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Announcing Creator VS 2.0 | Signups Now Open



This should come as no surprise for anyone that played during the first week of our PC Open Beta last September: Creator VS is coming back!

The Creator VS event—which pitted entire communities against each other in a race to rack up wins for their favorite creators—was the breakout moment of the Omega Strikers PC Open Beta. It allowed over a million players to participate in what the ultimate winner of the event, Moist Cr1TiKaL, called “the greatest leaderboard of All Time.”

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So yes, we’re bringing it back when we launch on April 27th, and this time we’re raising the stakes by adding revenue-sharing for all sales on the skins we’ll make for the top three ranked creators. The event will also be followed by separate cash-prize tournaments in North America and Europe which the top 8 creators in those regions will be invited to.

If you have a community of over 100,000 on any social media platform and you want to take part in Creator VS 2.0, let us know by expressing interest here. Or if you’re a player and you want to see your favorite creator in the event (plus their custom emote in Omega Strikers!) share that link with them and encourage them to sign up. Please don’t sign up on any creator’s behalf—we want to speak with creators or their agents directly.

Here are the rewards for content creators participating in Creator VS 2.0 Event:

1st Place - 1% of all net revenue from Season 2 + an original skin in the game designed in collab with Odyssey with a 70/30 net rev share split in favor of the creator + a statue in their honor in the game's main lobby for the duration of the season + a custom nameplate in-game based on them (usable by all players) + their emote unlockable in-game for free for all players for the event.

2nd Place - 1% of all net revenue from Season 2 + an original skin in the game designed in collab with Odyssey with a 70/30 net rev share split in favor of the creator + a custom nameplate in-game based on them (usable by all players) + their emote unlockable in-game for free for all players for the event..

3rd Place - 1% of all net revenue from Season + an original skin in the game designed in collab with Odyssey with a 70/30 net rev share split in favor of the creator + a custom nameplate in-game based on them (usable by all players) + their emote unlockable in-game for free for all players for the event.

4th–10th Place - A custom nameplate in-game based on the creators (usable by all players) + their emote permanently unlockable in-game for free for all players for the event.

All other participants will get their emote unlockable in-game for the event (usable for free for all players) regardless of how they rank in the event.

The top 8 ranked NA and EU creators will also get invited to separate NA-only and EU-only creator tournaments—participants will be encouraged to bring whoever they want as teammates, even if it's just two really good Omega Strikers players from their community.

By the way, you’re probably wondering what’s going on with the prizes we awarded to the winners of the first Creator VS event.

For now, we want to share some sneak peeks at the in-progress custom nameplates. They make REALLY good mobile wallpapers if you're a fan of these creators.

[h2]Dyrus[/h2]



[h2]Hafu[/h2]



[h2]IKeepItTaco[/h2]



[h2]Rayditz[/h2]



[h2]Tuonto[/h2]



[h2]Vienna[/h2]



Everyone in the top 10 won a nameplate, and we're still working on a few of them! Expect to all see all 10 when we launch April 27th.

[h2]Also... original skins![/h2]

One of the coolest prizes from the previous event was of course the original skins starring the winning creators. Here's a little 2D artistic rendition of how they're coming together! From left-to-right, that's Rakin's Juliette, Moist's Asher, and LilyPichu's Juno.



Again, if you have a community of over 100,000 on any social media platform and you want to take part in Creator VS 2.0, let us know by expressing interest here.

Launch is only two months away! You can always pre-register to be the first to play the game on PC, Mobile, or Nintendo Switch, or Join our Discord to be a part of the journey. See you soon.

By the way, if you haven't already, please make sure to follow us on our Steam page!

–The Odyssey Interactive Team

Announcing Pre-Reg Launch Rewards for Omega Strikers



With just two months to go until the full launch of Omega Strikers, we want to humbly ask for your help in reaching our goal of 1 million pre-registered players.

As of the writing of this post, we’ve racked up 208,552 pre-registrations for Omega Strikers across platforms.

To add some stakes to our campaign for 1 million, today we’re announcing free rewards for all players if we hit certain milestones before the game launches globally on April 27th, 2023.

250,000 Pre-Regs: The new “Juliette Vibe” in-game emote
500,000 Pre-Regs: 15,000 Striker Coins
750,000 Pre-Regs: A cool water-blue Goal Explosion
1,000,000 Pre-Regs: The Back-to-School Ai.Mi Skin

All you have to do to help us reach our goals is pre-register or wishlist the game via our website or using the links for each platform below:

🎮 Pre-order on Switch: https://www.nintendo.com/store/products/omega-strikers-switch/

🍎 Pre-order on iOS: https://apps.apple.com/us/app/omega-strikers/id1582532342

🤖 Pre-reg on Android: https://play.google.com/store/apps/details?id=com.odysseyinteractive.omegastrikers

💻 Wishlist on Steam: https://store.steampowered.com/app/1869590/Omega_Strikers/

You can also track our progress toward our goal (updated daily!) on our website: https://www.odysseyinteractive.gg/omegastrikers

That’s all for today! We can’t wait to show you more of the work our team’s doing behind-the-scenes to make Omega Strikers bigger and better for full launch.

—The Odyssey Interactive Team

Official Launch Date Reveal and More Sneak Peeks



We’re back with an official release date and more sneak peeks at in-progress Omega Strikers updates!
  • In today’s Nintendo Direct, we announced that Omega Strikers will officially launch April 27, 2023 for Nintendo Switch via the eShop!
  • The game will also launch April 27th on PC, iOS, Android, and other consoles (details TBD!) with full cross-platform support.
  • You can pre-register on iOS, on Android, and Nintendo Switch starting today.

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The footage above was captured on a Nintendo Switch using an older, stable build of Omega Strikers, and doesn’t reflect new content we’re building. However, we’ve been making steady progress since we last shared big upcoming changes to the game in December.



Below are sneak peeks at 6 more things we’re cooking up for launch!

[h2]1. New Maps - Sakura Blossoms and Atlas Arena[/h2]



We want every map in Omega Strikers to have a meaningfully different vibe, and that means showcasing different cities with vastly different color palettes. Above, a map called Sakura Blossoms.



We also think maps should flesh out the narrative world of Omega Strikers. The map shown above is an early look at Atlas’s scientific laboratory. When finished, it’ll feature a rotating ring and a gorgeous view of the starry beyond.

[h2]2. Rotating Goal Mode (RGM)[/h2]

Above: A “two-lane’ map layout where the goals are facing away from each other! A speed gate in between encourages rapid rotations and surprise attacks.

Throughout our Open-Beta, we heard feedback that Omega Strikers could use a lower stakes “just-for-fun” mode for when you aren’t looking to grind or sweat too much.

Thus we present the all-new Rotating Goal Mode - a mode where the map is dramatically increased in size, much crazier hazards appear, and the goal’s position and shape can be much wackier. In this mode, matches will end much more quickly and Strikers will move faster and hit harder.

Above: a “diagonal” map layout where the goal has two smaller access points on its corners. Fights tend to get incredibly explosive around these condensed goal zones.

Our hope is that this is a queue where players can more easily team up with their friends (especially newer ones) in a less intense setting, and also one that everyone can simply enjoy as a change of pace from the classic format. We’re still nailing down the final map designs, but above are some early looks at two map layout concepts.

[h2]3. New End-of-Game Sequence[/h2]



Interface and UX has been a focus area for improvements since our PC Open Beta. Making things look more polished is of course important, but we also want to add extra functionality to screens like the end-of-game sequence.

When our full launch hits, this screen will highlight progress made on missions and allow you to immediately queue up again with teammates, even if they weren’t already in your party.

[h2]4. Improved Menu Design[/h2]



Instead of having to dig through a bunch of different menus to track your Striker Affinity progress, read character abilities, or set your Reactions, you’ll be able to tune all these settings in a single menu with easy-to-navigate tabs.

[h2]5. Animated Reactions[/h2]



We want to keep giving players better and more satisfying ways to express themselves in-game. Whipping out animated reactions like “LET’S GOOO DUBU” should feel like the gaming equivalent of ripping off your jersey and doing a victory dance for the crowd after a clutch goal. Spam responsibly.

[h2]6. Evolved Podium Animations - Raindrop Era[/h2]



We showed an early version of this one last time. Dynamic camera movements, splash effects, and background animations have leveled it up considerably since then! High-tier skins like Raindrop Era will let us push the boundaries to make Strikers more expressive.

[h2]Coming Soon: Trainings and Match Flow Overhaul[/h2]

In our next big dev blog, we’ll share a bit more about some planned updates that will dramatically improve game depth and variety from match-to-match. These include major changes to Trainings that will address players feedback about their price, as well as a rethink of match structure in ranked. These changes aren’t quite ready to show in detail yet, but we’re excited to say more soon.

We’re only two and half months away from launch! Join our Discord to follow along on our journey to launch Omega Strikers. See you soon.

–The Odyssey Interactive Team

Meet the Strikers - Juliette

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Next week we plan on posting another dev blog sharing in-progress dev work. (See this one from December, if you missed it!)

In the meantime, though, we want to share a fun trailer we cooked up that highlights a little more of Juliette's personality and abilities. We plan on posting a new "Meet the Striker" trailer every Friday until we've covered our entire existing roster. We'll share those here as we get them ready.

Another special treat we've got planned is original theme music for each Striker. These will be dropping alongside each Meet the Striker trailer as well on both YouTube and Spotify. By the time we launch in April, we'll have a full album of original music for you to enjoy.

Juliette's theme is one you're already familiar with: GO STRIKE! is also the overall theme for Omega Strikers.

Listen to the Japanese, English, and karaoke versions of Juliette's theme on YouTube and on Spotify.



And of course remember to follow us on Twitter, join our Discord, and Wishlist us on Steam if you haven't already!

See you again soon, Strikers.

—The Odyssey Interactive Team

7 Big Upcoming Changes to Omega Strikers



WHAT YOU NEED TO KNOW: The Omega Strikers PC Open Beta will end at 11:59pm ET on January 1st, 2023.
  • Omega Strikers is now scheduled to launch in April 2023 for PC, iOS, Android, and consoles with full cross-platform support.
  • All your account progress will carry over when we come back with our full launch.
  • Full launch will bring a new ranked season, battle pass, and major content updates.

Read on if you’d like to see a sneak peek at some of our in-progress work, including new features and content that’ll arrive alongside full launch.

But first, let’s talk about changes to our release plans.

[h2]WHY WE’RE DELAYING TO APRIL[/h2]
Let’s not beat around the bush. We’ve pushed back release dates a couple of times now, which can be frustrating—for both you and us. We’re a small team with big ambitions, so we’ve had to go through a bit of a learning process with this PC Open beta.

Now, though, we’ve got an incredibly strong roadmap for features and content that we think players will love, and we want to be realistic about the level of work it’ll take to get all this stuff ready. Pushing back to April gives us needed time to develop and polish these major changes to the game, which makes us confident we’ll be able to hit this new launch target.

Okay, so now it’s time to actually show you some of the cool stuff we’re working on.

[h2]7 UPCOMING CHANGES TO OMEGA STRIKERS[/h2]
We previously shared that we want to make some big improvements to Omega Strikers before we go forward with our full launch. The most important of these changes will be targeted at adding appreciable depth to gameplay and increasing variety from match-to-match.

Today we’d like to show off some progress we’re making in these areas, ordered roughly in order of the impact we think they’ll have on the game.

[h2]1. Goal Barriers[/h2]

To make playing as (and against) goalies more interesting, we’re developing a new environmental obstacle called goal barriers.



These are destructible energy walls that must be struck by the core before your goal gates open. Since they must be broken down piece-by-piece, the arena gets re-shaped and broken down in different ways over the course of each round.

[h2]2. Core Flip[/h2]

Another major gameplay change is a new ability for all Strikers called Core Flip (final name TBD!):



The Core Flip will be a new action that gives Strikers a moment to shine. When used, your Striker will knock away nearby foes, become unhittable for a short while, and launch the Core into the air. While the Core is airborne only you can hit it and your next hit against it will be greatly empowered.



In playtests, we’ve seen this combination of mechanics create some very impressive plays. For example, Strikers can now make the Core dodge a critical hit from an incoming ability and reverse a scary situation by hitting a very powerful angled shot back at the enemy. We’re still tuning the mechanic, but we’re feeling really good about how it’s coming together. We hope to share more about it soon!

[h2]3. Map Hazards and Buffs[/h2]

By introducing environmental hazards into the arena, we hope to more meaningfully differentiate maps from each other. One small example would be new areas where you can get knocked out. This map concept has a deadly hole in the middle of the arena.



Another concept we like is a “gravity anomaly” device that sits in the middle of the arena and sucks in both players and the core if they get too close.



Environmental buffs like “speedgates” will increase both the speed of both Strikers and the core. Here’s a closer look at a map which features speedgates along its edges.

[previewyoutube][/previewyoutube]
We’re also developing “game buffs” that differ from match-to-match. For example, on Super Surge all players will get a buff that grants huge match-long buffs to dashes, hastes, and blinks.



Another map grants the “Gigantify” game buff, which makes you much bigger after using your special.



Some of our other experiments with game buffs have arguably gone too far:

[previewyoutube][/previewyoutube]

We plan to have five different game buffs at launch! What buffs would you like to see added?

[h2]4. Striker Affinity System[/h2]

We've heard that players want more ways to achieve progress in-game outside of ranked and the battle pass. So here’s a peek at “Striker Affinity,” a new character-specific progression system that rewards you with cool cosmetic rewards as you master new Strikers.



Striker Affinity also has a leaderboard component, so you can track your progress on that character against other players.

[h2]5. Visual Improvements[/h2]

We want maps to play and feel different from each other, so we’re working on new background environments. Here’s an in-progress concept for a “night market” background:



We’re also taking to heart your feedback about the UI/UX around the game. In general, we want to polish up menus and make the game look more “done.”

Here’s an early look at a new “VS.” screen that appears between Strikers Select and the start of a new match:



And a mock of the new End-of-Match screen:



[h2]6. Reporting and Quick Chat[/h2]

Along with purely visual UI/UX changes, we’re adding new features like better player reporting:



We’ll also launch with a party chat feature which lets you quickly shoot pre-made messages to each other, including your Discord info if you’d like to set up a call or talk with more freeform text. The idea here is to make it easy for people to party up without requiring people to pull up a keyboard if they aren’t playing on a PC.



[h2]7. New Cosmetics[/h2]

Finally, we want to level up our game when it comes to skins and cosmetics. Put bluntly, we want to keep funding the development of this game by making awesome skins that explore new fantasies for our Strikers.

So here’s a sneak peak of some upcoming skins, including original goal score art that will come alongside certain premium skins:

Raindrop Era



[previewyoutube][/previewyoutube]

Wizard Prodigy Luna



Orbital Force Estelle



[previewyoutube][/previewyoutube]

[h2]THIS IS ONLY THE BEGINNING[/h2]

We hope that if there’s only one thing you take away from this post, it’s how serious we are about making Omega Strikers as great as it can be for you. Instead of rolling straight from our PC Open Beta into launch with no time to breathe, we want to actually take the necessary time to implement big changes based on what we learned from the beta.

Your feedback has been so crucial to help light the way for us. Over the coming weeks and months we’ll be sharing more sneak peeks of our progress in our Discord, which you can join here. We’ll talk soon!

–The Odyssey Interactive Team