Closed Beta: Update #85
[h3]ADDED[/h3]
● New British tank: the Matilda II.
● New 16 players Conquest setup (single flag, much smaller play area, perfect for humans only games).
● Reload crosshair instead of aim crosshair when your weapon is reloading (this way you don't have to look at the weapons UI to know when you can shoot next).
[h3]CHANGED[/h3]
● When a crew member is killed, it will now be clearly shown in the killfeed (what exact crew member was killed using the crew member's icon).
● Any main weapon you pick up from the ground will now be equipped automatically and replace your currently selected/equipped weapon.
● When picking up a weapon on the ground as infantry, if you already have that same weapon in your inventory, you will only be grabbing the ammo from the weapon instead of having a duplicate of the weapon in your inventory.
● Adjusted a little bit the colors of the killfeed elements.
● Final touch to to in game chat window (UI) that didn't make it into the previous update.
● Finished refactor of the modules code. Much more robust and reliable and split properly into sub scripts now.
● Code for weapon drop and pickup by infantry has been rewritten.
● Increased distance at which you get shell shocked when standing near a gun (more or less by 30%, depends on calibre, really).
● Flag UI elements are now scaling with distance to them and their position is also now updated based on their distance to the player.
● Changed penetration/internal damage allowance threshold. Previously, the projectile would be allowed to deal internal damage if the final damage resulted in a number bigger or equal to at least 25% of the vehicle's max HP. This threshold has been reduced to 10%, which will result in more frequent penetration and internal damage (especially for lower caliber weapons that would not deal much damage but still go through the armour).
● Headshot killfeed icon. It wasn't like super obvious what it was, and now since crew members are shown in the killfeed as well, the gunner icon was way too close to what the old headshot icon looked like.
● Updated the road/off road speed for all land vehicles for the units encyclopedia.
● Reworked planes damage smoke GFX.
● Opening the in game menu will no longer hide nicknames on the UI.
● Adjusted placement of exhaust GFX to be more accurate.
● Started rework of the localization system.
● Adjusted color of shells mesh projectile.
● Changed some screen space shadows settings, performances should be improved on lower-end hardware.
● Improved readability of in game chat messages.
● Static weapons (guns) projectile look (solid vs previous trail).
● The british 25pounder artillery gun will now require the player to be seated with the gun.
● Improved the look of the mortars projectile smoke GFX.
● Started merging many small meshes into single big one to reduce draw calls, shadow casters, and improve performances globally as a whole (some objects got reduced from 300 to 1).
[h3]FIXED[/h3]
● AI tanks having big issues acquiring targets.
● When dying as a crew member, you would not be placed in another available seat.
● Crew death/kill UI issues.
● Weapon's UI slots availability state was not refreshed when a module's health state (turret/gun) changed (damaged, destroyed, repaired).
● Weapon's aim dot (hit location) was not shown when in FPS mode in vehicles.
● White loading screen when clicking the 'quit to desktop' button in game.
● Allies identification UI element would suddenly be hidden if you were far enough instead of fading out.
● Panzer III E crew members weapons usage/authority.
● Panzer III J crew members weapons usage/authority.
● Panzer 38(t) A and E radio operator crew member FPS view was broken.
● Reactive wheel on Pak40 were not setup and resulted in errors in the code.
● Reactive wheel on Pak 43-41 were not setup and resulted in errors in the code.
● Tiger I E radio operator crew member FPS view was broken.
● Panzer IV G radio operator crew member FPS view was broken.
● Added exhaust GFX to some vehicles that didn't have them.
● Some mesh elements would not be properly hidden when in first person as tank crew.
● Many localization elements missing from all languages except english.
● 7.5 cm le.IG 18 when being destroyed was not properly splitted in bits.
● Holes across terrain connexions sometimes.
● You could no longer send messages to the chat after leaving the multiplayer menu.
● End of game UI scoreboard headers minor UI issues.
● 25pounder colliders issues.
● M1 Garand grenade was not placed properly.
● Hurricane Mk. IIb MG casings not spawned at the right place under the right wing.
● New British tank: the Matilda II.
● New 16 players Conquest setup (single flag, much smaller play area, perfect for humans only games).
● Reload crosshair instead of aim crosshair when your weapon is reloading (this way you don't have to look at the weapons UI to know when you can shoot next).
[h3]CHANGED[/h3]
● When a crew member is killed, it will now be clearly shown in the killfeed (what exact crew member was killed using the crew member's icon).
● Any main weapon you pick up from the ground will now be equipped automatically and replace your currently selected/equipped weapon.
● When picking up a weapon on the ground as infantry, if you already have that same weapon in your inventory, you will only be grabbing the ammo from the weapon instead of having a duplicate of the weapon in your inventory.
● Adjusted a little bit the colors of the killfeed elements.
● Final touch to to in game chat window (UI) that didn't make it into the previous update.
● Finished refactor of the modules code. Much more robust and reliable and split properly into sub scripts now.
● Code for weapon drop and pickup by infantry has been rewritten.
● Increased distance at which you get shell shocked when standing near a gun (more or less by 30%, depends on calibre, really).
● Flag UI elements are now scaling with distance to them and their position is also now updated based on their distance to the player.
● Changed penetration/internal damage allowance threshold. Previously, the projectile would be allowed to deal internal damage if the final damage resulted in a number bigger or equal to at least 25% of the vehicle's max HP. This threshold has been reduced to 10%, which will result in more frequent penetration and internal damage (especially for lower caliber weapons that would not deal much damage but still go through the armour).
● Headshot killfeed icon. It wasn't like super obvious what it was, and now since crew members are shown in the killfeed as well, the gunner icon was way too close to what the old headshot icon looked like.
● Updated the road/off road speed for all land vehicles for the units encyclopedia.
● Reworked planes damage smoke GFX.
● Opening the in game menu will no longer hide nicknames on the UI.
● Adjusted placement of exhaust GFX to be more accurate.
● Started rework of the localization system.
● Adjusted color of shells mesh projectile.
● Changed some screen space shadows settings, performances should be improved on lower-end hardware.
● Improved readability of in game chat messages.
● Static weapons (guns) projectile look (solid vs previous trail).
● The british 25pounder artillery gun will now require the player to be seated with the gun.
● Improved the look of the mortars projectile smoke GFX.
● Started merging many small meshes into single big one to reduce draw calls, shadow casters, and improve performances globally as a whole (some objects got reduced from 300 to 1).
[h3]FIXED[/h3]
● AI tanks having big issues acquiring targets.
● When dying as a crew member, you would not be placed in another available seat.
● Crew death/kill UI issues.
● Weapon's UI slots availability state was not refreshed when a module's health state (turret/gun) changed (damaged, destroyed, repaired).
● Weapon's aim dot (hit location) was not shown when in FPS mode in vehicles.
● White loading screen when clicking the 'quit to desktop' button in game.
● Allies identification UI element would suddenly be hidden if you were far enough instead of fading out.
● Panzer III E crew members weapons usage/authority.
● Panzer III J crew members weapons usage/authority.
● Panzer 38(t) A and E radio operator crew member FPS view was broken.
● Reactive wheel on Pak40 were not setup and resulted in errors in the code.
● Reactive wheel on Pak 43-41 were not setup and resulted in errors in the code.
● Tiger I E radio operator crew member FPS view was broken.
● Panzer IV G radio operator crew member FPS view was broken.
● Added exhaust GFX to some vehicles that didn't have them.
● Some mesh elements would not be properly hidden when in first person as tank crew.
● Many localization elements missing from all languages except english.
● 7.5 cm le.IG 18 when being destroyed was not properly splitted in bits.
● Holes across terrain connexions sometimes.
● You could no longer send messages to the chat after leaving the multiplayer menu.
● End of game UI scoreboard headers minor UI issues.
● 25pounder colliders issues.
● M1 Garand grenade was not placed properly.
● Hurricane Mk. IIb MG casings not spawned at the right place under the right wing.