Closed Beta: Update #34
[h3]ADDED:[/h3]
● M8 Greyhound with full physics and new armour system.
● New icons for vehicles to explain why this or that weapon cannot be used (dead crew, used by someone else, gun destroyed, etc).
● Rubber hit GFX to wheels on vehicles.
[h3]CHANGED:[/h3]
● Change log no longer showing useless categories if nothing was added, changed, or removed.
● Brand new crater generation system. New and improved! WAY more performant, and now supports both deformation (scaling on X and Z axis) to make oval craters for example, as well as multi-terrain generation (when a crater must be spawned at the borders/crossing of 2 or more terrains).
● Further increased readability for damage feedback.
● Parachutes will no longer be animated and falling on the ground when you fall on a tree, it will stay up in the tree at the same place/rotation.
[h3]FIXED:[/h3]
● HEAT shells took into account effective armour.
It should not have.
It will now ignore the effective armour modifier unless hitting at very small angle (10 deg. and less, meaning almost flat).
● Infantry interaction system not always working / picking up colliders, especially with vehicles while being close up.
● Potential issue where AI tanks never stopped to fire and continued to move even while engaging.
● AI tanks would enable its MGs when targetting enemy tanks.
● (Crew) mention in killfeed was white instead of taking the color of the crew who died.
● Vegetation mask not wide enough around craters, some grass would still be present on the crater texture.
● StuG III G commander had access to the external MG-42 made for the gunner.
● AI stopped shooting at its target if its current gun ran out of one type of ammo. It never swapped to another type of ammo.
● AI tank stopped moving once one of its crew member died.
● AI tank would stay in their tank with broken track because their hull HP was 100%. They would not get out to fix the track.
● M8 Greyhound with full physics and new armour system.
● New icons for vehicles to explain why this or that weapon cannot be used (dead crew, used by someone else, gun destroyed, etc).
● Rubber hit GFX to wheels on vehicles.
[h3]CHANGED:[/h3]
● Change log no longer showing useless categories if nothing was added, changed, or removed.
● Brand new crater generation system. New and improved! WAY more performant, and now supports both deformation (scaling on X and Z axis) to make oval craters for example, as well as multi-terrain generation (when a crater must be spawned at the borders/crossing of 2 or more terrains).
● Further increased readability for damage feedback.
● Parachutes will no longer be animated and falling on the ground when you fall on a tree, it will stay up in the tree at the same place/rotation.
[h3]FIXED:[/h3]
● HEAT shells took into account effective armour.
It should not have.
It will now ignore the effective armour modifier unless hitting at very small angle (10 deg. and less, meaning almost flat).
● Infantry interaction system not always working / picking up colliders, especially with vehicles while being close up.
● Potential issue where AI tanks never stopped to fire and continued to move even while engaging.
● AI tanks would enable its MGs when targetting enemy tanks.
● (Crew) mention in killfeed was white instead of taking the color of the crew who died.
● Vegetation mask not wide enough around craters, some grass would still be present on the crater texture.
● StuG III G commander had access to the external MG-42 made for the gunner.
● AI stopped shooting at its target if its current gun ran out of one type of ammo. It never swapped to another type of ammo.
● AI tank stopped moving once one of its crew member died.
● AI tank would stay in their tank with broken track because their hull HP was 100%. They would not get out to fix the track.