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  3. Closed Beta: Update #38

Closed Beta: Update #38

[h3]ADDED:[/h3]
● M5 Stuart with full physics and new armour system.


[h3]CHANGED:[/h3]
● Force crouch on starting using static MGs has been disabled if your character is located under the static weapon itself. This is for trenches use basically, so that you can freely use static MGs from trenches without having your stance being impacted.
● Code optimization.
● Tree destruction by guns is now based on calibre and actual tree's stats (width, height). Very thin trees will be destructible by smaller calibre, while thicker ones will not.


[h3]FIXED:[/h3]
● Fixed flickering issue with a temporary fix. We had to disable the rendering of the grass/plants with the new system. This may decrease performances. But at least flickering is gone. Will implement it back in as soon as we have a fix.
● Bombs or rockets (anything except AT grenades) no longer dealt any damage to vehicles.
● M26 Pershing rate of fire was too low (6.1 vs 8 shots per minute).
● IS-1 rate of fire was too high (11 vs 7 shots per minute).
● One rare bug where throwing grenades would leave you without any weapon selected in your hands, and you had to manually select one afterwards.
● Very small camera issue with tanks. When camera arriving on target, it would have the wrong height by about 10cm.
● Bushes had the wrong touch bending element, they were changing color when being driven on instead of being applied proper touch bending.
● Weird camera behaviour when using mortar.
● Downscaled a bunch of textures that were in 4K.