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  3. Closed Beta: Update #89

Closed Beta: Update #89

[h3]ADDED:[/h3]
● Soviet T-34 M1940 medium tank.
● Soviet T-60 light tank.
● Playable area visual cue (red line with fading) so that you don't leave the allowed area by mistake anymore.
● Default camouflage for vehicles will now be picked automatically based on the biome of the map (unless you have already manually previously picked one yourself).
● Dampening to camera shakes (less rough).
● Merit point cost to planes loadouts.
● Gun's calibre in several gun's names (that only had letters).
● Team tracking for each built object (for more detailed battle stats).
● AI will now pick a camouflage when spawning a vehicle.

[h3]CHANGED:[/h3]
● Big AA static guns have their ammo reduced from 60 total to 50 total and 30HE / 20 AP.
● Merit points cost of several vehicles (balance).
● When localization strings are missing, instead of showing "missing translation" it will now show the string key.
● Barbed wire material brightness (was almost shining in shadowy areas).
● Updated barbed wires impostors, better looking now.
● AI will give up when bleeding out if there is no medic within 50 meters (vs 100 meters before). Meaning faster AI repop when max has been spawned already.
● Some netcode rework.
● Rewrote the nickname UI code entirely.
● Nickname length cannot be less than 3 characters.
● Increased ricochets dispersion.

[h3]FIXED:[/h3]
● Trees destruction issue (only a handful, but this had a huge performance impact).
● End of game stats fix did not work for proxies, only for the host (regression from last patch that was supposed to have fixed it).
● Player count in lobby is now properly implemented and no longer relying on chat subscribers.
● Buildable objects schemes placing issues, especially indoors.
● Sometimes, the "hurt" icon would be overlapping with the player's nickname text UI element.
● Private session icon (lock) would not show up in the online games list.
● Planes gears would collide with the ground even though they were in the UP position.
● All revived infantry would display "infantry" as their nickname on the UI (except for the host of the game).
● Small arms laying around on the ground on game's end would not be despawned.
● Sturmtiger hole in superstructure mesh because of antenna (small).
● Not breaking trees when being immobile and trying to move forward with land vehicles (basically when your speed is zero).
● Crews (loaders) issues when having external crews, sight UI would be enabled.
● Jagdpanther loader and gunner crews had UI issues.
● Ferdinand loader crew members had no FPS view.
● StuG III G loader crew member had the cupola view.
● IL-2M3 was missing some weapon data in its last weapons loadout (x4 FAB100 bombs).

[h3]REMOVED:[/h3]
● Multicrew, temporarily, until properly fixed.