Closed Beta: Update #94
Regression: Input lag when trying to steer/turn with land vehicles (about 1 second or so).
[h3]ADDED:[/h3]
● Destructability to barn doors.
● Object pooling on projectiles (improves performances).
● LODs to objects that were missing some.
● Vegetation touch bending to planes.
[h3]CHANGED:[/h3]
● Buildable spawnpoints will now be properly despawned automatically when the frontline moves and the object now becomes off limits of the play area.
● Projectiles now despawn after having flown 5km horizontally (vs 30 previously). As a reminder, the map is 2x2km. This will help improve performances as many projectiles would keep flying very far after ricochetting or when being shot at the sky.
● Several objects will no longer play sounds when they are further than the max heard distance (waste of performances).
● Added 1 extra degree for Sd. Kfz. 223 gun vertical (down).
● Physics simulation rate from 50Hz to 60Hz.
[h3]FIXED:[/h3]
● Small arms never despawned, which created huge performance issues as the game progressed.
● Player progress saved using Steam Cloud broke down after latest update and data format change (regression).
● Playable area data+visuals not updating in frontline for anyone else than the host.
● Panzer I A had no horn (to honk).
● End of game stats missing empty space row on the right side of the window.
● Leaderboard menu name missing localization element.
● Networked-built sandbags were spawning several times their amount of bags when being destroyed.
● Extra big colliders on dragon's teeth.
● Sway was applied to small arms while aiming down sight when using 2D scope on snipers.
● Picking up ranged weapons while only having grenades in inventory would not select any weapon and you would end up with no weapon selected at all.
● Buildable spawnpoints were often not allowing to build on second floors of buildings.
● Flag on top of the UI would sometimes not have the same sprite as the main flag UI element during capture.
● Antennas physics on vehicles wasn't properly disabled when far from camera.
● Objects that fell under the map were not despawned until the end of their lifetime (casings, shells, etc).
● In Frontline, when a sector would fall, the upper UI would show twice the amount of flags.
● Gears being changed sound effect was not being played in FPS in tanks.
● When about to spawn with a tank, but going back one step up, and trying to spawn again, spawning would fail.
● When switching seat in a tank after having taken losses, if you started a reload of a weapon in one seat, switched seat (leaving the other empty) the weapon would keep reloading even though nobody was manning it.
[h3]REMOVED:[/h3]
● Dust from planes when being near ground level, looked pretty bad. Removed until re-implemented properly.
● "Killed by the dev" achievement.
[h3]ADDED:[/h3]
● Destructability to barn doors.
● Object pooling on projectiles (improves performances).
● LODs to objects that were missing some.
● Vegetation touch bending to planes.
[h3]CHANGED:[/h3]
● Buildable spawnpoints will now be properly despawned automatically when the frontline moves and the object now becomes off limits of the play area.
● Projectiles now despawn after having flown 5km horizontally (vs 30 previously). As a reminder, the map is 2x2km. This will help improve performances as many projectiles would keep flying very far after ricochetting or when being shot at the sky.
● Several objects will no longer play sounds when they are further than the max heard distance (waste of performances).
● Added 1 extra degree for Sd. Kfz. 223 gun vertical (down).
● Physics simulation rate from 50Hz to 60Hz.
[h3]FIXED:[/h3]
● Small arms never despawned, which created huge performance issues as the game progressed.
● Player progress saved using Steam Cloud broke down after latest update and data format change (regression).
● Playable area data+visuals not updating in frontline for anyone else than the host.
● Panzer I A had no horn (to honk).
● End of game stats missing empty space row on the right side of the window.
● Leaderboard menu name missing localization element.
● Networked-built sandbags were spawning several times their amount of bags when being destroyed.
● Extra big colliders on dragon's teeth.
● Sway was applied to small arms while aiming down sight when using 2D scope on snipers.
● Picking up ranged weapons while only having grenades in inventory would not select any weapon and you would end up with no weapon selected at all.
● Buildable spawnpoints were often not allowing to build on second floors of buildings.
● Flag on top of the UI would sometimes not have the same sprite as the main flag UI element during capture.
● Antennas physics on vehicles wasn't properly disabled when far from camera.
● Objects that fell under the map were not despawned until the end of their lifetime (casings, shells, etc).
● In Frontline, when a sector would fall, the upper UI would show twice the amount of flags.
● Gears being changed sound effect was not being played in FPS in tanks.
● When about to spawn with a tank, but going back one step up, and trying to spawn again, spawning would fail.
● When switching seat in a tank after having taken losses, if you started a reload of a weapon in one seat, switched seat (leaving the other empty) the weapon would keep reloading even though nobody was manning it.
[h3]REMOVED:[/h3]
● Dust from planes when being near ground level, looked pretty bad. Removed until re-implemented properly.
● "Killed by the dev" achievement.