye[/h3]
Dead eye is pretty underwhelming. It's now a little less dead.

  • Damage increase:: 30% → 32.5%

[h3]Egoist[/h3]
His ego got the best of him, though he sticks around while his Energy friends are gone, he's a little weak without them.

  • Energy refund on flip :: 20 → 25

  • Energy refund on dodge :: 10 → 12

[h3]Heavy Impact[/h3]
Heavy Impact? More like Heavier Than Before Impact

  • Impact Bonus :: 15% → 20%

[h3]Hot Shot[/h3]
We nerfed Hot Shot last patch, but the chili pepper was still performing red-hot. This'll cool it down a bit.

  • Ability damage increase :: 14% → 12%

[h3]Quick Strikes[/h3]
The higher your tier, the better Quick Strikes would perform. This'll help bring it down in line for all gamers of the game "Omega Strikers".

  • Strike Cooldown Reduction :: 25% → 20%

  • Energy bonus :: 2 → 1

[h3]Stagger Swagger[/h3]
Defense awakenings can be a little offensive too, as a treat.

  • Base speed :: 8% → 10%

[h3]Strike Shot[/h3]
Strike Shot is currently the worst of the goalie Gear by a bit. (Even though it's the patch note editor's favorite). This'll make it compete with the others a little better!

  • Cooldown :: 10 → 8

Omega Strikers - October 19th Update | Update Notes

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To: All Staff
From: Rasmus - President, Clarion Corp.
Subject: Omega Strikers Patch 3.1.0

Hello my loyal and dedicated Clarion Corp employees! I am writing you all to inform you of a couple changes coming to Clarion Corp.

First, I would like to announce that our very own Director of Special Projects, Nao, will be joining the roster of Omega Strikers. Please send congratulations to her office.

Second, we are proud to announce the opening of Clarion Corp Test Chamber. This new map will rotate between 5 "submaps" each game. We are very excited to observe this new map and monitor the strikers.

Finally, we will be hosting a New Event to help us determine which of the temporary "superpowers" is most favorable among the audience. We will analyze the data with Nao's assistance.
Also, on a personal note, I recently picked up a new hobby. If you see me, Magician Rasmus, around, let me perform an illusion for you.

Find the details of all the changes below. Thank you.

SYSTEM CHANGES

[h2]MAPS AND MODES[/h2]
[h3][NEW] Clarion Test Chamber[/h3]

  • Deep underground below Clarion Corp HQ hides Rasmus' private Corestrike Arena. However, there's more to this technological marvel than a simple love for the sport. Here is where Rasmus and Clarion Corp's Director of Special Projects, Nao are testing the effects of Omega energy on humans. They've found a way to replicate the magic and technologies of some of the League's strongest strikers, and now they're using those powers to push the players to their limit...

  • The Test Chamber is an indoor Arena with 5 different 'variants.' Before each round, the Arena morphs into a new variant, changing its terrain and incorporating a new mechanic based on the powers of other strikers. After each Set, the variants reset!

    • Use invisibility vents to surprise your enemies on Project XENO

    • Knock enemies into the crippling auras of Project OBSCURA

    • Trigger the cosmic power of Atlas on Project EXPANSE

    • Use high-speed bumpers to send the core (and enemies) flying on Project BASS DROP

    • Fight with your team to secure a massive size buff on Project MAELSTROM

[h3]Maps Rotation[/h3]
Like Awakenings, we'll now rotate maps in and out on occasion to highlight new options and improve the meta.
Rotated Out: Oni Village, Atlas's Lab
Active Rotation: We're reducing the number of maps in the active rotation from 6 to 5. We expect to rotate maps in and out more frequently during future patches and micropatches. The standard rule is that all maps have an equal chance to be selected.
Clarion Test Weekend: In Normal and Quick Play queues, Clarion Test Chamber will have a heightened (50%) chance to be selected this weekend. On Monday, Normal and Quick Play queues will be changed back to have an equal chance for all maps in the active rotation to be selected. Ranked queue percentage will be unchanged and follow the standard rule.
[h2]UI / Systems[/h2]
USE ENERGY BURST!!!!!!!!!!!!!! Something long requested - we've finally be able to add in some more callouts for all of your in-game communication needs

  • 7 Total pings!

    • KO Them!

    • Get Orbs!

    • Sorry!

    • Use Energy Burst!

    • Spread Out!

    • Let Me Defend!

  • no more "help help help..." sorry.

[h2]Custom Games[/h2]
We've overhauled custom games. It's now MUCH easier to join/host custom games with a bunch of new features.

  • Choose lobby size

  • Enable/Disable spectators

  • Premade lobby codes

  • Lobby owner can rearrange teams (drag and drop)

  • Map selection

  • Game mode selection (Normal, Quickplay, Tea Time Tussle)

  • Server selection

[h2]Skins/Content[/h2]
Not only Rasmus, Zentaro gets a skin too. Lookin' a little cyberpunk over there, dude.

  • Magician Rasmus

  • Neon Soul Zentaro

[h2]STRIKERS[/h2]
[h3][NEW] Nao[/h3]
Nao is Clarion Corp's Director of Special Projects; a calculating businesswoman who uses drones to support her allies and create zones of power on the field. While her offensive capabilities are limited, this supportive striker offers players a high skill ceiling and a suite of utility and core control tools. To make the most out of Nao's kit, you'll have to think two steps ahead by placing her long-lasting creations in strategic spots, and know when to warp into the action to take matters into your own hands.

  • SENTRY DRONE [PRIMARY]

    • Launch a drone that hits the first enemy struck. At max range or upon recast, it halts and creates unstable energy that increases in power and size over time, hitting the first enemy struck in the direction cast.

  • PROXIMITY DRONE [SECONDARY]

    • Deploy a drone at a target location that lasts up to 15s and detonates on contact with a friendly player, hitting enemies away. Nearby allies restore 20% max stagger and gain a 50% Haste BUFF for 1.25s. Enemies can disarm the drone by briefly standing on it.

  • LIFELINE [SPECIAL]

    • Become ELUSIVE and BLINK to a target location near yourself or an ally, restoring 50% of nearby allies' missing stagger on arrival. Within the next 3.25s, recast to BLINK back to your starting position.
Ai.Mi Ai.Mi simps, erm, players I mean, were KOing others too easily with her combo. This will make it just a tad trickier to pull it off.

  • CYBER SWIPE [SECONDARY]

    • PVP Damage and Knockback :: 210 (+105% Power) → 195 (97.5% Power)

    • Core Knockback :: 1315 (+192.5% Power) → 1300 (+185% Power)

[h3]Asher[/h3]
We mentioned some Asher buffs last time, these should help Goalie Asher but should not buff forward Asher too much.

  • BARRIER BEAM [PRIMARY]

    • Barrier width on her side of the field increased by 10%

  • BREAKTHROUGH [SECONDARY]

    • Hitbox reduced to better match strike size

    • This should make Secondary → Strike combos more reliable


[h3]Drek'ar [/h3]
We want to see Shotgun Lizard pull off some cool plays, this'll help him control the field a bit more.

  • MOLTEN BOLT [SPECIAL]

    • PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)

    • Damage and Core Knockback unchanged

    • [BUGFIX] No longer spawns behind him.

      • As a result, max range :: 900 → 950

[h3]Finii [/h3]
As we mentioned previously, Finii has struggled to find her footing despite living it up in buff city. We've decided to give her whole kit some love with QOL changes, numbers buffs, and a mini ability rework! We expect she'll now sit at Finii percent win rate.

  • [RENAME] DOUBLE TAKE [SECONDARY]

    • Number of pulses :: 1 → 3

      • Time between pulses :: 0.4s

    • PvP Damage per pulse :: 180 (+90% Power) → 80 (+40% Power)

    • PvP Knockback :: 180 (+90% Power) → 160 (+80% Power)

    • Core Knockback :: 1340 (+180% Power) → 1140 (80% Power)

  • MISDIRECTION [PRIMARY]

    • Missile size Increased by 10%

    • Missile speed increased (ability resolves about 10% faster)

      • Initial forward speed :: 2900 → 3000

      • Minimum speed going forward :: 0 → 500

      • Backwards speed :: 6000 → 6125

    • [BUGFIX] Attempted to fix a bug where Finii PRIMARY occasionally fizzled out without switching directions

  • BIG FINISH [SPECIAL]

    • Improved ability to initially capture the Core

      • Ability to hold captured Cores unchanged

    • Cores that have recently been boosted by Core Burst will more consistently escape.

    • Recast lockout :: 0.5s → 0.25s

    • Recast channel time :: 0.15s → 0.1s

    • PvP Slow reduced :: 25% → 15%

[h3]Juno[/h3]
Juno can now consistently strike the Core at ALL points of her jump.

  • BLOB BOUNCE [SECONDARY]

    • [BUGFIX] Juno can now consistently strike the Core at ALL points of her jump.

[h3]Kazan[/h3]
Kazan has been underperforming in win rate in most tiers of play. We're giving him a slight nudge to his most devastating, but also most fair, ability.

  • MADDENING DESCENT [OPEN SPECIAL COMBO]

    • PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)

    • Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)

[h3]Kai[/h3]
In upper tiers of play, Kai can't really hang. This will help him fit in with the damaging gamers a bit more.

  • BARRAGE [PRIMARY]

    • PVP Damage and Knockback :: 50 (+25% Power) → 60 (+30% Power)

    • Core Knockback unchanged

[h3]Rune[/h3]
Everyone is banning Rune. Stop it. This should make him less annoying to play against in the goal but keep him relatively the same Forward.

  • UNSTABLE ANOMALY [PRIMARY]

    • Pillar duration :: 1.75 → 1.6

  • SHADOW SWAP [SECONDARY]

    • Pillar duration :: 1.75 → 1.6

[h3]X [/h3]
In many tiers of play, X is not a popular choice! Why? I mean look at him, he is so fine and so cool. His hair is so rad. I am glad I am getting this buff. I mean he is getting this buff. haha.

  • BULL RUSH [SECONDARY]

    • PvP Damage and Knockback :: 200 (+100% Power) → 220 (+110% Power)

    • Core Knockback :: 1380 (+200% Power) → 1390 (+205% Power)



[h3]GEAR AND AWAKENINGS[/h3]
[h3][NEW] Fight or Flight[/h3]

  • Gain 20% Speed for 1.5s whenever you hit something or get hit. Refresh your SECONDARY ability whenever you stagger an enemy or become staggered.

[h3][NEW] Knife's Edge[/h3]

  • Gain 40 Power and 30% Speed whenever you're within 400 range of the Arena's edge.

[h3][NEW] Demolitionist[/h3]

  • Gain 25% Size. Whenever you destroy or assist in destroying an enemy barrier, your cooldowns are reduced by 8s.

[h3][ROTATED OUT] :: Catalyst, Fire Up!, Rapid Fire[/h3]
[h3]Hotshot[/h3]
The era of hotshot is coming to an end. Cores in general have been flyin' that we need to slow it down. Just a lil'

  • Core Hit amplifier :: 15% → 14%

  • CD reduction :: 35% → 30%

  • Max CD refund: 3.5s → 3.0s

[h3]One-Two Punch[/h3]
As with Hotshot, we want to slow down cores a bit with One-Two Punch as well.

  • Hit amplifier for second hit within 2.5s :: 30% → 28%

  • Core Hit amplifier :: 15% → 14%

[h3]Pummelers [/h3]
Overshadowed by the other schmoovement picks, Pummelers wasn't giving players what they needed!

  • Speed boost during power plays :: 20% → 30%

[h3]Spark of Resilience [/h3]
We undid the "base" stagger buff from the last patch but are looking to have this particular spark scale better.

  • Base stagger :: 150 → 100

  • Stagger Bonus per spark :: 250 → 350

[h3]Strike Shot[/h3]
Strike Shot has been underperforming other options as of late, so we're giving it a decently large bump in the right direction.

  • Missile Speed :: 1750 → 2000

  • Range increased by 75

  • Cooldown :: 11s → 10s

[h3]Timeless Creator [/h3]
Strikers with creations were leaving them on the playing field timelessly. This will make them a little less timeless and smaller, but still effective.

  • Duration increase :: 70% → 65%

  • Size increase :: 50% → 40%

[h3]Vicious Vambrace [/h3]
An unpopular choice, Vambrace was only kinda good on a small subset of characters. This will make it a better choice for anyone in the cast to pick.

  • Healing from hitting core :: 4% → 10% of damage dealt

    • (Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)
BUG FIXES

  • Kai no longer cancels his PRIMARY when his SPECIAL hits something.

  • Strike Shot indicator no longer disappears.

  • Sakura Wildstyle Rune now shows correct model when using in-game expressions.

  • Finii's Misdirection projectile will no longer disappear when it reverses course.

  • Kazan can no longer hit elusive allies with his Open-Form PRIMARY

  • Inky's Splash Zone water cannon audio will no longer sometimes play indefinitely

  • Various other minor bug fixes.