Closed Beta: Update #81
[h3]ADDED:[/h3]
● End of game battle stats (amount of shots fired, total amount of deaths, and more).
[h3]CHANGED:[/h3]
● Merged/Streamlined some network objects data.
● Turned ban procedure into fully networked system. Will work for people joining mid ban as well.
● Team/General in game chat is now a bit clearer as to what channel people are writing into.
● Bots no longer show their ping in the scoreboard.
● Post Processing style.
● Look of the fog.
[h3]FIXED:[/h3]
● Scoreboard numbers not being properly aligned with their header/category name (Kills, Deaths, Ping, Level...)
● During a ban procedure, if the player was leaving, he would avoid the ban. Nothing would happen.
● The ping time measurement in the scoreboard would not be localized.
● Some error in the code (related to markers).
● Ping value shown on scoreboard was not very accurate.
● Buildable objects could no longer be built after you built one or two, out of nowhere.
● You could go over the buildable object limit.
● End of game battle stats (amount of shots fired, total amount of deaths, and more).
[h3]CHANGED:[/h3]
● Merged/Streamlined some network objects data.
● Turned ban procedure into fully networked system. Will work for people joining mid ban as well.
● Team/General in game chat is now a bit clearer as to what channel people are writing into.
● Bots no longer show their ping in the scoreboard.
● Post Processing style.
● Look of the fog.
[h3]FIXED:[/h3]
● Scoreboard numbers not being properly aligned with their header/category name (Kills, Deaths, Ping, Level...)
● During a ban procedure, if the player was leaving, he would avoid the ban. Nothing would happen.
● The ping time measurement in the scoreboard would not be localized.
● Some error in the code (related to markers).
● Ping value shown on scoreboard was not very accurate.
● Buildable objects could no longer be built after you built one or two, out of nowhere.
● You could go over the buildable object limit.