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  3. Closed Beta: Update #30

Closed Beta: Update #30

[h3]ADDED:[/h3]
● ISU-152 with full physics and new armour system.
● Shooting at infantry with some big caliber (20mm and above) will no longer make the projectile be destroyed upon hitting the infantry. The projectile will continue its course even after hitting and killing an infantry. HE or similar shells will not detonate upon hitting an infantry, it will kill the infantry and fly some more.
● Now showing the amount of damage dealt to modules when you damage a module.

[h3]CHANGED:[/h3]
● Made in game chat window darker to increase readibility.
● Reduced shooting recoil on Panzer II C.
● Clouds shadows effect in the settings is now available again.
● Vehicles explosions damage range has been greatly increased (+100%).
Dot not stay near a tank that is about to blow up. Find another shelter. Or you will get blown up yourself.
● Improved engine sound effect for wheeled vehicles.
● Reduced turn rate of T-34s a little.

[h3]FIXED:[/h3]
● SU-76M rate of fire was too high (25 RPM vs 15 RPM).
● AI navmesh was wrong.
● Wrong baking of the vegetation and its colliders.
● Missing TREE tag on some trees leading to no GFX spawning when firing at them.
● HEAT and APHE shells did not follow the regular mechanics of damaging tracks.
● Wrong navmesh cut applied to destroyed tanks (not using rotation).
● Touch bending with vegetation was not working.
● Picking any other amount of players than 64 in capture the flag created big issues down the road.
● Several tanks had a micro space between their hull and their turret and therefore you could kill crew members by shooting at them with regular MG and hope for a bullet to go in between.
● Bunch of code not running when it should have.
● Mines (AP and AT) did not work.