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Closed Beta: Update #10

10th update since release of the beta, I did not have time yesterday to finalize the update and push it, so it's all coming out today!

And one good news, it's not implemented as of today, but should be by tomorrow, I found a way (a kind soul showed me how) to make holes in meshes and I will be able to cut the roads' meshes and from now roads will no longer be floating up in the air when a crater is dug underneath it! How COOL!


[h3]ADDED:[/h3]
● Minefields to conquest gamemode on the defender side.
● Added new stat: Mines disarmed
● 4 new achievements to go alongside the new mine changes.
● 85mm 52-K M1939 AA gun for the Soviet Union.
● Safe distance for AI when using AA weapons so that it doesn't blow up everyone. Minimum safe distance is 50 meters.


[h3]CHANGED:[/h3]
● Mines can now be disabled by infantry (all classes for now).
All you have to do, is get near it, look at it, and hold down the interaction key.
Engineers have a 1% critical failure rate when disarming mines, while regular infantry has a 10% critical failure rate.
● Strong explosions (bombs, rockets, artillery...) will now trigger mines and destroy them.
● Strong explosions (bombs, rockets, artillery...) will now trigger mines and destroy them.
● Changing the flak explosion height is now automatic when scrolling with the mouse. No need to press a key + scroll anymore.


[h3]FIXED:[/h3]
● Zooming in or out with planes was impossible (Regression).
● When you stopped aiming down with a static weapon, the FOV would not go back to normal. It will now automatically go back to normal when you stop aiming.
● HP percent was not truncated and would show very interesting numbers (Ex: 13.3333333%)
● Jumping up in the air when getting out of the QF 3.7inch AA gun.
● Issue with shell shocked distance calculation (with infantry to gun).
● Game thinking you are zoomed in in vehicles when you leave the vehicle while being zoomed in and entering it again, although the entire HUD/visuals are as if you weren't zoomed in. You end up stuck in that state.
● Fix damage model for explosive tank rounds and armour of tanks.
● You could aim external MG while not peeking out (but not fire or select/unselect them).
● Explosive shells would both explode and ricochet, potentially dealing 2 times the damage...


[h3]REMOVED:[/h3]
● Keybind to change the flak explosion height. It is now automatic with mouse scroll.