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Closed Beta: Update #49

[h3]ADDED:[/h3]
● AI can now build AT guns, the last kind of buildable static weapon.
● Crosshair now changes based on wether or not you are using bombs/rockets when flying a plane.
● Added a small aim dot for when the marker wheel is open. Should make aiming easier.
● In the marker wheel, you can now left click on an item and it will place that marker down.
● AI will now request ammo when out of ammo while using a static weapon. This has for effect to trigger AI engineer behaviour to come and build an ammo crate nearby to supply the static weapon.


[h3]CHANGED:[/h3]
● Improved the orientation/direction of AI built static weapons.
● Removed the dot for aiming with planes when using rockets or bombs, prediction was too accurate when playing in third person mode.
● Made shooting RPCs slightly smaller in size. Could maybe help with network bandwidth.
● While the marker wheel is open and you are using a static weapon, the camera/gun will stop trying to move towards your mouse as you are trying to place down a marker.


[h3]FIXED:[/h3]
● AI freeze instance.
● You could prone while using some static weapons that did not support use while proning.
● AI built static weapons were not perpendicular to ground.
● AI never built artillery, it now will.
● AI could build static weapons too close from each other, even in very rare cases on top of each other.
● When validating a marker from the marker wheel while using a static weapon, this would trigger a shot being fired.
● T-34 1943 had movement issues.
● AI freeze when building an ammo box request by human player.
● Big performance issues when playing long games: Markers would never be destroyed, only disabled, and processed even while disabled. Huge performance killer in long games.
● Some wooden pillboxes in Normandy Fields would not graphically be destroyed once destroyed.