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  3. Closed Beta: Update #82

Closed Beta: Update #82

[h3]ADDED:[/h3]
● Brand new anti tank gun, the german Pak 43/41.
● Possibility to customize the amount of build points for each side when hosting a game.
● Mobile spawnpoints are now shown on the in game tactical map for an easier identification.


[h3]CHANGED:[/h3]
● Player's nicknames can only be alphanumeric now (a-Z 0-9).
No special characters allowed.
● Player's nicknames length is now set to 16 char maximum.
● All buildable AT guns now have a maximum of 50 shells (combined).
● If you started building a buildable object, and during the building process someone spent the last build points of your team, you would be able to finish the construction and the points amount would go negative. Now, the game will check if your team has enough build points even during the building process.
● Updateda bit the style of the spawnpoint icons on the UI.
● To prevent any abuse/exploit with buildable objects, when deconstructing it with an engineer, you will be getting back only 80% of the original value of the object.
● Added more sway to small arms (infantry FPS).


[h3]FIXED:[/h3]
● Mouse delta recorded whenever the cursor went from "free" to "locked. The Delta position cannot be prevented because the cursor/pointer is warped, but the delta generated should have been ignored/discarded. Concrete example is whenever you close the action wheel while the mouse cursor is far away from the center, the next time you move the mouse it won't send the infantry camera away.
● Having the scoreboard open while placing down a buildable object and holding down the mouse would trigger the construction of the buildable object.
● When the scheme of a buildable object appeared after you selected it through the action wheel, it would rotate on itself for like a few frames.
● Soviet M30 122mm artillery had no killfeed icon.
● In game FPS UI display sampling was wrong.
● Deconstructing an enemy construction would give your own team construction points (the amount of the enemy's object worth).