1. Beasts of Steel
  2. News
  3. Closed Beta: Update #92

Closed Beta: Update #92

Breaking change: Game settings data formatting now uses JSON formatting. All of your game settings will be reset to default.

[h3]ADDED[/h3]
● Radio equipment in the BA-64 (otherwise nickname would be invisible on the UI for teammates).
● Object pooling for sound emitters (anything that plays a sound in the world). As a result, this improves performances when many audio clips are played in a short amount of time.

[h3]CHANGED[/h3]
● Game settings now are in the form of a JSON file. All of your game settings will unfortunately be lost and regenerated.
● FPS indicator style (UI).
● Reworked some of the decals that were really unoptimized and replaced them by a super fast new variant.
● Ricochets have been maxed to 2 (from 5).
Projectile will be destroyed after that if it tries to ricochet again (and splatter in the case that the projectile can splatter).
● Improved and fixed ricochets physics.
● Min/Max amount of sounds played simultaneously in the settings.
● Rewrote a big chunk of the game settings code/logic.

[h3]FIXED[/h3]
● Clicks not going through confirmation windows.
● Error in the code when trying to despawn a grenade thrown by another player.
● M24 Chaffee fuel tanks had negative size.
● Soviet M3 halftrack red start decal glowing in shadows.
● Any infantry class could toggle scopes on rifles.
● Grenades throwback non smooth movement/position sync.
● While healing a player, if he got killed, the UI would still display you healing him even though you were actually reviving him.
● Decal random rotation (sometimes clipping through surface).
● Lag spike when destroying sandbags, hedgehogs, barbed wires...
● All hand placed vegetation elements were not being destroyed visually when destroyed by players.
● One instance of AI freeze.
● Points not properly added when one team held 50% of the falgs and the other team the other 50%.
● Ta-152 H1 animations were not working (gears were constantly down).
● Entering a vehicle would make you instant despawn (if vehicle didn't originally belong to you).
● Small arms glitching when you are dying while reloading (would be stuck mid animation).
● Stone decals used on dirt gravel terrain texture.
● When shooting at a plane, if the pilot bailed out, the killfeed would show white nickname for the player "killed".
● Min damage threshold to count as 'last player dealing damage' to planes when they crash/bail out after being damaged. This will prevent people from stealing kills with stray bullets (random rifleman shooting at a plane dealing 1 damage being attributed with the kill even though a teammate dealt 50 damage before that).
● Parachute tumbling when being collided by a plane mid flight while being parachuted.
● Sound effects etc now properly pause when entering the pause menu (singleplayer only).
● Most likely fixed killing crew members that are inside vehicles with weird ricochets going randomly through armour.
● Sync of animations when building/repairing (wrench/hammer). Animations are now happening and SFX are properly played.
● Grenade staying active after picking up grenade while holding a grenade in your hand.
● There were no ambient sounds while using a tank.

[h3]REMOVED[/h3]
● Decals spawned when shooting at a small arm on the ground.