Closed Beta v1.0.3
Hello there!
Here's the changelog for this third update:
[h3]ADDED:[/h3]
● Per gamemode and per player count setup of spawnpoints and part of the maps to play on, as well as camera setups. Since the map is pretty big and player count can go from as little as 1v1 up to 100v100, it is better to have proper setups for each possibility, this way you don't spend 30 min walking to fight if you're doing a small 16v16 game.
● Radius check for spawnpoints per unit type. Should solve all spawnpoints issues.
● Survival mode is now playable.
● Campaign is now available. I fixed the clicking issues that happened after upgrading the engine (totally unplanned).
[h3]CHANGED:[/h3]
● The Sherman Firefly has been removed from the US side since they did not use it (Only UK). We don't have a M4A3E8 model at the moment, so I kept the Firefly model and simply renamed the vehicle into M4A3E8 Sherman. The model will be updated at a later time.
● Moved the 'Lock Camera' toggle to the 'Planes' section of 'Commands'.
● Reduced sensivity of moving the camera up and down above tanks/planes (using MMB + moving the mouse up/down).
● 'Show damage indicators' toggle will now regroup both the visual indicators when receiving damage, and the damage dealt (numbers on the left side of the screen).
● The in game menu will now automatically close itself when quitting the game/a game.
● Moved tanks spawnpoints further away from the frontline, down the roads. Infantry will be spawning closer to the frontline, while tanks will need to drive for a bit.
● Implemented impostors for the vegetation. It now looks better, but also runs better! Gain of 5 FPS on average.
[h3]FIXED:[/h3]
● 'Lock Camera' key binding never worked and was triggered by something else (Planes).
● Trees were missing their 'physics material' so they probably behave a little weird when shot at or driven over (all bouncy and stuff).
● Improved physics for tanks. They will now stuck more to the ground and will behave way less bouncy.
[h3]REMOVED:[/h3]
● Nothing.
Daily screenshot as usual:

Here's the changelog for this third update:
[h3]ADDED:[/h3]
● Per gamemode and per player count setup of spawnpoints and part of the maps to play on, as well as camera setups. Since the map is pretty big and player count can go from as little as 1v1 up to 100v100, it is better to have proper setups for each possibility, this way you don't spend 30 min walking to fight if you're doing a small 16v16 game.
● Radius check for spawnpoints per unit type. Should solve all spawnpoints issues.
● Survival mode is now playable.
● Campaign is now available. I fixed the clicking issues that happened after upgrading the engine (totally unplanned).
[h3]CHANGED:[/h3]
● The Sherman Firefly has been removed from the US side since they did not use it (Only UK). We don't have a M4A3E8 model at the moment, so I kept the Firefly model and simply renamed the vehicle into M4A3E8 Sherman. The model will be updated at a later time.
● Moved the 'Lock Camera' toggle to the 'Planes' section of 'Commands'.
● Reduced sensivity of moving the camera up and down above tanks/planes (using MMB + moving the mouse up/down).
● 'Show damage indicators' toggle will now regroup both the visual indicators when receiving damage, and the damage dealt (numbers on the left side of the screen).
● The in game menu will now automatically close itself when quitting the game/a game.
● Moved tanks spawnpoints further away from the frontline, down the roads. Infantry will be spawning closer to the frontline, while tanks will need to drive for a bit.
● Implemented impostors for the vegetation. It now looks better, but also runs better! Gain of 5 FPS on average.
[h3]FIXED:[/h3]
● 'Lock Camera' key binding never worked and was triggered by something else (Planes).
● Trees were missing their 'physics material' so they probably behave a little weird when shot at or driven over (all bouncy and stuff).
● Improved physics for tanks. They will now stuck more to the ground and will behave way less bouncy.
[h3]REMOVED:[/h3]
● Nothing.
Daily screenshot as usual:
