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Closed Beta: Update #70

[h3]ADDED:[/h3]
● You can now dismantle buildables. Simply have your hammer equipped as an engineer and look at a buildable object, then follow the UI indications. Construction points will be refunded after the deconstruction is completed.
● Farm houses are now fully destructible! I have disabled the 'drive over' possibility, otherwise it would be too easy to remove all cover for infantry. They remain destroyable by explosions or direct projectile hits.


[h3]FIXED:[/h3]
● Black/White (depending on platform) bar in the middle of the screen.
● Winter season not working properly (vegetation issues).
● Inverted zoom in the in game map when trying to zoom in/out on Windows.
● Damage UI indicator would quote twice the module hit even when you were damaging the hull on on land vehicles.
● Possibility to hit the host or join button many times and it would execute the logic several times. Could result in very odd things happening.
● Explosive projectile never being despawned in some rare cases when an error happened in the code.
● When a player left the game after he was killed in a vehicle after he respawned, well the vehicle would never despawn, as the network authority would never be transferred.
● New player could not play after freshly installing the game (hosting a game would work but chosing a team would not).
● Destroyed pieces of destructible objects would/could stay floating in the air after being immobile for some time.
● No damage dealt to tanks in some cases when hitting sideplates armour close to tracks/wheels.
● Panther D left track and right track were inverted.
● Some destructible colliders issues.
● AI visibility issues still.
● Reduced AI team killing. It still happens, but so far, what I have seen is things I cannot foresee / would be too expensive to solve for the small bonus it would give. Example: AI is about to fire, LoS is clear, but an ally is running and will be there when the bullet will be mid flight. Or due to the dispersion of fire.