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  3. Closed Beta: Update #74

Closed Beta: Update #74

[h3]CHANGED:[/h3]
● AI tank units will now be able to hear other tank engines and spot them this way if they are within 50 meters, even when behind bushes or trees etc.
If you want to be truly camouflaged and hidden, even when at short distance, you will need to turn OFF your engine.
● Avoidance system for AI. When a vehicle is idle (not moving) for more than 5 seconds, an avoidance area will be added around it and trigger a refresh of all bots paths to make sure they don't bump into it. Hopefully it is enough to solve it :)


[h3]FIXED:[/h3]
● IS-2 crew FPS external view was not high enough / clipping into the turret too much.
● Wooden fences would not spawn shards when destroyed.
● One wooden fence type could not be destroyed while driving over it.
● 1 road clipping issue.
● Trees colliders issue (accuracy and mesh non readable during runtime causing issues with pathfinding).
● AI tanks often going out of their movement path and ending up stuck in various map features (buildings, etc).
● AI tanks having issues acquiring enemy tank as target.
● SU-76M gun barrel base collider slight issue.