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Closed Beta v1.0.1

And ... Here we go, first change log!

I am posting the change logs on our discord server, they also are accessible from within the game, but I thought I'd double it all and post them here as well so you guys have an overview of what happens under the curtains (and for those of you who are members of our discord server, you already played with what's under the curtains)

So, here we go! It's changelog time!

[h3]ADDED:[/h3]
  • Winter is now an available season available on the Fields of Normandy map.
  • 'Toggle Compass' keybind.
  • Icon for gears UP or gears DOWN.
  • Aiming down the iron sight of your weapon now decreases your speed while moving by 50%.
  • Jumping now costs 15% of your stamina.
  • Machine gunners (infantry class) will now have a sidearm (pistol).
  • Infantry stances icon in the bottom left of the UI.
  • Gamemode is now shown for online games.
  • 'Hold down to aim' toggle in the settings.
  • First prototype of 'Fly with mouse' for planes.
  • Potential fix for Xbox controllers not being detected by the game.
  • Audio cue for when your main gun in your tank has finished reloading.
  • Physical flag poles to represent flags on the map.
  • Server region filtering. Play in any region of the world with low latency!
  • Sounds kept playing even when game was in pause (settings).
  • Separation of unit setup by team.
  • Bots allowed to use specific units types when hosting a game.


[h3]CHANGED:[/h3]
  • Messages are more readable in the chat.
  • Reduced Flags/objectives icons on the UI (-50%).
  • Moved the ‘Toggle First Person Mode’ toggle from Camera to Vehicles category in the keybindings menu.
  • You can now remap the 'Toggle FPS view' for planes and tanks separately.
  • Compass will no longer be hidden when spawning as anything else than infantry.
  • Messages will now auto delete (old ones only).
  • Changed how bipod icon fades in and out.
  • Changed max players set up for match to be an inputfield instead of a dropdown. Base value is 64. Online games cannot have more than 64 players anymore (it will lag anyway with 64).
  • Solo / offline games can now go up to 200 players.
  • BRAKES state is now shown on the UI (top left, with speed throttle etc).
  • Removed the ‘Toggle engine’ keybind from ‘Vehicles’ category and duplicated it both in ‘Planes’ and ‘Tanks’.
  • Made the changelog panel bigger.
  • Reduced the bipod icon a little.
  • Reworked the server list menu.
  • Bushes, trees, and other vegetation items models and textures.
  • Spawnpoints changed on Fields of Normandy map.


[h3]FIXED:[/h3]
  • Fixed the server list that was disappearing / reappearing all the time showing one server at a time.
  • Camera freeze when aiming down and changing weapon.
  • Craters now properly synchronized for players joining mid-game.
  • Leaderboard display text issue with long nicknames and leaderboard UI in general.
  • Bots did not have any ping in the scoreboard (should have shown the host’s ping)
  • Bullets and shell casing prevented structures to be built.
  • US M10 Wolvering and M36 Jackson listed as regular tanks instead of Tank Destroyers.
  • Churchill Mk. III and Cromwell Mk. V had no gunner sight / object.
  • Resolution displayed in the settings when opening the game for the first time to be the wrong one.
  • Scoreboard white bars issue on wide screens.
  • Selected loadout for paratroopers is now properly saved.
  • Changelog dropdown in the top left did not show the version for which the changelog is showing the content.
  • Potentially fixed clipping with trees and vehicles.
  • Transport planes marked as available to spawn when almost limit out of the map.
  • UI in server list was a little broken especially on wide screens.
  • Chat was kept selected even after sending a message. Should be less sticky now.


[h3]REMOVED:[/h3]
● Nothing.

Screenshot illustrating the changes: