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Closed Beta: Update #68

WARNING: The leaderboards will be reset with version 68.

[h3]ADDED:[/h3]
● Winter is now supported on Normandy Farm map.
● Steam Rich Presence funny phrases for specific situations that may happen to you while playing.
● Steam possibility to invite friend to join game or to join friend's game (through steam overlay).
● Over 35 Steam Rich Presence funny statuses based on your actions during the game.
● Engineers can now spot land mines (AT/AP) when they are close to them ( ● LODs to land mines (AP/AT).
● New british tank: Cromwell CS (95mm Howitzer).
● Missing Steam leaderboard: Allies revived.
● Medics will now have their own helmet (with identification they are medics). Basically the same helmet as the others but with clear identification.


[h3]CHANGED:[/h3]
● 40mm Bofors shells in clip 5 --> 8.
● 40mm Bofors reload time 5s --> 4s
● Flak 3.7 cm AA ammo count 6 --> 10.
● Damage logic for bombs and rockets explosion, they were dealing insane damage to vehicles even when pretty far away.
● Added 30% more stamina for infantry.
● Ambient Occlusion graphical visuals.
● Reworked textures of all small arms (not as in a texture change, more as in texture settings update).
● Reworked reflections.
● Reorganized the collision/physics layers matrix.
● Reworked Ambient Occlusion maps of pretty much all vehicles in the game. Should look more realistic/better now :)
● When trying to lock on target with AA (with auto fuse setting) you no longer need to mash your 'Mark' key on your keyboard. The game will automatically try to lock on any player you are looking at. So, first you lock on enemy by looking at it, then proceed to fire.
● Re did from scratch the Steam integration. I re wrote all the code. Also got rid of some Asset Store asset that used to do the integration for me. Less bloat, better performances, more control :)
● Spawnpoints and flags setup on Normandy Farm.
● Adjusted beans (infantry) color.


[h3]FIXED:[/h3]
● Firefly tank had camouflage issue (one part of the tank was not updated).
● Code issue when spawning on Airborne Assault gamemode in multiplayer.
● Killfeed not highlighted in yellow when you were a member of it.
● You could not properly place buildables inside bulidings.
● AI would still be spawning in unwalkable areas for him (infantry).
● Marker on enemy planes would be pretty wacky.
● 17-pdr AT gun killfeed icon was too small
● Pak 36 anti tank gun had no recoil effect and no spawning of shells.
● ZiS-2 missing ballistic data for one of its shell.
● SG-43 buildable scheme was missing ammo pouch.
● SG-43 aim was off.
● Sliding when infantry standing on roofs.
● Buildable objects would go through roads instead of being on top of it.
● No death UI when crashing with a plane.
● No death UI when dying to a fall with infantry.
● A lot of the walls were not synced when destroyed after a player joined the game.
● AI could see through doors.
● AI will no longer try to throw grenades if it cannot reach its target (because of a wall or a tree, which would make it ricochet).
● 25kg bombs didn't create any crater.
● Camera 3rd person on KV-2 was too little above turret.
● Soviet 37 mm M1939 61-K gun had wrong Z scale and because of that aiming was wrong when aiming up.
● Ladders destroyed bits were not spawned.