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Closed Beta: Update #25

NEW TANK PHYSICS. YES.
And new armour modelling and damage modelling for armoured vehicles!


WARNING: Only 4 tanks have been currently implemented. One per faction (Cromwell Mk. V, Panzer IV G, Sherman M4A3E8 and T-34 1943).
I am doing a new setup from the ground up and implementing everything takes a HUGEEE amount of time (I'm alone doing it) so, yeah, I'll add back all vehicles one by one, with the new armour system and physics, but this will take a while.


[h3]ADDED:[/h3]
● New physics system for ALL ground vehicles! YAY! Feels so good now. Realistic tank physics with suspensions and all!
● New armour system and damage logic. Armour can now locally be damaged, meaning if you repeatedly shoot on a single point of the armour, it will pierce at some point. Entirely dynamic.
● Alongside with the new damage and armour system for tanks, a new addition is also coming to the units encyclopedia: Armour visualization. You can simply spawn a tank, and click on it to visualize the armour where you click (the visual effects is still wonky but the information displayed is correct).
Very helpful in order to figure out which part of a tank you should be aiming at ;)

[h3]CHANGED:[/h3]
● Gunner first person aiming vision.
It might not be realistic, but the vision will from now on be from within the barrel.
I have absolutely no way to apply any sort of correction to have proper aim with a side sight. The amount of work for it would not be worth it anyway, simpler this way. More accuracy in first person, yay!
● To damage internals of tanks, you know need to deal at least 25% or more to the base tank HP (25 damage since all vehicles have 100 HP). Under this value, you cannot damage internals (crew members or engine).
● Improved tanks engine sounds.
● Increased hearing range of tanks sounds.

[h3]FIXED:[/h3]
● Valentine Mk III driver seat first person had visibility issues.
● You could still fire with a destroyed gun.
● The interaction window/UI 'Press 'key' to enter vehicle' would always display instead of the repair interaction UI.
● Infantry repair interaction issues.
● Artillery would not get ammo from ammo crates.


[h3]REMOVED:[/h3]
● Aim dot while in FPS in tanks, no longer needed since precision/accuracy has been increased for first person gunner.