Closed Beta: Update #61
Alright, I'll be honest, v60 was not the most stable version we've had so far.
Everything was working fine, then I decided to update our multiplayer API and then Unity.
And after that, well, my bad for not testing that everything worked, because a LOT broke down!
So, after 2 days of hard work, I am finally pushing a first part of a long list of patch to address everything that has been broken because of the updates :)
Sorry about that!
[h3]ADDED:[/h3]
● 2 new tanks: T-26 M1931 (twin turret) and T-26 M1939.
● New tank FPS camera effects. The camera will no longer be static but will follow the tank's movements, like a real person in a moving vehicle (similar to what planes already had).
[h3]CHANGED:[/h3]
● When leaving your tank (or any ground vehicle) you will now be placed above it, like if you left for the first time (where as before, it would save the position you were at when you first entered it).
● Plenty of walls around the farms! Poles are next ;)
[h3]FIXED:[/h3]
● Killfeed not working when killing another player (Regression).
● Sd. Kfz. 234-1 icon not showing in the progress menu.
● Panzer IV G driver crew member was completely out of the tank when peeking out.
● Crew members of the british M3 half track were using the US infantry mesh.
● Very small leak when you opened the progress menu, every time you did one slot would be instantiated but never deleted.
● Light / graphics issue with trees and shadows.
● Camera keeping the inertia of its movement when opening the in game menu.
● Craters textures not smoothed properly (Regression).
● Vegetation removal because of explosions/craters was moving the removed trees at the origin of the world (Regression).
● Joining a game mid-game will now properly remove trees that were destroyed due to craters.
● Firing a smoke with land vehicle would lead to freeze of the UI.
● Churchill Mk. III camouflage issues.
● Joining game data sync issues (Craters, Foxholes, Destructibles, Land Mines, Flags).
Everything was working fine, then I decided to update our multiplayer API and then Unity.
And after that, well, my bad for not testing that everything worked, because a LOT broke down!
So, after 2 days of hard work, I am finally pushing a first part of a long list of patch to address everything that has been broken because of the updates :)
Sorry about that!
[h3]ADDED:[/h3]
● 2 new tanks: T-26 M1931 (twin turret) and T-26 M1939.
● New tank FPS camera effects. The camera will no longer be static but will follow the tank's movements, like a real person in a moving vehicle (similar to what planes already had).
[h3]CHANGED:[/h3]
● When leaving your tank (or any ground vehicle) you will now be placed above it, like if you left for the first time (where as before, it would save the position you were at when you first entered it).
● Plenty of walls around the farms! Poles are next ;)
[h3]FIXED:[/h3]
● Killfeed not working when killing another player (Regression).
● Sd. Kfz. 234-1 icon not showing in the progress menu.
● Panzer IV G driver crew member was completely out of the tank when peeking out.
● Crew members of the british M3 half track were using the US infantry mesh.
● Very small leak when you opened the progress menu, every time you did one slot would be instantiated but never deleted.
● Light / graphics issue with trees and shadows.
● Camera keeping the inertia of its movement when opening the in game menu.
● Craters textures not smoothed properly (Regression).
● Vegetation removal because of explosions/craters was moving the removed trees at the origin of the world (Regression).
● Joining a game mid-game will now properly remove trees that were destroyed due to craters.
● Firing a smoke with land vehicle would lead to freeze of the UI.
● Churchill Mk. III camouflage issues.
● Joining game data sync issues (Craters, Foxholes, Destructibles, Land Mines, Flags).