Closed Beta: Update #75
[h3]ADDED:[/h3]
● Possibility to spectate a match (new button added where you choose a team).
● Introducing a brand new 'Merit Points' system to fluidify the use of vehicles and render them not so OP (less of an revenge tool).
You will earn Merit Points for performing various actions throughout the game (killing enemies, healing allies, capturing points...).
But you will also lose Merit Points for team killing.
Also, all vehicles / infantry classes will have their own Merit Point cost. This way, a King Tiger does not require the same amount of 'farming' as a Panzer II.
This way, you could actually see more light tanks on the map instead of the usual heavies since there was 0 downsides to having heavies only, when given the choice.
● Reason for banning a player. Whenever you start a ban procedure mid game, you will have the possibility to add a reason/explanation to the ban.
● Frontline gamemode setup on the Normandy Farm map.
● Specific footstep sound effects for when walking on specific objects (wooden floor inside the houses, on rocks, etc).
[h3]CHANGED:[/h3]
● What bot can or cannot man/crew static weapons (infantry classes restrictions).
Now all classes are allowed except engineers or medics.
● Improved the look of craters in winter season.
● Colors of some vegetation elements.
● Improved the look of AmbientOcclusion (increased rendering range from 15 to 300 meters).
● Added FOV settings.
● Settings now all are scrollable.
● Mobile spawnpoints construction time reduced from 30s to 15s (-50%).
● Wind has been increased on the Normandy Farm map to increase dynamism/make the scene more alive.
● Updated all localization files.
● AI engineers will build things closer to flags when a gamemode has flags.
[h3]FIXED:[/h3]
● AI tanks sometimes not entering engagement mode because of false positive inclincation.
● Settings quality dropdown option not being refreshed when not matching with a default preset when in game (not in the main menu).
● No light going through when in FPS view in tanks.
● Nebelwerfer was unusable due to velocity being the real life one instead having the 50% modifier applied like other regular artillery guns.
● Touch bending on vegetation not working properly.
● Getting into a vehicle that was abandonned by someone would make you instant respawn.
● Issues when trying to repair modules on vehicles. Not very reliable (look action).
● Tank crew FPS view UI issue with some tanks.
● Some trees would stay on the map after you destroyed them. Sort of duplicate issue (visually).
[h3]REMOVED:[/h3]
● Spawn cooldown on vehicles. The new 'Merit Points' system replaces it.
● Possibility to spectate a match (new button added where you choose a team).
● Introducing a brand new 'Merit Points' system to fluidify the use of vehicles and render them not so OP (less of an revenge tool).
You will earn Merit Points for performing various actions throughout the game (killing enemies, healing allies, capturing points...).
But you will also lose Merit Points for team killing.
Also, all vehicles / infantry classes will have their own Merit Point cost. This way, a King Tiger does not require the same amount of 'farming' as a Panzer II.
This way, you could actually see more light tanks on the map instead of the usual heavies since there was 0 downsides to having heavies only, when given the choice.
● Reason for banning a player. Whenever you start a ban procedure mid game, you will have the possibility to add a reason/explanation to the ban.
● Frontline gamemode setup on the Normandy Farm map.
● Specific footstep sound effects for when walking on specific objects (wooden floor inside the houses, on rocks, etc).
[h3]CHANGED:[/h3]
● What bot can or cannot man/crew static weapons (infantry classes restrictions).
Now all classes are allowed except engineers or medics.
● Improved the look of craters in winter season.
● Colors of some vegetation elements.
● Improved the look of AmbientOcclusion (increased rendering range from 15 to 300 meters).
● Added FOV settings.
● Settings now all are scrollable.
● Mobile spawnpoints construction time reduced from 30s to 15s (-50%).
● Wind has been increased on the Normandy Farm map to increase dynamism/make the scene more alive.
● Updated all localization files.
● AI engineers will build things closer to flags when a gamemode has flags.
[h3]FIXED:[/h3]
● AI tanks sometimes not entering engagement mode because of false positive inclincation.
● Settings quality dropdown option not being refreshed when not matching with a default preset when in game (not in the main menu).
● No light going through when in FPS view in tanks.
● Nebelwerfer was unusable due to velocity being the real life one instead having the 50% modifier applied like other regular artillery guns.
● Touch bending on vegetation not working properly.
● Getting into a vehicle that was abandonned by someone would make you instant respawn.
● Issues when trying to repair modules on vehicles. Not very reliable (look action).
● Tank crew FPS view UI issue with some tanks.
● Some trees would stay on the map after you destroyed them. Sort of duplicate issue (visually).
[h3]REMOVED:[/h3]
● Spawn cooldown on vehicles. The new 'Merit Points' system replaces it.