Closed Beta: Update #24
Next update will be epic ;)
[h3]ADDED:[/h3]
● Finally, the american Sherman M4A3E8!
● Physics to antennas on vehicles (Jiggle).
● Casing ejection on Sd. Kfz. 250-9
● Some recoil to some guns (cannons on tanks).
[h3]CHANGED:[/h3]
● Big changes to the general structure of units data in the code. This update did take a long time to come out because of the huge amount of rewrite of the code I had to perform (over 1000 errors needed to be fixed after changes were made).
● Ammo crates placed/built by engineers no longer give supplies to vehicles. A dedicated area/depot will be added later for resupplying vehicles.
● Markers icons on the UI will now be displayed with an offset so that they are rendered ABOVE the player and not onto him, which as a result completely occluded the visibility of the player.
● You can now change your stance when using static weapons.
Artillery will not let you shoot if you are proning though. You will need to be crouching at minimum.
● Look of bullets. Should be prettier now. More dynamic, more 'zipping' / 'whipping' and less 'static' or 'blocky'.
● Small CPU optimizations when great number of bullets and players.
● Tried to improve the damage system.
[h3]FIXED:[/h3]
● Quad Maxim AA building scheme rotation issue.
● Quad Maxim AA camera shake issue.
● Starting using a static weapon while an animation was being played on a small arm would freeze the small arm in its animation.
● Error loop when a match ends and markers are placed on players.
● Velocity still applied to infantry for one frame when starting to use a static weapon, resulting in you going through it sometimes (depending on your speed, highly likely if you were running).
● Shadows issues when in plane and flying at high altitudes.
● Shadows issues when aiming down sight.
● 'Repair Null' text shown when trying to repair your damaged gun on your tank.
● M36 Jackson first person seats issues.
● You could not reload more than 1 magazine when getting supplies at an ammo crate.
● Soviet Il-4 belly rear MG was not synchornized in multiplayer.
● Instant kill when shooting at a tank with HE shells and low caliber (20mm).
● AI generating infinite flee path when trying to flee from an enemy tank.
● AI planes not targetting players.
● AI planes not properly getting some variables refreshed (hasBombs, hasRockets) after resupplying leading to wrong target acquisition.
● Cromwell Mk. V driver view issues.
[h3]REMOVED:[/h3]
● Nothing.
[h3]ADDED:[/h3]
● Finally, the american Sherman M4A3E8!
● Physics to antennas on vehicles (Jiggle).
● Casing ejection on Sd. Kfz. 250-9
● Some recoil to some guns (cannons on tanks).
[h3]CHANGED:[/h3]
● Big changes to the general structure of units data in the code. This update did take a long time to come out because of the huge amount of rewrite of the code I had to perform (over 1000 errors needed to be fixed after changes were made).
● Ammo crates placed/built by engineers no longer give supplies to vehicles. A dedicated area/depot will be added later for resupplying vehicles.
● Markers icons on the UI will now be displayed with an offset so that they are rendered ABOVE the player and not onto him, which as a result completely occluded the visibility of the player.
● You can now change your stance when using static weapons.
Artillery will not let you shoot if you are proning though. You will need to be crouching at minimum.
● Look of bullets. Should be prettier now. More dynamic, more 'zipping' / 'whipping' and less 'static' or 'blocky'.
● Small CPU optimizations when great number of bullets and players.
● Tried to improve the damage system.
[h3]FIXED:[/h3]
● Quad Maxim AA building scheme rotation issue.
● Quad Maxim AA camera shake issue.
● Starting using a static weapon while an animation was being played on a small arm would freeze the small arm in its animation.
● Error loop when a match ends and markers are placed on players.
● Velocity still applied to infantry for one frame when starting to use a static weapon, resulting in you going through it sometimes (depending on your speed, highly likely if you were running).
● Shadows issues when in plane and flying at high altitudes.
● Shadows issues when aiming down sight.
● 'Repair Null' text shown when trying to repair your damaged gun on your tank.
● M36 Jackson first person seats issues.
● You could not reload more than 1 magazine when getting supplies at an ammo crate.
● Soviet Il-4 belly rear MG was not synchornized in multiplayer.
● Instant kill when shooting at a tank with HE shells and low caliber (20mm).
● AI generating infinite flee path when trying to flee from an enemy tank.
● AI planes not targetting players.
● AI planes not properly getting some variables refreshed (hasBombs, hasRockets) after resupplying leading to wrong target acquisition.
● Cromwell Mk. V driver view issues.
[h3]REMOVED:[/h3]
● Nothing.