Closed Beta: Update #87
[h3]ADDED:[/h3]
● Brand new British and Soviet tank, the Valentine Mk IX.
● Jump/Land footsteps SFXs for infantry (with proper material/surface sound).
[h3]CHANGED:[/h3]
● Conquest 32 players setup. Brand new map location with even more urban combat!
● Optimized the 1140 footsteps SFXs to use as little RAM and CPU as possible.
● Increased destructible stone walls HP from 200 to 300.
● Reduced min weight to drive over and destroy destructible stone walls from 15 tons to 10 tons.
● Allowed up to 64 players as stable for multiplayer.
● Ammo cost of certain weapons when resupplying from an ammo crate.
● Post processing changes, weat and other vegetation items are now visible from further away.
● Updated some tanks orientation miniatures.
● Small shadows tweak.
● Human players UI icon.
● Various code optimizations.
[h3]FIXED:[/h3]
● Pak 43-41 was missing its killfeed icon.
● Buildable spawnpoints were not working (you could never spawn at them/they would never appear on the UI).
● Many player game stats used for end of game nominations were not registered at all.
● Sometimes vehicle map icons would not have their regular large scale, they would be very small.
● Black screen bug when joining an online game (second time joining only).
● Last Stand achievement could not be unlocked.
● Leaving and getting inside a vehicle in multiplayer would make you despawn.
● Terrain mesh stiching issues when digging holes near the border of 2 terrains.
● Logic flaw in killfeed weapon icon retrieval.
● Small arms not despawning in rare cases (falling under the map).
● Destroyed walls spawn rotation could be wrong sometimes.
● Camera aim position issues with tanks.
● Churchill Mk VII antennas pivot issue.
● Game crash when building specific static weapons in multiplayer.
● You could not deal real damage to planes with machine guns from other planes.
● Door opening/closing animation glitching.
● Tank commanders that were also happening to be gunners would not have any UI sight available when playing in first person.
● Cromwell Mk V cupola collider was not following the turret.
● One instance of AI freeze linked to meleeing.
● A second instance of AI freeze linked to scavenging weapons for ammo.
● AI when using static weapons would never try to rotate them to correct their aim, making their use very limited/restricted to the weapon's native traverse.
● AI would not shoot with artillery guns (some of them).
● AI would build stuff outside of the valid playable bounds for its team.
● Tanks killed stat not properly being counted.
● When a vehicle ran out of fuel, the engine would still run.
● You could turn your engine ON if you had ran out of fuel with your vehicle.
● Bipod icon on the UI not properly fading IN/OUT (often getting stuck in the middle).
[h3]REMOVED:[/h3]
● Frontline gamemode/setup from Normandy Farm.
● Airborne Assault gamemode/setup from Normandy Farm.
● Brand new British and Soviet tank, the Valentine Mk IX.
● Jump/Land footsteps SFXs for infantry (with proper material/surface sound).
[h3]CHANGED:[/h3]
● Conquest 32 players setup. Brand new map location with even more urban combat!
● Optimized the 1140 footsteps SFXs to use as little RAM and CPU as possible.
● Increased destructible stone walls HP from 200 to 300.
● Reduced min weight to drive over and destroy destructible stone walls from 15 tons to 10 tons.
● Allowed up to 64 players as stable for multiplayer.
● Ammo cost of certain weapons when resupplying from an ammo crate.
● Post processing changes, weat and other vegetation items are now visible from further away.
● Updated some tanks orientation miniatures.
● Small shadows tweak.
● Human players UI icon.
● Various code optimizations.
[h3]FIXED:[/h3]
● Pak 43-41 was missing its killfeed icon.
● Buildable spawnpoints were not working (you could never spawn at them/they would never appear on the UI).
● Many player game stats used for end of game nominations were not registered at all.
● Sometimes vehicle map icons would not have their regular large scale, they would be very small.
● Black screen bug when joining an online game (second time joining only).
● Last Stand achievement could not be unlocked.
● Leaving and getting inside a vehicle in multiplayer would make you despawn.
● Terrain mesh stiching issues when digging holes near the border of 2 terrains.
● Logic flaw in killfeed weapon icon retrieval.
● Small arms not despawning in rare cases (falling under the map).
● Destroyed walls spawn rotation could be wrong sometimes.
● Camera aim position issues with tanks.
● Churchill Mk VII antennas pivot issue.
● Game crash when building specific static weapons in multiplayer.
● You could not deal real damage to planes with machine guns from other planes.
● Door opening/closing animation glitching.
● Tank commanders that were also happening to be gunners would not have any UI sight available when playing in first person.
● Cromwell Mk V cupola collider was not following the turret.
● One instance of AI freeze linked to meleeing.
● A second instance of AI freeze linked to scavenging weapons for ammo.
● AI when using static weapons would never try to rotate them to correct their aim, making their use very limited/restricted to the weapon's native traverse.
● AI would not shoot with artillery guns (some of them).
● AI would build stuff outside of the valid playable bounds for its team.
● Tanks killed stat not properly being counted.
● When a vehicle ran out of fuel, the engine would still run.
● You could turn your engine ON if you had ran out of fuel with your vehicle.
● Bipod icon on the UI not properly fading IN/OUT (often getting stuck in the middle).
[h3]REMOVED:[/h3]
● Frontline gamemode/setup from Normandy Farm.
● Airborne Assault gamemode/setup from Normandy Farm.