Closed Beta: Update #76
[h3]ADDED:[/h3]
● Voice system when objectives are lost or captured.
● Voice lines/acting options added to the brand new action wheel.
● Voice system when a battle ends.
● Visual cue on the UI to let you know when you are or aren't in the capture area of an objective.
● Brand new Conquest 32 players setup for smaller scale engagements.
● Hitmarkers will now be shown upon melee attacks.
[h3]CHANGED:[/h3]
● When in spectator mode, instead of all UI cues being red, they will now be red for the attacker team, and blue for the defender team.
● Flag UI element is now lower (15m vs 30m).
● Grenades (AP and AT) will no longer damage walls.
● Marker wheels has been repurposed into an action wheel.
● Graphics quality preset upon game first install will now be based on your PC score (calculated based on your hardware).
● Updated map loading screen images.
● Normandy farm map has been updated a bit.
● Improved flags' capture area decal on the ground quality and fidelity.
● Bleeding/hurt UI icon will now be displayed directly to the left of the player's nickname.
● Spawning at mobile spawnpoint is now disabled when enemies are within 30 meters of the spawnpoint.
[h3]FIXED:[/h3]
● When reaching negative merit points you could not spawn anymore.
● Spanish localization had missing entries.
● Flags UI shenanigans.
● One instance of AI freeze.
● One type of bush would spawn in the middle of the screen when driving over it.
● AT grenades not dealing any real damage to vehicles.
● Game was not properly picking the best gamemode setup based on a given player count (picking the 32 players gammode setup when 40 players was chosen).
● Order in which players or objects are processed during an explosion. It will now be properly from closest to furthest.
● Small arms despawn check process could stop running sometimes (as client, not host).
● Doing melee could deal damage to a player or objects more than once during the animation.
● Voice system when objectives are lost or captured.
● Voice lines/acting options added to the brand new action wheel.
● Voice system when a battle ends.
● Visual cue on the UI to let you know when you are or aren't in the capture area of an objective.
● Brand new Conquest 32 players setup for smaller scale engagements.
● Hitmarkers will now be shown upon melee attacks.
[h3]CHANGED:[/h3]
● When in spectator mode, instead of all UI cues being red, they will now be red for the attacker team, and blue for the defender team.
● Flag UI element is now lower (15m vs 30m).
● Grenades (AP and AT) will no longer damage walls.
● Marker wheels has been repurposed into an action wheel.
● Graphics quality preset upon game first install will now be based on your PC score (calculated based on your hardware).
● Updated map loading screen images.
● Normandy farm map has been updated a bit.
● Improved flags' capture area decal on the ground quality and fidelity.
● Bleeding/hurt UI icon will now be displayed directly to the left of the player's nickname.
● Spawning at mobile spawnpoint is now disabled when enemies are within 30 meters of the spawnpoint.
[h3]FIXED:[/h3]
● When reaching negative merit points you could not spawn anymore.
● Spanish localization had missing entries.
● Flags UI shenanigans.
● One instance of AI freeze.
● One type of bush would spawn in the middle of the screen when driving over it.
● AT grenades not dealing any real damage to vehicles.
● Game was not properly picking the best gamemode setup based on a given player count (picking the 32 players gammode setup when 40 players was chosen).
● Order in which players or objects are processed during an explosion. It will now be properly from closest to furthest.
● Small arms despawn check process could stop running sometimes (as client, not host).
● Doing melee could deal damage to a player or objects more than once during the animation.