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  3. Closed Beta: Update #77

Closed Beta: Update #77

[h3]ADDED:[/h3]
● Play area on all gamemodes for both teams. This should prevent strong flanking or spawn kill and focus the battle on the objective. The play area can be visualized by opening the tactimap while in game.
● New UI visual cue to let AA users if they are currently in manual or automatic aim mode.


[h3]CHANGED:[/h3]
● Updated our vegetation rendering asset/API, all of the shaders got an upgrade and it should run better now.
● AA with automatic aim will no longer acquire allies as targets, nor dead people or destroyed vehicles.
● AI will no longer prone as often as it did, it will now only prone in 20% of the cases when it would have proned before, and will crouch instead of proning.
● Flags capture area ground decal style/look.


[h3]FIXED:[/h3]
● Flying dragon's teeth in Conquest.
● Player speaking cue being in the middle of the screen when player was speaking far away from you.
● Bleeding icon staying even after you healed someone.
● AA auto aim could 'see' through every obstacle.
● AI infantry being stuck on some walls (trying to move through them).
● Teams not always showing right amount of players when joining a game.
● UI visual cue indicating wether you're in the capture area of a flag not properly scaling up/down.