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Closed Beta: Update #18

Hi all!

Hope everyone is doing good :)

I was very busy IRL for the last 2 days so I had absolutely no time to perform any update.
Work has been made, and this change log reflects it!

Have fun ;)


[h3]ADDED:[/h3]
● Custom loading screens for each scene being loaded.
Extra info displayed for game scenes (such as map name, gamemode, and more)
● (campaign) Army names are now shown in the pre battle window.
● (campaign) Retreat button in the pre battle window, allowing you to flee and refuse to fight (Currently penalty free).
● (campaign) Changed 'To Battle' and 'Auto Resolve' buttons to be icons.
● (unit) SU-122 for the USSR.
● (campaign) Now showing turn count in the top left of the UI.

[h3]CHANGED:[/h3]
● (campaign) Planes only battles will now be resolved as Deathmatch (gamemode) as it did not make any sense to have them as 'Conquest'.
● (campaign) Upon scene loading, camera will now have the proper zoom level.
● (campaign) Gamemode used for generating battles: Conquest for Victory Points tiles, deathmatch otherwise (for regular balanced battles).
● (campaign) For Conquest battles, the amount of points to earn to win is now scaled with the ratio of the defending army vs attacking army.
● (campaign) Improved the retreat behaviour and actually made the unit retreating move away from the tile it was instead of randomly moving to a neighbouring tile.
● (campaign) AI will no longer buy outdated units (no more panzer Is or IIs in 1944 scenarios).
● (game) StuG III G has been changed from regular tank to tank destroyer role.
● (campaign) Changed the wording of the headers in the battle results.
● (campaign) Sorted battle results by unit categories.
● (in game) Respawning while your unit is still alive will no longer 'consume' it and will send it back to the stockpile of available units.

[h3]FIXED:[/h3]
● (in game) 'Quit to main menu' button missing at the end of a battle if the battle was a campaign battle but the client was not the host.
● (in game) Killfeed distance text was almost unreadable.
● (in game) When an explosive shell ricocheyed off the ground, an explosive GFX was spawned on the ground.
● (campaign) Loading panel being half loaded when loading a new scene.
● (campaign) Readibility issues with unit names when selecting specific units from an army.
● (in game) Score on the UI was sometimes simply not refreshed until a first kill was made. So you would see '0 and 0' instead of the actual ticket count.
● (in game) You could unselect your selected army while the pre battle panel was open.
● (in game) You could select any other of your units while the pre battle panel was open.
● (in game) You could split armies while the pre battle panel was open.
● (in game) Armies overviews were not refreshed after doing an 'auto resolve' battle.
● (campaign) Battle icon + selected unit icon were not removed if the selected army was destroyed during an auto battle.
● (campaign) Potentially fixed no header details in battle results.


[h3]REMOVED:[/h3]
● (host panel) Season dropdown. Doesn't make sense to be able to pick a date like June and have Winter season. Season will now automatically be generated based on the date chosen.


All currently ongoing campaigns will be broken due to some core changes to the code. I apologize for that!

Please start a new campaign.