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  3. Closed Beta: Update #63

Closed Beta: Update #63

[h3]ADDED:[/h3]
● First dynamically destructible elements: Dragon's teeth, Czech Hedgehogs, barbed wires and house doors.
They will fall apart with physics when destroyed instead of simply disappearing. They will break into pieces.


[h3]CHANGED:[/h3]
● Compass UI element is now shown in vehicle's UI.
● Once an infantry has been revived once, it cannot be revived again. You have a single second chance. Not unlimited as before.
● HE shells and caliber damage penalty now using a proper curve to determine the penalty. The bigger the gun, the lower the penalty (it was a single fixed value before, so a 37mm HE shell would get the same damage penalty as a 152mm HE shell).
● Improved quality settings to give better performances for low quality presets while retaining visual fidelity.
● Changed the navmesh for AI tanks a bit so they get stuck in walls and houses less.
● Doors on houses are now destructibles.
● Improved look of smoke grenade/shell.
● AI smoke visibility, it will no longer gain instant vision if you shoot, unless you are like < 3 meters away from each other.


[h3]FIXED:[/h3]
● One temporary fix to grenade throwing desync.
● Units quantity in battles could go to max variable limit when going < 0.
● Vehicles getting stuck on roads for no apparent reason.
● Planes could rarely damage each other.