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Omega Strikers - 2.0.3 Micropatch - Balance Adjustments + Feature Requests

Hello again gamers. Welcome to Micropatch 2.0.3, the micro-est of micropatches. There's only a few things to go over today - like X nerfs, Juno Nerfs, Spark buffs, and more - so I suggest you read and absorb EVERY SINGLE CHANGE!!!!!

This patch will be rolling out live to all servers soon!

Ok let's get started.
[h2]General[/h2]
While it's good to have Strikers who are behind to have some options of getting back into the game, the catch-up experience for knockouts provided too much of an XP Swing.

  • Catch-up experience for KOs and assists :: 60% of the difference between KO'ed and KO'er (30% for Assisters) → 40% of the difference (20% for Assisters)
STRIKERS

[h2]Juno[/h2]
It's been raining Cats and Blobs out there. Juno is excelling, so we're hampering her ability to clog the alleys a bit.
Make it Rain [SPECIAL]

  • Cooldown :: 30s → 35s

[h2]Rune[/h2]
Last time, Rune got the knockback buffs. We're now giving him the damage to match.

  • Unstable Anomaly [PRIMARY]

    • Fully formed Damage :: 220 (+110% Power) → 250 (+125% Power)

    • Fully formed Core Knockback :: 1390 (+205% Power) → 1405 (+212.5% Power)

      • Unformed damage and knockback unchanged

      • Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]

[h2]X[/h2]
X has been nonchalantly kicking in goals after bashing heads. He can still do that, it just won't be as X-cessive.

  • Bell Ringer

    • PvP Damage and Knockback :: 200 (+100% Power) → 185 (+92.5% Power)

    • Core Knockback :: 1380 (+200% Power) → 1350 (+185% Power)

  • X Maximus!

    • Size gain :: 50% → 40%

    • Cooldown :: 30s → 35s

    • No longer has a minimum knockback duration per hit

[h2]Zentaro[/h2]
Mastering the blade is no easy task, but we think Zentaro could use a little help from our end. Now, when he's dashing, he might bring an enemy with him.

  • Iai Rush (SECONDARY)

    • PvP Damage and Knockback :: 170 (+85% Power) → 180 (+90% Power)

    • Core Knockback :: 1320 (+170% Power) → 1340 (+180% Power)
AWAKENINGS

Sparkington City needs to boost its tourism revenue. Stop by sometime!
[h3]Spark of Focus[/h3]

  • 2 Cooldown Rate, plus 8 per Spark → 2 Cooldown Rate, plus 10 per Spark

[h3]Spark of Strength[/h3]

  • 4 Power, plus 16 per Spark → 4 Power, plus 20 per Spark



Feature requests


Since we launched, you all have given us a lot of feedback on Omega Strikers. Like. A lot. We’d like to take a minute to address some of the most frequent feedback we received.
First, AFKs. We’re working on ways to improve our system to detect AFKers and punish those who decide to bail mid-game. And, of course, for those games you think are truly unwinnable, we’ve got a surrender function in the works! We admit, we probably should’ve had that at launch, but we’re hoping to implement it soon. Please look forward to it!

Another popular request is practice mode. We know the Co-op v AI games aren’t ideal practice ranges, so we’ll be releasing a mode that’ll allow you to work on your combos and practice new strikers in peace. We won’t be able to equip it with all the bells and whistles we’d like, but we’ll release the barebones functionality early and roll out more features as we go.

For players that promote out of high challenger, we’re also going to be adding a new tier to the ranked ladder: Pro Leagues. Once you’re in the Pro Leagues, the LP cap is removed and only the top players of each region will enter Omega.

We are also painfully aware that spectator mode and custom games could use an improvement. Though we don’t have details to share at the moment, rest assured we want to create features that are useful for those of you in the competitive scene. We just need a little more time to cook those.

Speaking of the competitive scene, we’re also looking into a central US server for competitive events. OS is a ping reliant game, and we want to make competition the best it can be. There are some costs to opening a central server, engineering and otherwise, but it’s something that is also on the radar for us.

Alright, that’s it for today! We really appreciate all your support through our launch so far. We promise we’re going to keep working hard to continue to make Omega Strikers the best experience it can be!! SO. Thank you for supporting us and thanks for watching. See you in the arena!


Omega Strikers - 2.0.2 Micropatch - Balance Adjustments

Yo strikers!! It's your friends at Odyssey Interactive here.
We got a quick balance micro patch to make a couple changes to balance and stuff that we gathered from the millions of datapoints we were looking at.

This patch will start rolling out now and should reach all clients over the next few hours! It will not require a client update.

[h2]MAPS AND MODES[/h2]
[h2]Night Market [/h2]
Night Market is a bit tame in comparison to the explosions and firepower of our other maps. We're turning up the speed a bit!

  • Speed Zone recharge time :: 5s → 4s
STRIKERS

[h2]Atlas[/h2]
Atlas can use Astral Projection to win trades with frequency. This is a minor touch - he'll still be winning trades with said frequency, but he'll be paying a slightly higher cost for it.

  • Astral Projection [PRIMARY]

    • Cooldown :: 7.5s → 8s

[h2]Asher[/h2]
Asher's special is quite good at stun-locking and creating forward pressure, given how easy it is for her to hit it. We're reducing its effective range and stun power to keep her more in line with other Strikers.

  • Pathsplitter [SPECIAL]

    • Base Creation Duration :: Reduced from 2.25 → 1.9s

    • Minimum hit stun duration :: Reduced from 0.3s → 0.05s

[h2]Drek'ar[/h2]
Fixing a Drek'ar bug that made his Molten Bolt last longer than intended, especially when he'd selected Cast to Last.

  • Molten Bolt [SPECIAL]

    • [BUGFIX] No longer gains CREATION benefits for the ability

[h2]Dubu[/h2]
Our favorite hampter sure is a stalwart defender. Honestly though, sometimes he also wants to slam. We're giving him some more opportunities and payoff for belly flopping on his enemies. (Just like he did in the Trigger trailer!!!! He did the thing!)

  • Somerassault [SECONDARY]

    • Cooldown 20s → 18s

    • Damage and PvP Knockback :: 200 (+100% Power) → 210 (+105% Power)

[h2]Era[/h2]
Magic Maelstrom (Era's SPECIAL) was blocking off large sections of the map too frequently and effectively. We're increasing its cooldown to make it more punishing when she has a poor cast.

  • Magic Maelstrom [SPECIAL]

    • Cooldown :: Increased from 15s → 20s

[h2]Luna[/h2]
Luna's W.H.A.M.M.Y (that's her missile) is a little too punishing to miss, given its short-ish base range and acceleration time to get a stronger hit. We're going to give Luna a bit more opportunity to fish for good hits by reducing its cooldown. And more chances for you to launch a random missile across the map for a free goal.

  • W.H.A.M.M.Y [PRIMARY]

    • Cooldown :: Reduced from 7s → 6.5s

[h2]Kai[/h2]
Kai can deny too many opportunities, so we're knocking down his rapid firing barrage's rapidness and its range a bit.

  • Barrage [PRIMARY]

    • Cooldown :: 10s → 11s

    • Range :: 775 → 650

[h2]Rune[/h2]
Rune's combinations aren't as lethal as we'd like. While he has a lot of tricks in his bag, his KO bread and butter Banish into Unstable Anomaly should be confirming knockouts on players close to the edge of the arena.

  • Unstable Anomaly [PRIMARY]

    • Fully formed PvP Knockback :: 220 (+110% Power) → 250 (+125% Power)

      • PvP Damage and Core Knockback unchanged

      • Unformed damage unchanged

      • Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]

[h2]Rasmus[/h2]
We're giving Rasmus a bit more mobility and agency over when he can utilize his Whiplash. This should mean he can do more than just Death Touch unsuspecting victims.

  • Whiplash [SECONDARY]

    • Duration :: 2s → 2.25s
GEAR

Goalie Gear seems to be a toss up between Strike Shot and Eject Button. We're giving the other options a bit of love to make them do what they do... except better.
[h3]Momentum Boots[/h3]

  • Move Speed per Stack :: 1.5% → 1.75%

  • Max Speed :: 20% → 22.5%

[h3]Pauldrons[/h3]

  • Power :: 15 → 20
AWAKENINGS

[h3]Extra Special[/h3]

  • Special cooldown reduction :: 35% → 40%

[h3]Monumentalist[/h3]

  • Creations hit bonus :: 20% → 15%

Co-Op Vs. A.I. Bot Matches Are Now Available



A quick update from the Odyssey dev team:

We heard you wanted a lower-stakes way to learn the game, so we just enabled a Co-Op Vs. A.I. queue for all players! Check it out now.

We also heard you on wanting a more in-depth Practice Mode. We're looking into it for a future patch.

Omega Strikers is Available Now



Starting right now, Omega Strikers is back and fully playable on PC, iOS, Android, and Nintendo Switch.

Thanks for your patience!

To see a summary of the changes to the game we've made since beta, check out the first episode of our new patch video series, Core Chat, below:

[previewyoutube][/previewyoutube]

You may also want to check out the completely insane anime opening we made in collaboration with Studio TRIGGER:

[previewyoutube][/previewyoutube]

See you in-game, Strikers.

Omega Strikers Official Launch

Thanks for letting us cook.

WE'RE BACK.