Closed Beta: Update #47
[h3]ADDED:[/h3]
● Added Marder I with new armour setup and physics.
● Added Sturmtiger with new armour setup and physics.
● Added Jagdpanzer IV L70 and IV L48 with new armour setup and physics.
● Failsafe for AI processing. It should no longer freeze at the first error in the code, it should continue.
● Side plates / extra armour mechanics.
Brummbar now has its side plates, very useful VS AT rifles, will provide some reduced damage vs HEAT or APHE shells.
● AI engineers will now build Anti Air guns, Machine guns, Mortars and Artillery.
[h3]CHANGED:[/h3]
● Your nickname now will have a char. limit (20 max).
● Vehicles in the Encyclopedia will now only be those that are ready to be played with and have been set up with the new physics and armour system.
[h3]FIXED:[/h3]
● Planes full speed propellers were often hidden by the fog (transparency rendering issue).
● Aim dot not properly showing when using static weapons other than artillery.
● British 6-pdr AT gun did not have any casing ejection strength.
● AI freeze issues.
● Healing an AI while he was building something or manning a static weapon would cause him to start moving and leave in some cases.
● Craters texturing issue sometimes when generated close to two or more terrain mesh border.
● Vegetation masking upon crater generation issue.
● Flak GFX were drawn behind the volumetric fog.
● Flak fuse UI number still changing several times a second. Now it's fixed for good!
● Camera bug with zooming in when aiming down sight with infantry after you reloaded, you would need to lift your finger up then press the key again.
● Added Marder I with new armour setup and physics.
● Added Sturmtiger with new armour setup and physics.
● Added Jagdpanzer IV L70 and IV L48 with new armour setup and physics.
● Failsafe for AI processing. It should no longer freeze at the first error in the code, it should continue.
● Side plates / extra armour mechanics.
Brummbar now has its side plates, very useful VS AT rifles, will provide some reduced damage vs HEAT or APHE shells.
● AI engineers will now build Anti Air guns, Machine guns, Mortars and Artillery.
[h3]CHANGED:[/h3]
● Your nickname now will have a char. limit (20 max).
● Vehicles in the Encyclopedia will now only be those that are ready to be played with and have been set up with the new physics and armour system.
[h3]FIXED:[/h3]
● Planes full speed propellers were often hidden by the fog (transparency rendering issue).
● Aim dot not properly showing when using static weapons other than artillery.
● British 6-pdr AT gun did not have any casing ejection strength.
● AI freeze issues.
● Healing an AI while he was building something or manning a static weapon would cause him to start moving and leave in some cases.
● Craters texturing issue sometimes when generated close to two or more terrain mesh border.
● Vegetation masking upon crater generation issue.
● Flak GFX were drawn behind the volumetric fog.
● Flak fuse UI number still changing several times a second. Now it's fixed for good!
● Camera bug with zooming in when aiming down sight with infantry after you reloaded, you would need to lift your finger up then press the key again.