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  3. Closed Beta: Update #36

Closed Beta: Update #36

[h3]ADDED:[/h3]
● AI will now build mobile spawnpoints, just as the player.
● Added a new mouse lockstate: Confined.
This should solve some issues people were having with multiple displays.
Let me know if it helps, or not.
● AI will now sprint.


[h3]CHANGED:[/h3]
● Increased proning speed by 5%.
● Reduced jumping stamina cost by 30%.
● Increased stamina recover rate by around 75%.
● Transport planes are no longer available to spawn during other gamemodes than 'Paratroopers Attack'.
● Stamina bar for infantry UI is now always shown, unless it is full. It will fade out when full.


[h3]FIXED:[/h3]
● Static weapons with auto-aim ON (AA) were taking trigger colliders into account (bushes etc...) and this led to issues with the fuse time (too close).
● Potentially fixed for good the possibility to kill tank crews by spraying tanks with bullets and hope for a ricochet glitch through the tank collider.
● Improved the AI 'unstuck' process.
● AI target acquirement issues.