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  3. Closed Beta: Update #64

Closed Beta: Update #64

[h3]ADDED:[/h3]
● LODs to destroyed pieces of destructible objects (performance saving).
● Possibility to lock/unlock your vehicle. When your vehicle is locked, other players will not be able to join or enter your vehicle.
● Free Look for infantry (looking around while holding down the free look key).
● LODs to stone walls to improve performances.


[h3]CHANGED:[/h3]
● Updated machine guns dispersion (increased).
● Reduced the speed change time when moving from road to off road and from off road to road.
● Markers no longer follow the enemy, but stays where he was spotted. It was too OP to just shoot on the marker and kill people this way.
● AI visibility through vegetation. Bushes/trees will now have a more realistic impact on its visibility. No more 200m shot by enemy tank that had no real visibility through a forest!
● Paratroopers Attack gamemode was renamed into Airborne Assault.
● Grass will better blend with terrain texture.
● AI tanks will now, like AI infantry, drop their current target if they cannot establish eye contact with it for an extended period of time (5-10s).
This takes into account terrain, trees, vegetation, buildings...
● Reworked infantry AI vision/FOV and senses to be more realistic.
● Reduced HP of destructible doors (100->75).
● Normandy Farm farms setup.


[h3]FIXED:[/h3]
● Flag ownership change layer order (always displayed behind some other text when it should have been in front of it all).
● Impact distance text on unit HUD going over the target acquisition icon.
● Spawning inside walls or roof or chimneys or trees etc.
● All american tanks had wrong turret rotation speed for some reason (all set to 30deg/sec).
● AI spawning at spawnpoints it could not walk from.
● M8 Greyhound had too strong gun recoil.
● Some houses could not be entered easily because of collider issues on doors+terrain.
● Oak saplings and ferns were not included in vegetation masks when generating craters.
● Ghost vegetation colliders.
● Markers being spawned several times.
● NGSS shadows not working.
● Potentially fixed the timeout / automatic kick after joining a session and after scene loading.
● Touch bending strength on some vegetation items (too strong).
● During multicrew, if the owner of the vehicle disconnected, the vehicle would not be transferred until another player would change seat.
● Camera spectator next/prev not working, and could even freeze the game.
● You could get the camera REAL close from the plane when using unlocked third person camera on planes and it would get real janky.
● Bots deaths could go negative.