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  3. Closed Beta: Update #91

Closed Beta: Update #91

[h3]ADDED:[/h3]
● US 75mm M1A1 pack howitzer (light artillery gun).
● Possibility to spectate once the game ended, as a way to see how the map looks after the battle.
● Grenades now are properly synced over the network (position/rotation).
● Destructability to wooden beams stacks.
● New game setting: Texture streaming. This will drastically reduce RAM usage, at the cost of more CPU power. If your PC is lacking RAM (8 GB or less) but has a beefy CPU, you should turn it ON.

[h3]CHANGED:[/h3]
● Greatly increased projectile dispersion on rocket launchers (more than doubled).
● Despawn time of destroyed tanks increased (60s -> 180s).
● Hitting an obstacle with your weapon while aiming down will no longer make it aim up/on the side.
● Increased max firing rate of semi automatic rifles by 30%.
● Built objects no longer despawn once the game ends, but their sync is disabled instead.
● Post processing changes.
● Score UI presentation.
● Changed a bit the VIDEO menu in the settings menu.
● AI vehicles spawned in will now be eased in when not playing dedicated vehicles battle. No tanks for the first 5 minutes, then only light tanks the next 5 minutes, then heavies and bombers allowed 5 minutes later. This avoids fighting tanks with a bolt action rifle when the game barely started.
● Rewrote full markers code, their network state is now stored and synced differently. Markers will also now properly be synced when joining mid game.
● Rewrote killfeed network sync data type, it is now much more optimized, lightweight, and faster as a whole.

[h3]FIXED:[/h3]
● Grass missing from the map.
● 8.8cm Flak 37 gun max elevation was 45 deg. instead of 85 deg.
● Occlusion culling issues.
● In game tactical map has been updated to reflect newest map changes.
● Some buildable objects would not be parented properly and would never be despawned or synced when players would join mid game.
● The "Change team" and "Respawn" button from the in game menu window are now hidden/removed when the battle ended.
● UI issue which lead to some pretty nasty CPU time wasted on useless stuff.
● StuG III G loader crew member FPS view was bugged.
● Odd physics sometimes with M24 grenade.
● Killing yourself would give you a merit points penalty + kill penalty.
● When a player was joining the game while you were looking at the scoreboard, a new empty slot would be spawned inside it and would be displayed as such until next refresh of the scoreboard.