Closed Beta: Update #33
[h3]ADDED:[/h3]
● KV-2 with full physics and new armour system.
● New 'auto zoom when camera gets closer' setting in the TANKS category of settings. Useful for console users or for lazy people, basically the camera will zoom automatically when you get closer to the camera's target (meaning your vehicle).
● New UI visual cue to let the player know if a weapon can be used or not (red background means weapon is unavailable)
[h3]CHANGED:[/h3]
● Damage UI feedback readability increased.
● Moving the camera closer or further away from the tank when playing a tank is now different. You can no longer manually change the height, the height will automatically be set as you move closer/further away from the tank. This has two effects: 1) Preventing any potential cheating by placing the camera super high to see above the vegetation (I was the first to use it so I don't blame you). 2) Easing controls when playing with a controller.
● Panther D ammo loadout.
● American AT infantry (Bazooka) loadout now has an M1 Garand as secondary weapon.
● Increased max zoom when zooming in with tanks.
● Changes to the Fields of Normandy map, prototype of trenches added. Various texture changes.
[h3]FIXED:[/h3]
● Getting out of a plane while landed on the ground could make you spawn half inside the terrain.
● Auto fill for missing progress data.
● Could not repair tank tracks.
● Broken LODs on some tanks.
● You could use external MGs on tanks from another seat while peeking out than the seat having access to the external MG. Example: Gunner could use commander external MG while peeking out.
● Moving turrets / guns now has proper 'controlled' smoothing of movement. It was a bit random code-wise before, now it is entirely under control and has actual logic to control it.
● Aim dot would be shown when using static weapons and you would be looking behind it.
● KV-2 with full physics and new armour system.
● New 'auto zoom when camera gets closer' setting in the TANKS category of settings. Useful for console users or for lazy people, basically the camera will zoom automatically when you get closer to the camera's target (meaning your vehicle).
● New UI visual cue to let the player know if a weapon can be used or not (red background means weapon is unavailable)
[h3]CHANGED:[/h3]
● Damage UI feedback readability increased.
● Moving the camera closer or further away from the tank when playing a tank is now different. You can no longer manually change the height, the height will automatically be set as you move closer/further away from the tank. This has two effects: 1) Preventing any potential cheating by placing the camera super high to see above the vegetation (I was the first to use it so I don't blame you). 2) Easing controls when playing with a controller.
● Panther D ammo loadout.
● American AT infantry (Bazooka) loadout now has an M1 Garand as secondary weapon.
● Increased max zoom when zooming in with tanks.
● Changes to the Fields of Normandy map, prototype of trenches added. Various texture changes.
[h3]FIXED:[/h3]
● Getting out of a plane while landed on the ground could make you spawn half inside the terrain.
● Auto fill for missing progress data.
● Could not repair tank tracks.
● Broken LODs on some tanks.
● You could use external MGs on tanks from another seat while peeking out than the seat having access to the external MG. Example: Gunner could use commander external MG while peeking out.
● Moving turrets / guns now has proper 'controlled' smoothing of movement. It was a bit random code-wise before, now it is entirely under control and has actual logic to control it.
● Aim dot would be shown when using static weapons and you would be looking behind it.