Closed Beta: Update #16
[h3]ADDED:[/h3]
● (Weapon) Browning M1919A6 for the USA for the machine gunner class for fall 1943 and onwards.
● (In game) When a side in battle is out of reserves and completed destroyed on the battlefield, the game will end right away and the other team will win.
● (In game) Possibility to use certain static weapons while proning (Browning M1919A4, Maxim, DshK etc).
● (In game) Possibility to use keyboard arrows to move the gun + turret in first person with tanks.
● (Campaign) Possibility to split armies. In order to do so, you will need to show the content of a selected army, then, you can click on all units you want to
[h3]CHANGED:[/h3]
● (In game) Smoothed out the movement of guns/turrets when trying to aim a little to the side or up/down. It used to be 'cut' before. I am not smoothing the change in the rotation for small changes in rotation.
● (Campaign) Oil consumption by planes has been increased significantly.
● (Campaign) Oil consumption has been split between tanks and armoured cars, armoured cars needing less oil than regular tanks.
● (Campaign) Oil consumption per unit now also gets a modifier based on the unit's real life weight.
[h3]FIXED:[/h3]
● (In game) Potentially fixed collision with ghost trees.
● (Campaign) Enemy armies were not uncovered when Fog Of War was removed after a friendly unit was deployed on the map. Only the bullseye would show.
● (Campaign) Rough terrain and mixed armies (planes + ground units) and oil consumption.
● (Campaign) Oil cost to move into tile could show a lot of decimals... Too many... (capped to 2 now).
● (In game) Very rare instance of buildables being red (meaning cannot be built) when trying to build it over 2 overlapping terrain.
● (In game) Casings position on PM1910 static MG.
● (In game) Trying to build a Nebelwerfer 41 would send you up in the sky.
● (In game) DshK casing ejection rotation.
● (In game) SG-43 static weapon various issues.
[h3]REMOVED:[/h3]
● Nothing.
● (Weapon) Browning M1919A6 for the USA for the machine gunner class for fall 1943 and onwards.
● (In game) When a side in battle is out of reserves and completed destroyed on the battlefield, the game will end right away and the other team will win.
● (In game) Possibility to use certain static weapons while proning (Browning M1919A4, Maxim, DshK etc).
● (In game) Possibility to use keyboard arrows to move the gun + turret in first person with tanks.
● (Campaign) Possibility to split armies. In order to do so, you will need to show the content of a selected army, then, you can click on all units you want to
[h3]CHANGED:[/h3]
● (In game) Smoothed out the movement of guns/turrets when trying to aim a little to the side or up/down. It used to be 'cut' before. I am not smoothing the change in the rotation for small changes in rotation.
● (Campaign) Oil consumption by planes has been increased significantly.
● (Campaign) Oil consumption has been split between tanks and armoured cars, armoured cars needing less oil than regular tanks.
● (Campaign) Oil consumption per unit now also gets a modifier based on the unit's real life weight.
[h3]FIXED:[/h3]
● (In game) Potentially fixed collision with ghost trees.
● (Campaign) Enemy armies were not uncovered when Fog Of War was removed after a friendly unit was deployed on the map. Only the bullseye would show.
● (Campaign) Rough terrain and mixed armies (planes + ground units) and oil consumption.
● (Campaign) Oil cost to move into tile could show a lot of decimals... Too many... (capped to 2 now).
● (In game) Very rare instance of buildables being red (meaning cannot be built) when trying to build it over 2 overlapping terrain.
● (In game) Casings position on PM1910 static MG.
● (In game) Trying to build a Nebelwerfer 41 would send you up in the sky.
● (In game) DshK casing ejection rotation.
● (In game) SG-43 static weapon various issues.
[h3]REMOVED:[/h3]
● Nothing.