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  3. Closed Beta: Update #96

Closed Beta: Update #96

[h3]ADDED:[/h3]
● New german early war SPG: StuG III E.
● Proper spalling behaviour when a round goes through armour but desintegrates by doing so. Everything is taken into account when calculating the spall: ammo type and shell caliber.
● LODs to flag poles.
● Possibility to choose amount of bots in each team.

[h3]CHANGED:[/h3]
● Reworked the projectiles modifiers in relation to vehicles, we are now using velocity and energy, this simplified the code, we got rid of 'hardcoded' modifiers, and the system is now much more natural, and will give more realistic results.
● Increased projectiles drag by a ton (compared to what it was before) to get more realistic results (velocity loss over distance).
● Improved infantry blowing up model (much closer to the actual bean model/shape), increases immersion.
● Reduced recoil by 50% on StG-44.
● Reduced despawn time for blown up infantry (only impacts network bandwidth, body pieces are not networked).
● Rebaked all small arms impostors (they turned dark after one of our assets update).
● Rebaked all units impostors (they turned dark after one of our assets update).
● Rebaked all static weapons impostors (they turned dark after one of our assets update).
● Clarified damage debug info on UI.
● Cromwell Mk. V CS ammo loadout now uses SMOKE and HEAT rounds.

[h3]FIXED:[/h3]
● Relative armour thickness calculation was wrong (final armour thickness value when projectile hits the armour at an angle).
● Input lag when trying to turn with land vehicles.
● Land mines were still visible for up to a second after blowing up.
● PTRD-41 had no LODs.
● Flakvierling 38 missing LODs.
● QF 3.7inch missing LODs.
● Small camera issue in the Units Encyclopedia.
● T-34 M1943 missing camouflage on wheels.
● Matilda II missing camouflage on wheels.
● KV-1 M1941 frontal armour thickness was incorrect.
● T-34 1943 hull top angled armour piece had wrong value assigned (16 instead of 40).
● BT-7 extra colliders on rear top armour were unnecessary and leading odd impact behaviours.
● Wrong superstructure and hull sides armour values on Sturmpanzer IV Brummbar.
● The 'Merit points' setting in the battle creation is now properly saved when working with battle presets.